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Raestloz's THE iDOLM@STER MOBILE 2 [Chihaya Kisaragi] - Complete

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Raestloz:
Well, yeah, I said I'll change a few things, so I did:

First things first: Graphics Division.

App menu background. I said green is not Chihaya, so I dumped the previous one and created another:



That's Chihaya, right there, with blue foreground. Thank Amaterasu they did the 2010 version well (unlike 2011 one, fuck). I cropped her, added Master Live 02 background into it (swf decompiler rules!) and tint everything blue

And since homescreen banner is a mess, especially against the lockscreen, I scrambled a black shade and reposition everything:



In accordance to it, I created a new lockscreen image to go with the homescreen. The problem with the previous one is the fact that the two doesn't match: each is good on its own, but a complete mess when working together, the new one solves the problem. This time I made sure every element from homescreen is in the same position, using the anime rendition that was app menu's:





Now, Audio Division (founded yesterday)

I honestly didn't know you can put audio clips into the SVG, but now I do! I plan to incorporating PSP's trademark "tick" sound, the sound you hear when you move the cursor around. Since this IS a project to emulate Xross Media Bar, might as well go loud or go die

The journey to find the goddamned 4KB .wav file is a very long one, involving a few registrations and some bogus downloads, AND lots of time wasting, but I think it's worth it.



Lastly, SVG Division:

Things are going well, I found out how to refer to the whole layer instead of an icon at a time, works wonders. this will involve a whole lot of code, but it's not a difficult task, only tedious, which means it's not impossible for me to do



The version is now 0.5. An alpha build, but every incorporated module works

Raestloz:
yes, after 2 days I've only managed to up the version by 0.0.1 points

0.5.1 incorporates a new shade, thanks to RIM's idiotic move at allowing PNG-24 import but converts it to PNG-16 on export, destroying every single smooth gradient out there

And also a new application banner. After much thinking I decided Chihaya's iM@s2 illustration is bad after all, and went with simplistic THE iDOLM@STER MOBILE 2 logo for the banner

Right now I'm still working with the SVG. For some reason previously working code won't work when re-compiled. I'm stumped as to why, and is now coding different part of the SVG. Hopefully things will go well and by Sunday most of the SVG department is complete

Raestloz:
Good news and bad news come from SVG Division

The good news is the core functions work. Everything is lined up properly now, the only thing I need to adjust are purely cosmetics

The bad news is the SVG really took a toll to performance. It still works, sure, but kinda laggy. It's like that cursor you're moving in a game with only 20 fps instead of 60

I'll try to optimize the code, hopefully it will help. If not, I might have to ditch animation altogether and go with static images (that replace each other)

SalemJeanette:
This is great! I got a BB Curve 8520 this year and never cared to read the manual or anything about it until i saw this =)
Good luck.

Raestloz:

--- Quote from: SalemJeanette on March 11, 2011, 05:43:00 am ---This is great! I got a BB Curve 8520 this year and never cared to read the manual or anything about it until i saw this =)
Good luck.

--- End quote ---
Haha, thanks

Well, news from SVG Division:

* While the optimization itself is going well, it's not as quick as I thought. My laziness hindered the project, I only managed to optimize Common, Layer, and Internet layers. Still need to optimize Productivity and Setup.
* The good news is, either this is my illusion or this is placebo effect, the dock DOES seem to be lighter than before. Not much, but definitely improvement. Due to the way it works, the icons doesn't quite catch up with the focus, but I might be able to do something about that
* Another good news is that I managed to nail a crucial code. The problem is the fact that it requires specific condition to work. Well, not the code itself actually, but for some reason the code triggers the Theme Builder to act strange, crashing when certain conditions are not met. I managed to get it to work sometimes, but even then I'm still not sure what does the Theme Builder want and why
* After this, I still have to add some more codes for the SVG to go gold. I believe this WILL impact performance again. if things don't go well, I'll ditch animation altogether
* There is also a bug. I can't really reproduce this and don't know what causes it, as subsequent effort shows the dock working as it should. Since it's not very experience breaking, might try to forget about it
The graphics division doesn't have much to report. Due to my laziness, I'm still focused on SVG coding, something that I should've been finished with at least a few days ago. I still have to create proper icons for a few applications, although for the most part icons are finished (I simply update THE iDOLM@STER MOBILE's icons)

I also have to make call screen backgrounds, but that's pretty much it

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