THE iDOLM@STER > THE iDOLM@STER 2

Idolm@ster 2 on PS3

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Setsuna:

--- Quote from: Crisu on December 07, 2011, 07:20:37 pm ---Wait a second, I fail hard.  (so embarrassed)

So that's actually the L4U engine?  I had totally forgotten how that game was played.  So all the m@d author did was write a Jibun REST@RT version for the game.

...I had thought the entire video was made up.  >_>;;;

So maybe that means I should hope for a L4U release on the PS3...  Since that rhythm game is a little more difficult than imas2's game.  (I started playing imas SP over the weekend, and the lesson mode is way harder than imas2 -- which can be a good thing.)

--- End quote ---

It's not the real im@s L4U engine - the scoring multiplier for the notes increases too low for that (there's a +50 chain combo note bonus every time you clear 50). (It mimics it more or less correctly, but that number of notes should have a higher score than that)

It's just a nice little composite trick. He's known to do several others, including a nice little im@s x happy dance collection one I'd like to see too.

satty:
Hmm, I have an amulet question. I managed to grab Niku-Wan, Rinkamo, and Awanko, as well as Sugamo and the secret amulet, Mushaharu (that took a lot of retries to get...)

Anyway, I know the first three slowdown the drain rate of two stats, so I'm thinking: should I use them when I'm in an audition? The drain slowdown might score more points, leading to a better score. Or should I stick to using Mushaharu?

Also, Sugamo is pretty awesome at festivals. Nothing like stopping their Voltage meter outright.

Also, getting a quintet is hard...I want to unlock Ryuuguu Komachi's outfit, and I have Ritsuko available for a quintet. I'm thinking I should pick a quintet-available song instead of relying on lives and picking the song.

Crisu:
In the early game, when your danketsu is low, burst scores are pretty terrible and may be worse than general appeals.  So definitely stick to slow drain rates then.  I personally like using Shirakawa Yui & Geroonsen in the early game.  All three appeals' drain rate becomes 0.01 per press.  Voltage doesn't fill at all, but I don't need it at all in that stage of the game.

When you're farther along and bursts give you super points, then Mushaharu all the way.

Quintet lives are clearly marked on the schedule screen, right?  o.o  They're the ones with a '5' on the icon.  You perform your normal song as a trio, and then two more people join you for the quintet, and you get to choose from the quintet songs at that point.  So it's an encore performance.  You don't need to be producing a quintet song with your main unit.

satty:

--- Quote from: Crisu on December 10, 2011, 06:28:53 am ---In the early game, when your danketsu is low, burst scores are pretty terrible and may be worse than general appeals.  So definitely stick to slow drain rates then.  I personally like using Shirakawa Yui & Geroonsen in the early game.  All three appeals' drain rate becomes 0.01 per press.  Voltage doesn't fill at all, but I don't need it at all in that stage of the game.

When you're farther along and bursts give you super points, then Mushaharu all the way.

Quintet lives are clearly marked on the schedule screen, right?  o.o  They're the ones with a '5' on the icon.  You perform your normal song as a trio, and then two more people join you for the quintet, and you get to choose from the quintet songs at that point.  So it's an encore performance.  You don't need to be producing a quintet song with your main unit.

--- End quote ---

Ah, thanks for the help, Crisu. Should read the screen beforehand.

kiryogi:
Whoa didn't know about Mushiharu before XD (Coming from 360, but early on XD) Dumb question, but which area is the Capital region?

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