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Author Topic: THE iDOLM@STER 2 Gameplay Thread  (Read 153413 times)

Cael K.

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Re: THE iDOLM@STER 2 Gameplay Thread
« Reply #270 on: May 01, 2011, 10:31:13 pm »
Cause the AI tends to not burst near the end of a song most of the time, just to give the player a chance.

I thought up a strategy on paper that should be able to beat some of the Vesperia fes's normally, but I haven't found any motivation to test it cause there's no real reason left for me to play the game anymore :|
On paper it should be able to net one a 85-100k score, depending on the bpm, on a regular, non fes, stage.

If you're saying that the AI tends not to burst even when they have meter at the end of a song, that's not quite what happened.

Firing my second burst immediately, the opponent topped off their meter and bursted less than ten beats to the end. Holding the Burst, the opponent didn't get a full bar despite having a few beats at the end of the song to get it. I don't know if that's what you're talking about.

In either case, the number of beats they had to get meter was the same, and it's not... like I drained the meter entirely when I bursted immediately (I don't think). If bursting took out a percentage of the opponent's meter, I could see this, but I'd have to experiment to find out.
« Last Edit: May 01, 2011, 10:32:46 pm by Cael K. »
Cael's Im@s Ranking: Azusa, Yumeko, Tomomi, Haruka

How to get stuff from Japan without causing things to explode in a shower of sparks and misery: http://forum.project-imas.com/index.php/topic,1108.0.html

Memories of Melon Pan: http://d.hatena.ne.jp/caelk/
Translations: http://www.mediafire.com/?hzc4b0jy7pwll

Currently translating (text only):
S(mile)ING! (English version, singable) - http://d.hatena.ne.jp/caelk/20140911/1410422445
Neue Green, Volume 3 - Will start sometime. ^_^;;
Rockin' Girl, Volume 1 (Chapters 1-5) - http://www.mediafire.com/?z00ffkvg5ocg11e

kasmichan

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Re: THE iDOLM@STER 2 Gameplay Thread
« Reply #271 on: May 02, 2011, 02:29:17 am »
Just a thought that occurred to me...

Using Naranappe the 10th, with Reporter boost. Lv. 5 Memory Appeal. With Naranappe, a Single -> Duo Appeal will fill the meter. Subsequent Trio Appeals will also fill the meter by themselves. Furthermore, you can fit a burst inside Memory Appeal chains without breaking them. So...

Single Appeal -> Duo Appeal -> Burst -> Trio Appeal -> Burst -> Trio Appeal -> Burst -> Trio Appeal -> Burst, regular appeals to the end, burst if you can.

Didn't see anyone saying how they won a special fest without letting the idols rock house by themselves, so I thought I'd toss it out.

the trio appeal is useful on the lvl 9 fes when I take it without prep or if I noticed that they fill their voltage faster and I also put my own prayers with it that I wish I would win specially tht lvl 9 fes vs RK....if I don't have takane/yayoi or yukiho on my team, I often expect a quick burst from the opponent since thats one thing I often notice when I battle with them on fes's..there are also times that the opponent doesn't burst appeal even if their voltage is full..I've encountered it many times and you can even win without using burst/mem appeal on that battle..kinda weird really..

oh yeah..does the songs have their own effects? I found "My Best Friend" to give much more score than "Shiny Smile"...now I'm thinking if I'll use that song for my 5th release on my next playthrough though it's kinda slow..

Cael K.

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Re: THE iDOLM@STER 2 Gameplay Thread
« Reply #272 on: May 02, 2011, 03:08:04 am »
According to the Japanese wiki, faster songs (with more beats) tend to give less stats than slower ones. Whether or not this is related to score scaling, I don't know. Voltage gain decreases as BPM increases, and I think it's that way for score too... I just think that if the wiki is true, you don't get good stat bumps either.

That being said, previously in the thread, we talked about Burst scores not scaling. Since Bursting really helps out your score late-game, faster songs will give you more points generally even with scaling in place.
« Last Edit: May 02, 2011, 03:12:02 am by Cael K. »
Cael's Im@s Ranking: Azusa, Yumeko, Tomomi, Haruka

How to get stuff from Japan without causing things to explode in a shower of sparks and misery: http://forum.project-imas.com/index.php/topic,1108.0.html

Memories of Melon Pan: http://d.hatena.ne.jp/caelk/
Translations: http://www.mediafire.com/?hzc4b0jy7pwll

Currently translating (text only):
S(mile)ING! (English version, singable) - http://d.hatena.ne.jp/caelk/20140911/1410422445
Neue Green, Volume 3 - Will start sometime. ^_^;;
Rockin' Girl, Volume 1 (Chapters 1-5) - http://www.mediafire.com/?z00ffkvg5ocg11e

iDOL15

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Re: THE iDOLM@STER 2 Gameplay Thread
« Reply #273 on: May 02, 2011, 03:12:55 am »
Stupid question: Do you have accidents in the game?

Cael K.

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Re: THE iDOLM@STER 2 Gameplay Thread
« Reply #274 on: May 02, 2011, 03:14:14 am »
Yeah, when you get to see your idols on stage after a successful audition, fest, etc. It's kinda random as far as I can tell, just hit the appeal button (A), and you might see an accident.

Of course, it doesn't affect anything, I don't think. Unless the number of times you appeal and stuff give you bonus lucky stars? I doubt it.
Cael's Im@s Ranking: Azusa, Yumeko, Tomomi, Haruka

How to get stuff from Japan without causing things to explode in a shower of sparks and misery: http://forum.project-imas.com/index.php/topic,1108.0.html

Memories of Melon Pan: http://d.hatena.ne.jp/caelk/
Translations: http://www.mediafire.com/?hzc4b0jy7pwll

Currently translating (text only):
S(mile)ING! (English version, singable) - http://d.hatena.ne.jp/caelk/20140911/1410422445
Neue Green, Volume 3 - Will start sometime. ^_^;;
Rockin' Girl, Volume 1 (Chapters 1-5) - http://www.mediafire.com/?z00ffkvg5ocg11e

BT2

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Re: THE iDOLM@STER 2 Gameplay Thread
« Reply #275 on: May 02, 2011, 05:35:11 am »
oh yeah..does the songs have their own effects? I found "My Best Friend" to give much more score than "Shiny Smile"...now I'm thinking if I'll use that song for my 5th release on my next playthrough though it's kinda slow..
Err, no. BPM's are pretty much the key to score high. If you think you scored better it's because you got more danketsu or because you're playing a stage with modified multiplier settings.
You should listen to Cael.

According to the Japanese wiki, faster songs (with more beats) tend to give less stats than slower ones. Whether or not this is related to score scaling, I don't know. Voltage gain decreases as BPM increases, and I think it's that way for score too... I just think that if the wiki is true, you don't get good stat bumps either.

That being said, previously in the thread, we talked about Burst scores not scaling. Since Bursting really helps out your score late-game, faster songs will give you more points generally even with scaling in place.

Pretty much, songs with 180 bpm give approx 50% more points when compared to 120 ones to offset the difference in beats, with the same stats I get 375 per beat or 250 with the same modifiers for 120 and 180 respectively, and gained voltage is also scaled in the same way.
Then again, like I mentioned before I never bothered comparing, or observing, gained scores etc with songs with beats in between those 2 values cause I'm lazy so 170 and 130 bpm songs might produce unexpected results.
Also, like mentioned way before NBGI made a boo-boo with the way combo bonuses are calculated and with the bursting thing.

Of course, it doesn't affect anything, I don't think. Unless the number of times you appeal and stuff give you bonus lucky stars? I doubt it.
They don't, stages are only for showing off your scores imo.
For accidents during a fes battle, play Haruka's story. You'll get accidents all the time though it'll only annoy you and not break your scoring and combo iirc but that doesn't matter neways.

Katsuyuki-P

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Re: THE iDOLM@STER 2 Gameplay Thread
« Reply #276 on: May 07, 2011, 12:44:46 am »
Buaggh!! Music Time Audition! Can't get past Rank 50, what's the recommended skill level for that?

Though ugh, I don't know if it's the song or audition or what, but the multiplier divebombs pretty quickly.

Thanks for the assistance!
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BT2

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Re: THE iDOLM@STER 2 Gameplay Thread
« Reply #277 on: May 07, 2011, 01:29:34 am »
Buaggh!! Music Time Audition! Can't get past Rank 50, what's the recommended skill level for that?
Err... 4-6?
Should be enough to get in the top 20 in them early weeks.

Though ugh, I don't know if it's the song or audition or what, but the multiplier divebombs pretty quickly.
Go dual route and get a specialised charm?

Soth

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Re: THE iDOLM@STER 2 Gameplay Thread
« Reply #278 on: May 07, 2011, 11:51:54 pm »
I beat VESPERIA Fes!

I used the Danchou charm and the reporter boost with a Level 16 unit (Takane-Hibiki-Miki) with 5 memory appeals... and even with that is a pure luck showdown between your burst and your rival's.

And I found by mistake in one of the retries that the unit can beat it by themselves with a song score of 80,000.

Using Naranappe the 10th, with Reporter boost. Lv. 5 Memory Appeal. With Naranappe, a Single -> Duo Appeal will fill the meter. Subsequent Trio Appeals will also fill the meter by themselves. Furthermore, you can fit a burst inside Memory Appeal chains without breaking them. So...

Single Appeal -> Duo Appeal -> Burst -> Trio Appeal -> Burst -> Trio Appeal -> Burst -> Trio Appeal -> Burst, regular appeals to the end, burst if you can.

I tried this, but it doesn't work. After a trio appeal, the next appeal is a solo one even after a burst... unless Naranappe follow diferent rules than Danchou or I was doing something wrong. Anyways, Naranappe scoring is too low for VESPERIA, when the rival can rack up to 70,000 points.

Katsuyuki-P

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Re: THE iDOLM@STER 2 Gameplay Thread
« Reply #279 on: May 08, 2011, 07:13:17 pm »
Err... 4-6?
Should be enough to get in the top 20 in them early weeks.
Go dual route and get a specialised charm?

Ah... perhaps there is a slight misunderstanding there. I'm referring to a specific National Audition called Music Time, or at least that's what it says in Katakana. 4075 fans for all regions if successful, 1 spot out of 100. I was saying that I could not get past place 50 in the audition. I was wondering if I was getting a little in over my head by attempting it at Idol Rank 12. Though, if there's a charm that can help, that would be helpful.

I managed to get the Top 20 for DoTV just fine.

Edit: Also noted in this Audition that the Points Multiplier drops alot more quickly than the other Auditions.
« Last Edit: May 08, 2011, 07:20:01 pm by Katsuyuki-P »
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BT2

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Re: THE iDOLM@STER 2 Gameplay Thread
« Reply #280 on: May 08, 2011, 08:15:56 pm »
Ah... perhaps there is a slight misunderstanding there. I'm referring to a specific National Audition called Music Time, or at least that's what it says in Katakana. 4075 fans for all regions if successful, 1 spot out of 100. I was saying that I could not get past place 50 in the audition. I was wondering if I was getting a little in over my head by attempting it at Idol Rank 12. Though, if there's a charm that can help, that would be helpful.

I managed to get the Top 20 for DoTV just fine.

Edit: Also noted in this Audition that the Points Multiplier drops alot more quickly than the other Auditions.

Ah, my bad then.

According to the atwiki page it's a rank 50 difficulty 8 audition and you need a score of 26k or so to pass it.

Some auditions tend to have modified multiplier settings, some change it for the better but most decrease it but finding out which one does is a pain, some times you start with a higher multiplier for one stat and 2 lowered multipliers and sometimes you'll have both.
As far as I know this only happens on auditions and national ones.

Assuming a level 4-6 unit can get 33-34k in week 7, passing the 26k mark doesn't sound too hard even with a negative multiplier modifier.
If you're still early in the game I recommend not bursting during the song to have a better chance at winning.

kasmichan

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Re: THE iDOLM@STER 2 Gameplay Thread
« Reply #281 on: May 09, 2011, 01:25:03 pm »
According to the Japanese wiki, faster songs (with more beats) tend to give less stats than slower ones. Whether or not this is related to score scaling, I don't know. Voltage gain decreases as BPM increases, and I think it's that way for score too... I just think that if the wiki is true, you don't get good stat bumps either.

that's one thing that I've spotted..Smokey Thrill give a much higher boost and score than The World is All One with only a few BPM difference...And my producer rank went down from lvl 9 to lvl 7 after getting a B at the end..>.< didn't know getting a low rank will affect my rank..XD

BTW have anybody encountered what I've encountered recently? It's about their Outfits..regularly at the start of the game we'll see a random idol wearing their regular outfit..I was totally surprised when I started a new produce when I saw Yukiho wearing her winter outfit..then after I chose my leader she's also wearing the winter outfit...I don't know what happened there..also during my playthrough before that, my unit started wearing their winter outfit at week  40 instead of week20  or something.....with that said I guess everybody know already what happened during the good ending..and yup Ryuguu Komachi is wearing winter outfit..XD

I remembered I did something at the options but I don't know which one affected the in-game season..XD Ijust love tweeking the options..hehehe guess I'll try to default it later on..
« Last Edit: May 09, 2011, 01:29:34 pm by kasmichan »

BT2

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Re: THE iDOLM@STER 2 Gameplay Thread
« Reply #282 on: May 09, 2011, 02:57:40 pm »
And my producer rank went down from lvl 9 to lvl 7 after getting a B at the end..>.< didn't know getting a low rank will affect my rank..XD
It's not like it really matters unless you're nearing your 9th playthrough.
You can only get rank 10 if you get an S at rank 8 or 9 at your 9th playthrough, assuming you used a different leader every time.
At rank 10 you'll lose a rank if you score lower then an S.

BTW have anybody encountered what I've...

8< ---- snip
..XD Ijust love tweeking the options..hehehe guess I'll try to default it later on..
That's nothing special. The game clearly marks the costume options for non-stage events in the options.

kasmichan

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Re: THE iDOLM@STER 2 Gameplay Thread
« Reply #283 on: May 09, 2011, 05:07:06 pm »
It's not like it really matters unless you're nearing your 9th playthrough.
You can only get rank 10 if you get an S at rank 8 or 9 at your 9th playthrough, assuming you used a different leader every time.
At rank 10 you'll lose a rank if you score lower then an S.
That's nothing special. The game clearly marks the costume options for non-stage events in the options.

so there was something in the options..hehehehe Now I need to see how to write jap in my xbox360 in order to write jap on my moded unit instead of english for unit name..

anyway back to the game..^^

Katsuyuki-P

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Re: THE iDOLM@STER 2 Gameplay Thread
« Reply #284 on: June 20, 2011, 10:39:36 pm »
I'm kind of wondering, I did two 15,000 Promotions and the event was an Automatic Perfect,

I'm just wondering if there is a particular condition to trigger it or if it just happens because they ran out of stuff to do.
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