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Author Topic: THE iDOLM@STER 2 Gameplay Thread  (Read 134249 times)

BT2

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Re: THE iDOLM@STER 2 Gameplay Thread
« Reply #210 on: April 01, 2011, 08:56:18 pm »
Basically...how the heck do you get them to stop ditching quintet lives? :|
Though it's random'ish, the chance they'll ditch is based on the smilies you see beforehand and there's not really much you can do about it.

(Also, what exactly is the main contributing factor to CD sales? Sometimes before the 5-weeks-after-a-CD-release time hits, my CDs get stuck and won't go any higher in the charts)
Sales only continue with a decent pace for 4 weeks.
Read up on breaks, super breaks, keeps and revives for more info and the formula for sales

TweenDoriru

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Re: THE iDOLM@STER 2 Gameplay Thread
« Reply #211 on: April 01, 2011, 09:42:17 pm »
Though it's random'ish, the chance they'll ditch is based on the smilies you see beforehand and there's not really much you can do about it.
Ah, I thought maybe there was some secret way to adjust them XD I skipped out on doing quintet lives for a while thinking they'd level back up or something...I think they could've handled that idea better XD
Sales only continue with a decent pace for 4 weeks.
Read up on breaks, super breaks, keeps and revives for more info and the formula for sales
Ah, I thought there might've been a "simpler" secret to it (although, this does make a lot more sense now that I've actually been into the game a bit XD)

Although, in reading through it, Lives do give more individual-area fans than Auditions do, oddly enough...

I guess, fan-wise, it goes Fes > Live > Audition
and awareness-wise, it goes Audition > Live > Fes?

kasmichan

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Re: THE iDOLM@STER 2 Gameplay Thread
« Reply #212 on: April 02, 2011, 04:50:48 am »
Fan wise I'll go hit on lives..but if I have sufficient money, I'll hit Pub if available since it gives more fans then additional lesson afterwards..pretty quick to get that 100k fans needed but if I need money, I go for lives..if I'm really broke, I'll hit Fes..

oh yeah I'm also having the some problem in quintet lives..seems the others often have blue smilies..but they sometimes appear even if they have blue smiley..

airgeneralpong

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Re: THE iDOLM@STER 2 Gameplay Thread
« Reply #213 on: April 04, 2011, 02:59:05 pm »
I have obtained the bad endings for 3 times now. (T_T)
Can anyone please tell me how to deal with these problems ?

1) Why does the idols skip their work in some weeks, eventhrough they are in a very good mood?
    How can I prevent such thing?
2) How can the National Audition that increase fans in every regions appear in the game?
3) How can I deal with large fan's decay rate? (how do I reduce the decay rate ?)

Thank you.

BT2

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Re: THE iDOLM@STER 2 Gameplay Thread
« Reply #214 on: April 04, 2011, 04:00:53 pm »
1. You've been using auto-commands. Sure, it might've been just once and your unit might not look tired according to the circle, though rarely continueing with a full schedule after doing it once might or might not make your idol take a week off once in one of the following weeks to recover from fatigue.
If you've been abusing it it's your own fault :|
Imo it's best not doing auto-commands at all unless you really need it; special FES'es.

2. It's random just like every other command on the map but it seems the RNG takes the morning greeting in account as well to generate jobs; type and specifications. Reporters are fixed.

3. Keep a smily face up by doing job whenever it starts to turn green or blue, but personally I'm of opinion that if you aren't aiming for a max fans leaderboard ranking or hate nitpicky micro-management and don't want to think of complicated stuff, and just want a good end it's just best to not work on an area until you cleared a special FES for another area first; if you don't have many fans in an area you won't be losing much either.
Managing 2 areas at a time is much easier than 5 or 6.
Or you could go for national auditions whenever you see one, work hard by planning things ahead by balancing doing jobs for awareness and amount of fans.
« Last Edit: April 04, 2011, 04:02:26 pm by :| »

kasmichan

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Re: THE iDOLM@STER 2 Gameplay Thread
« Reply #215 on: April 05, 2011, 11:04:28 am »
anybody already know how to win vesperia? that's the only fes that I can't win even if I used the "let your idols do it" command...I think we'll need it if we lack 40k fans or more on that prefecture by week 50..my highest score now is 62k and it seems like even using auto doesn't work..tried facing it in my own but what the hell, they can burst quickly..XD

BT2

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Re: THE iDOLM@STER 2 Gameplay Thread
« Reply #216 on: April 05, 2011, 06:47:51 pm »
Interesting article on danketsu on the atwiki.
Rewrote this post based on observation.

In case people forget why danketsu's important; it directly influences burst strength.


Start of the week +4 danketsu or +5 when in kashimashii state.
After beating RK, you'll get one evening of kashimashi and at the start of a new week it'll be back to neutral. region fan deterioration happens before the dotop ranking if you look at the menu, making me believe you acquire danketsu at the end of the week instead.

When tired you'll only acquire half the danketsu during the week.

1st week of new CD sales +2

Fan mail +5
You usually get fanmail randomly at times, but there are some that can be obtained by will.
You'll get some mail if you have 5000, 15000, 30000, 60000, 100000 fans or beat an utahime fes in any region.
Supposedly if you get too many fans at once for a specific region you'll only get +5 once; if you reach 15000 instantly and skip 5000 you'll only get +5


Scheduling
Every activity gives a base of +1 danketsu, this includes; day off, lesson, shopping, promotions and any stage activity.
Stage activities and promotions give you the chance to get another point of danketsu.
When your idol goes wakawakawaka you can get +1 if you answer correctly.
You get a +1 if you select the correct answer during the prefecture quiz.
Note. Supposedly you only get the highest value if you select 2 jobs; lesson+ promo with correctly answered prefecture =2 points, 2 lessons= 1 point
« Last Edit: April 08, 2011, 02:01:47 am by :| »

TweenDoriru

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Re: THE iDOLM@STER 2 Gameplay Thread
« Reply #217 on: April 05, 2011, 09:45:47 pm »
wow, I wonder how they figured that out o.o Thanks for the info, I'll add it to the top page in a bit~

A few mostly-irrelevant questions again;

1) What's the actual point of getting the region of a promotion right? I mean...I mostly aim to do it correctly but on some occasions I schedule promotions and forget to actually pay attention to what specific area it's in, and...well, it still lets you do the promotion, even if you get the area wrong.

2) Is there any actual merit to getting bad communications? The atwiki has answers for bad results on some of the communications on the character pages.

3) I don't have my units do self-lessons that often, but what exactly is the point of making them work at less than full strength? I use that option every time and there doesn't seem to be adverse effects...

4) Is there actually any way to tell when BK MANIAC is having a sale?

BT2

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Re: THE iDOLM@STER 2 Gameplay Thread
« Reply #218 on: April 05, 2011, 10:16:32 pm »
1. Your idol seems to be irritated when you make them wait, so I guess it might influence mood/ danketsu though it needs confirmation.
2. Some people just like watching them because they might be interesting to watch/ put characters in silly situations. It's just for those who just want to go for that extra mile just so they can learn just a bit more about a character :|
3. It might or might not tire your unit out. They may take a week off out of the blue and you won't be notified beforehand.
4. They have sales? :|

TweenDoriru

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Re: THE iDOLM@STER 2 Gameplay Thread
« Reply #219 on: April 05, 2011, 10:24:49 pm »
Seems like I need to just keep focusing a bit more XD Oftentimes I schedule promotions like I do auditions and etc., and then don't realize I should've been paying attention to where it was at until after I close down the schedule XDD Thanks for the answers!

and yeah, BK MANIAC actually does have sales. I went there once and they had a 10% off one...not a lot, but better than nothing XD

BT2

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Re: THE iDOLM@STER 2 Gameplay Thread
« Reply #220 on: April 05, 2011, 10:42:00 pm »
and yeah, BK MANIAC actually does have sales. I went there once and they had a 10% off one...not a lot
I do recall BK acting funny after the kid said he turned crazy, not sure if it had anything to do with a sale or not because I didn't pay attention but I do recall having purchased a lot of stuff the week before, leaving the cranky old man with a good mood, though that may just be a coincidence.


Just noticed the first post has info :|

山原 太郎    increases fan numbers and money gain by 20%
I'd like to add that reporter Yamahara also seems to boost voltage gain. Not sure how much it differs from reporter Atake but it's still enough to get a 3rd butst with only 1 mem appeal.

Also, I recall reading somewhere that getting a bonus for a specific type of lesson raises something if your unit's in the corresponding specialised mood.
I forgot the details though.
« Last Edit: April 05, 2011, 10:46:10 pm by :| »

KIRBYSIM

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Re: THE iDOLM@STER 2 Gameplay Thread
« Reply #221 on: April 06, 2011, 12:34:11 am »
Yeah I got the BK Maniac discount this one time too. Basically the designer of the shop BK was not around, so his shop assistant (in my mind, BK is a young, huffy designer and the shop assistant is his grandmother or someone who takes care of him) says she's giving you a deal since BK is not around.

I think someone asked something similar a bit earlier, but...-what- is the deal with the "trust" or whatever between you and the other members of 765Pro?

Basically...how the heck do you get them to stop ditching quintet lives? :|

To get your quintet members to not ditch, keep inviting the same 2 people over and over again. Over time you'll build their "trust" and raise their mood (the smiley-face indicator) from blue to green to yellow to pink.

How much you've produced an idol in story mode also has a bearing in the mood indicator. For RK members, the only way to raise them is to keep

Quintet Lives are a good way to earn money, awareness, and fans so do them often if you don't need to try for a Revival/Break/Keep!

This was covered in the Japanese wiki btw.

I think someone asked something similar a bit earlier, but...-what- is the deal with the "trust" or whatever between you and the other members of 765Pro?

Basically...how the heck do you get them to stop ditching quintet lives? :|

(Also, what exactly is the main contributing factor to CD sales? Sometimes before the 5-weeks-after-a-CD-release time hits, my CDs get stuck and won't go any higher in the charts)

Two main factors: you need a good high score, and you need a loyal fan-base (defined by Number of Fans X their respective Awareness Levels).

Decay coefficient and Xth single bonus (5th song has more bonus than 3rd song, 1st song has none) you can't control at all, so forget about them.

***

Once you set a high score / has built up a fan base, it's pretty much impossible to get them to near 0.

So I have a feeling that your problem has nothing to do with you doing something wrong. Seems more likely to me that you didn't realise your competitors on the Dotop charts ALSO sometimes increase their sales numbers over time. They also release new singles sometimes too.
« Last Edit: April 06, 2011, 07:51:10 am by KIRBYSIM »
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kasmichan

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Re: THE iDOLM@STER 2 Gameplay Thread
« Reply #222 on: April 06, 2011, 11:19:37 am »
anybody manages to hit 140+ sales and reach top 1 on the ranking? been trying but it seems impossible to reach though getting top3 on the first 10 weeks is attainable..

TweenDoriru

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Re: THE iDOLM@STER 2 Gameplay Thread
« Reply #223 on: April 06, 2011, 11:22:26 am »
I haven't done it (highest I've gotten is 3 OTZ), but it has to be possible...isn't there an achievement for it? XD

KIRBYSIM

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Re: THE iDOLM@STER 2 Gameplay Thread
« Reply #224 on: April 06, 2011, 12:19:33 pm »
anybody manages to hit 140+ sales and reach top 1 on the ranking? been trying but it seems impossible to reach though getting top3 on the first 10 weeks is attainable..

You basically need to achieve 2 Breaks/Revives with a single, er, single to reach the top at the end of the game.

My personal highest for one single is something like 240+ I think. And I had the top three spots back to back to back. Breaks and Revives, with the occasional dose of a Super-Break, are your best friends.
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