THE iDOLM@STER > THE iDOLM@STER 2

Idolm@ster 2 on PS3

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zeda12123:
On play asia the regualr edition is $89.90 US ($86.16 CAD, woot) limited edition isn't priced yet. On amiami limited edition is about $280 US.

TweenDoriru:

--- Quote from: Cael K. on July 21, 2011, 07:00:56 am ---Official site. Not much on it now.

http://www.bandainamcogames.co.jp/cs/list/idolmaster/im2/ps3/

--- End quote ---
Ritsuko doesn't look too happy about this.

But I have to say...finally, moar new art! \o/ I want the absurdres version of that to go with the iM@S anime "wallpaper" and the iM@S2 wallpaper Raestloz made~


--- Quote from: PluggedBus on July 21, 2011, 01:15:57 am ---Since TweenDoriru said something about it being possible to region lock PS3 games I decided to do some checking and found this.

http://www.ps3hax.net/2010/10/sony-to-region-lock-future-games-via-3-50-sdk/

My expectations have sunk. Since this is Namco Bandai I will not be surprised if they use this.

--- End quote ---
That would be the article I read. I found the link on the forum originally, but I have no idea where so I didn't reference it in my post. However, if NBGI isn't using it, iM@S does indeed have great hope :> Don't let us down, NBGI.

Setsuna:

--- Quote from: TweenDoriru on July 21, 2011, 06:21:48 pm ---Ritsuko doesn't look too happy about this.

But I have to say...finally, moar new art! \o/ I want the absurdres version of that to go with the iM@S anime "wallpaper" and the iM@S2 wallpaper Raestloz made~
That would be the article I read. I found the link on the forum originally, but I have no idea where so I didn't reference it in my post. However, if NBGI isn't using it, iM@S does indeed have great hope :> Don't let us down, NBGI.

--- End quote ---

The only problem is that NBGI pretty much stated that im@s wasn't considered an export title.

Or more accurately, no intention of translating, strictly internal to Japan only. There were a few notices, but one was a reply via twitter (I think) concerning im@s's export. One of the reasons they went to the X360 in the first place as the fact they could shut in the game (And did so quite successfully) to just Japan as a whole. They did so intitially because of brand recognition issues. (You know, underage girls, the ability to do what's seen as inappropiate... you get the idea.)

(Yes, you can always get the hardware and the game out of the country, but that's considerable expense, and is consequently not done often.)

I guess I've done gaming journalism for too long, (And other journalism besides) because I see the possiblity of them shutting it out to anyone not in their core regions (Asia) and I do know about the quiet implementations. Essentially at the moment there's two layers of region coding available, neither which are enforced yet.

You also got to keep in mind that the SDK for 3.5 wasn't rolled out all that long ago - if we were to see any implementations.

Of course, big if, and I've not seen anything to suggest that they definitely have, but I don't think I've been asking hard enough yet. I do however know they would have definitely considered it in their meetings though, so I'm not going to jump up in the air and do a happy dance just yet either.

The timing and the logistics are worrying me A LOT, due to timings (And I've already scored 1 for 1, which isn't making me feel much better)  I'm trying what time I have to confirm if it's all just coincidence or not.

BT2:
http://www.youtube.com/watch?v=CZbO9FhwFF8

TweenDoriru:

--- Quote from: BT2 on July 21, 2011, 07:19:54 pm ---http://www.youtube.com/watch?v=CZbO9FhwFF8

--- End quote ---
That was actually a pretty scary commercial...nice to see clips of READY!!, but not enough to overwrite that voice orz

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