THE iDOLM@STER > THE iDOLM@STER 2
Idolm@ster 2 on PS3
Crisu:
Are you sure? ^^; I'm playing the YouTube vid and the anime episode side by side and it looks just about exact to me.
At least the song speed is the same (no BPM changes). The dancing in the anime may appear to lag a frame or two behind because it's not as fluid as the game animation, but I think it's more of an illusion than an actual slowdown compared to the game version.
Setsuna:
--- Quote from: Byuusan on November 30, 2011, 09:46:13 am ---Well i jsut found out the anime Jibun REST@RT a little slower than the one in game, this makes editing a nightmare.
I Speed up the song and it sounds off. I slow down the video image and it looks choppy :/
--- End quote ---
Anime is traditionally animated at between 15 and 24 frames per second.
The game runs at 59.94 frames per second.
If the anime's animation DOESN'T look choppy, I'd be worried for a whole list of reasons.
Due to the above as well, you should get significant mismatch, even if it was sync'd to the song, because well, less chances to be accurate about it.
Crisu:
Jibun RESTART with the anime audio. http://www.nicovideo.jp/watch/sm16298284
As the comments indicate, those wota calls are loud and annoying, lol.
zeda12123:
--- Quote from: Crisu on December 01, 2011, 12:56:01 am ---Jibun RESTART with the anime audio. http://www.nicovideo.jp/watch/sm16298284
As the comments indicate, those wota calls are loud and annoying, lol.
--- End quote ---
Are you kidding! I loved those wota calls 8D Although I'm glad we got it without them, they're still pretty fun.
TheTanStar:
--- Quote from: Setsuna link=topic=1353.msg33 :-*163#msg33163 date=1322695888 ---Anime is traditionally animated at between 15 and 24 frames per second.
The game runs at 59.94 frames per second.
If the anime's animation DOESN'T look choppy, I'd be worried for a whole list of reasons.
Due to the above as well, you should get significant mismatch, even if it was sync'd to the song, because well, less chances to be accurate about it.
--- End quote ---
In practice, anime is animated at 12 fps; This is known as animating "on twos" as each frame is doubled. High motion/budget productions can have scenes animated "on ones", or a full 24 fps. Also, it's much easier to sync audio by timecode than by frame, especially in this case. I made a while back with some of the audio replaced with the preview version that will illustrate my point; It required many adjustments of a couple milliseconds to line it up perfectly.
http://www.fileserve.com/file/xbRQytx
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version