THE iDOLM@STER > THE iDOLM@STER 2

Idolm@ster 2 Sales - Is it really bad?

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Setsuna:

--- Quote from: (゜_。)? on May 29, 2011, 04:36:23 pm ---Don't those cost like 4295JPY on amazon.co.jp or 4850'ish on play-asia?
Meh, I'ill stick to using EU cards on JP marketplace cause it beats using jp cards bought on play-asia by approx 4.5%.

DS didn't have DLC, it used the QR-code feature to unlock items that were already obtainable ingame. 3 out of 13 codes were available on the mobilesite, 3 were available for free on certain gaming sites, 6 were in magazines and 1 in the official guidebook.


Let's quote from a certain FAQ/guide about owning a JP 360 written by a certain person on a certain forum who also happens to be a member here.


--- End quote ---

I think I got the figure wrong, I'm mixing up my 5000 MS points (By CC) and the 3500.

I think the 3500's 5000 yen, and the 5000MS points is 7000 yen? I'd have to turn on my 360 to check though.

I do recall it's significantly expensive though. (Now I think about it, the number is wrong, although 55000 MS points clocked me in at approximently 1300 AU, but 20% of the costs were middleman. Do a conversion, I guess.), but I do recall the MS to yen ratio is more than 1:1)

I remember a couple of years ago someone making a website which counted every im@s item ever and it'd add up your expenditure (in yen) of the costs. I was bored and added everything in. The final figure was frightfully expensive.

You guys CAN use EU cards for the JP marketplace? Damn, lucky, because even though we're broadly considered EU (Well, the traditional PAL setting) Australia is strictly out of bounds for MS point card use (or at least was when I tried it for fun last year.)

All the items were naturally unlockable? I thought there were a few that were QR only though. I've never had any luck getting any of the QR codes on my copy (Yeah, I have a JP DSi) to ever check, although I really should finish it.

As for the whole 'Will MS fix a foreign region 360?' I've currently got a case where they WILL... except with one catch. They will only replace it with one region coded where they're in (Australia), otherwise, no repair, unless you send it back to HK (Where it was purchased). It's currently working its way through the NSW Ombudsman right now, so we'll have to see if MS will give in or not.

Perhaps a change of policy, or maybe it's just a straight 'bad tech support guy?' Not really sure.

In short, your mileage may vary, and that's really the point.

(And I must have misread the which was regards to if it was possible to make a foreign Xbox being able to play im@s 2.)

Cael K.:
Extremely interesting data you got there, but I'm interested in some clarifications if you can spare them.


--- Quote from: Setsuna on May 29, 2011, 02:13:40 pm ---If you're wondering there's been an estimate of about a loss of maybe 15-20% sale on sales period with live for you.

--- End quote ---

You saying that, week-for-week compared with L4U, that it rakes in 20% less in... total profits (DLC included)? Units sold? Sorry, not getting something here.


--- Quote from: Setsuna on May 29, 2011, 02:13:40 pm ---4. I'd answer that question except I'd be disclosing things I shouldn't. We'll just say 'It's down, but factors are spread more across industry and outside industry'.

--- End quote ---

... Don't ask about this one, then... I'm gonna take this as NBGI's done what they can to get people interested, and now it's really up to the public, fanbase, and other industry need-to-work-with-yous to get interested in a sequel. Sorry, not an insider, the best I can do is speculate like this.

... Exactly the point when I think about it. ^_^;


--- Quote from: Setsuna on May 29, 2011, 02:13:40 pm ---5. There's been a few expenditure jokes, but no, that figure is WAY too low.

--- End quote ---

Come to think of it, 50000 JPY was around 400 USD when everything rocked. 600 now, though, not rock-worthy by a long shot.



--- Quote from: Setsuna on May 29, 2011, 02:13:40 pm ---From what I was told, total DLC sale average of last year was about 30% over every single copy. Grab the above figures, then do some expodential calculations with im@s L4U's sales figures. It's a nice tidy sum, isn't it?

...

That answer's more complicated, and it's to do heavily with the history of the game. Some of it is almost sensational though.

--- End quote ---

From the first paragraph, I assume you mean that people would buy the game, then buy enough DLC to pay for the game again plus 30% extra? Again, I don't get some of these terms.

Second one, though... if it's possible, some insights would be nice to know. All I got is that the original Im@s machines were on System 246 boards, which are closer to PS2 tech than anything else as far as my understanding goes. But then, I suppose that's kinda moot, seeing as the Xbox360 and the PS3 were the only next-gen consoles at the time. One's easier than the other, I guess, and exclusivity contracts do come with benefits... but as I've said, I don't have a lot to go on.

Setsuna:

--- Quote from: Cael K. on May 30, 2011, 02:52:46 am ---Extremely interesting data you got there, but I'm interested in some clarifications if you can spare them.

You saying that, week-for-week compared with L4U, that it rakes in 20% less in... total profits (DLC included)? Units sold? Sorry, not getting something here.

... Don't ask about this one, then... I'm gonna take this as NBGI's done what they can to get people interested, and now it's really up to the public, fanbase, and other industry need-to-work-with-yous to get interested in a sequel. Sorry, not an insider, the best I can do is speculate like this.

... Exactly the point when I think about it. ^_^;

Come to think of it, 50000 JPY was around 400 USD when everything rocked. 600 now, though, not rock-worthy by a long shot.


From the first paragraph, I assume you mean that people would buy the game, then buy enough DLC to pay for the game again plus 30% extra? Again, I don't get some of these terms.

Second one, though... if it's possible, some insights would be nice to know. All I got is that the original Im@s machines were on System 246 boards, which are closer to PS2 tech than anything else as far as my understanding goes. But then, I suppose that's kinda moot, seeing as the Xbox360 and the PS3 were the only next-gen consoles at the time. One's easier than the other, I guess, and exclusivity contracts do come with benefits... but as I've said, I don't have a lot to go on.


--- End quote ---

For the comparison, we're talking like copy sales.  Units sold.

As for the factors that have governed sales, they're not really related to idolm@ster, or even gaming particularly. I speak with a lot of people, and a fair number of them wouldn't even know beyond vague terms what a game actually is.

Basically, it's tough times for a lot of people.

Well, the figure I got was an internal figure, and that DLC sales figure was 30% of the total value of the DLC for Live for you. Which is more (By a margin) than the game itself. Game sales weren't the core of L4U's profits.

Concerning idolm@ster as a whole, there was a bit of an odd bidding war. It amounted to (oddly enough) some rather strange positions taken by Microsoft and Sony during the bid process. (There WAS a bid process, because as you noted correctly, the easiest upgrade path from Arcade was through the PS2 archetecture.)

Cael K.:

--- Quote from: Setsuna on May 30, 2011, 04:21:49 am ---Basically, it's tough times for a lot of people.

--- End quote ---

Well, besides the quake... was it really that bad before then? I mean, the Im@s price drop happened first if I'm not mistaken. Then again, I'm not that well versed on the state of the games industry in Japan, but from what I understood, it's always needed a bit of a boost...

Setsuna:

--- Quote from: Cael K. on June 01, 2011, 06:02:43 am ---Well, besides the quake... was it really that bad before then? I mean, the Im@s price drop happened first if I'm not mistaken. Then again, I'm not that well versed on the state of the games industry in Japan, but from what I understood, it's always needed a bit of a boost...

--- End quote ---

It's not to do with im@s as a franchise. Try 'The entire entertainment industry, which computer gaming makes a fraction of, and idolm@ster sits as very small fraction of that'. That's the sort of scope we're taking here.

The best way to put it is this - If forced between buying entertainment or your dinner for the next three days, most people will pick their dinner. Entertainment is a purely discretionary expense. Entertainment might keep you sane, but starving kills you faster.

It's less to do with gaming and more to do with financials, money and all sorts of other stuff. It's complex on a good day, and really bad when you start digging into it. This state has been going on for quite a while (there's a good chance it's been going on longer than you've been alive.) and basically, all that's happened is that the tipping point has just been pushed back.

It also holds a few good lessons on what not to do when it comes to budgetting, but it's not like anyone learns.

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