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Idolm@ster 2 on PS3

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Setsuna:

--- Quote from: TheTanStar on December 01, 2011, 01:08:21 am ---In practice, anime is animated at 12 fps; This is known as animating "on twos" as each frame is doubled. High motion/budget productions can have scenes animated "on ones", or a full 24 fps. Also, it's much easier to sync audio by timecode than by frame, especially in this case. I made a while back with some of the audio replaced with the preview version that will illustrate my point; It required many adjustments of a couple milliseconds to line it up perfectly.
http://www.fileserve.com/file/xbRQytx

--- End quote ---

I'd note sometimes they get funny and start animating at 15 fps (I've no idea why though, PAL is on 25/50, NTSC broadcast is 29.27/59.94 film is12/24/72 or its NTSC equilivant) for some unknown reason, but this is only really known if you work with the raw material for DVD/BR release for PAL territories (I know someone who does, and tells me about the oddities about why sometimes they get 15 fps masters)

But yeah, it probably isn't perfect - I suspect they made it for the anime, then adapted it for the game, as opposed to the other way around (As done for Smokey Thrill, for example)

blake307:
Just a question for anyone who has played im@s 2 on the PS3. How hard is Hyper mode exactly?

TheTanStar:

--- Quote from: Setsuna on December 01, 2011, 06:27:55 pm ---I'd note sometimes they get funny and start animating at 15 fps (I've no idea why though, PAL is on 25/50, NTSC broadcast is 29.27/59.94 film is12/24/72 or its NTSC equivalent) for some unknown reason, but this is only really known if you work with the raw material for DVD/BR release for PAL territories (I know someone who does, and tells me about the oddities about why sometimes they get 15 fps masters)

But yeah, it probably isn't perfect - I suspect they made it for the anime, then adapted it for the game, as opposed to the other way around (As done for Smokey Thrill, for example)

--- End quote ---
I think it would have been the other way around; It's easier to adapt motion capture footage into animation through rotoscoping (tracing over source video for each frame of animation) than do the choreography twice; once for reference, then another for the game.

I remember the second PV (The anime portion, not the game portion) for the anime was at 16fps effectively, due to blended frames/bad deinterlacing (on a web video no less, where it could have been outputted progressive). It was a pain to remove those frames manually (Yes, I did that to the video and made a separate version).

Setsuna:

--- Quote from: blake307 on December 01, 2011, 06:39:35 pm ---Just a question for anyone who has played im@s 2 on the PS3. How hard is Hyper mode exactly?

--- End quote ---

It's the hardest thing ever, and you should abandon hope should you ever-

Okay, I'm kidding. I would advise not to walk in right off the bat though. If you know how the flow of the game goes, can reliably land an A rank in PS3 normal mode, and you come in prepared with a decent costume set and charm set and a good amount of money in the bank, you should not generally have too much trouble.

If you don't have a feel for CD sales mechanics though, you might struggle. (Basically, knowing how to invoke breaks, superbreaks and revivals)

Setsuna:

--- Quote from: TheTanStar on December 01, 2011, 06:43:23 pm ---I think it would have been the other way around; It's easier to adapt motion capture footage into animation through rotoscoping (tracing over source video for each frame of animation) than do the choreography twice; once for reference, then another for the game.

I remember the second PV (The anime portion, not the game portion) for the anime was at 16fps effectively, due to blended frames/bad deinterlacing (on a web video no less, where it could have been outputted progressive). It was a pain to remove those frames manually (Yes, I did that to the video and made a separate version).

--- End quote ---

Well, as I said, it's weird, because sometimes they don't do the most efficent method (Basically, in the example I put above, The only reason I figured they would do 15 frames, is to 'half a 29.97/30' but it causes mistimings later on.) but then again, anime isn't a highly paid field so whatever works, I guess?

It wouldn't surprise me that it was started later, because Juuban Rest@rt was recorded relatively recently. (As in well after READY!! was)

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