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Author Topic: THE iDOLM@STER 2 Gameplay Thread  (Read 153518 times)

Cael K.

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Re: THE iDOLM@STER 2 Gameplay Thread
« Reply #180 on: March 23, 2011, 02:36:57 am »
You get less points during normal appeals if you get it wrong, I think. Didn't really look into it but I felt that I was getting significantly less points per normal appeal when I got it wrong (could have been something else though)

Will investigate in my next playthrough.

Tell you one thing, it doesn't do anything for Voltage gain.
Cael's Im@s Ranking: Azusa, Yumeko, Tomomi, Haruka

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enigmaopoeia

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Re: THE iDOLM@STER 2 Gameplay Thread
« Reply #181 on: March 23, 2011, 06:59:49 pm »
I got my Japanese Xbox 360 in the mail today, so now I can finally play iDOLM@STER 2.  *happiness*
« Last Edit: March 23, 2011, 10:52:58 pm by enigmaopoeia »
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Clear Blue

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Re: THE iDOLM@STER 2 Gameplay Thread
« Reply #182 on: March 25, 2011, 05:10:53 am »
Vs. Ryuugu Komachi (Week 10) - Forced Loss
What?! No, wonder it doesn't work... :/

http://www.youtube.com/watch?v=Z6CkdxvCHfI
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Saturos

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Re: THE iDOLM@STER 2 Gameplay Thread
« Reply #183 on: March 25, 2011, 05:00:54 pm »
MAKO MAKO RIIIIIIIIIN!!

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Re: THE iDOLM@STER 2 Gameplay Thread
« Reply #184 on: March 25, 2011, 02:21:12 pm »
Is Yukiho/Mami/Yayoi still the sinking fleet/worst possible team stat-wise in the game?

enigmaopoeia

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Re: THE iDOLM@STER 2 Gameplay Thread
« Reply #185 on: March 25, 2011, 02:52:15 pm »
I got up to Week 6 and failed horribly at the Promotion, THE DEBUT, because I didn't understand the whole button pressing at first.  But now I understand it better so I can do better on my next Promotion.

But somehow when I turned off the game and re-loaded it, it brings me back to Week 4.  So that means I can redo THE DEBUT again.  =D  Hm, I have to figure out how to properly save my game.
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BT2

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Re: THE iDOLM@STER 2 Gameplay Thread
« Reply #186 on: March 25, 2011, 03:36:43 pm »
Is Yukiho/Mami/Yayoi still the sinking fleet/worst possible team stat-wise in the game?

Sadly, yes and Yayoi's and Yukiho's bursts aren't exactly top tier either.
Mami has the 2nd best dance burst but it doesn't help with her stats.


The new invincible armada would consist of Chihaya as leader because of her excellent compatibility with other idols, her absurd total base stats of 71 and her excellent 6/2/2 vocal burst. One could also use her as a member cause that compatibility is great too.

And  2 out of these 3:
- Miki for her 2nd best base stats of 63 and decent 5/3/2 visual burst, has decent compatibility as leader or as a member.
- Hibiki has a tied 3rd place with Makoto for highest base stats, both having 62, and has a good compatibility as either leader or a member and has an excellent 6/2/2 dance burst.
- Makoto has good stats and her compatibility with other idols is better than Hibiki's but her 4/3/3 dance burst severely lacks in scoring potential.

By going with Chihaya/Miki/Hibiki one has the best multi purpose team in the game and doing story mode with any leader, Chihaya and Hibiki and by going with either the Da/Vi route or Da/Vo route one should theoretically net the best results.


I should add that compatibility is a neglectable variable and shouldn't really be taken in account in building units seeing as how it barely has any influence on the game.


[Edit]
The reason why Hibiki is a better choice than Miki is because there's only a 1 point difference on total stats between the 2 and because the difference in burst potential will influence once's score by a fair degree.
Because of her base stats of 71 Chihaya should technically always be a member of any unit, regardless of the chosen strategy.
« Last Edit: March 25, 2011, 03:50:50 pm by BT2 »

TweenDoriru

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Re: THE iDOLM@STER 2 Gameplay Thread
« Reply #187 on: March 25, 2011, 09:10:54 pm »
I got up to Week 6 and failed horribly at the Promotion, THE DEBUT, because I didn't understand the whole button pressing at first.  But now I understand it better so I can do better on my next Promotion.

But somehow when I turned off the game and re-loaded it, it brings me back to Week 4.  So that means I can redo THE DEBUT again.  =D  Hm, I have to figure out how to properly save my game.
Isn't autosave on by default? If it isn't, then...I do believe you just click "yes" / はい in the window that pops up after the end of each week.
(I have mine on autosave so I don't ever really worry about it XD)
The new invincible armada would consist of Chihaya as leader because of her excellent compatibility with other idols, her absurd total base stats of 71 and her excellent 6/2/2 vocal burst. One could also use her as a member cause that compatibility is great too.
couldn't they have boosted her base stat to 72?
I didn't know certain idols had good/bad compatibility? Which idols don't get along well with others?

enigmaopoeia

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Re: THE iDOLM@STER 2 Gameplay Thread
« Reply #188 on: March 25, 2011, 11:01:30 pm »
Isn't autosave on by default?

Autosave is indeed turned on by default.  And mines is actually on, hmm -- I guess I don't mind missing a couple of weeks.  Eventually I'll get a hang of where is appropriate to stop playing.  orz

I didn't know certain idols had good/bad compatibility? Which idols don't get along well with others?

I'm not too sure if this is the correct area, but there is a Leader Reaction List in the iDOLM@STER 2 Wiki.  Depending on who is the leader, the members might have a certain reaction:

Chihaya:
- Favorable = Haruka, Hibiki, Makoto, Miki, Takane, and Yayoi.
- Generic = N/A.
- Doubtful = Mami and Yukiho.

Haruka:
- Favorable = Chihaya, Hibiki, Makoto, Mami, Miki, Yayoi, and Yukiho.
- Generic = Takane.
- Doubtful = N/A.

Hibiki:
- Favorable = Chihaya, Makoto, Mami, Takane, Yayoi, and Yukiho.
- Generic = Miki.
- Doubtful = N/A.

Makoto:
- Favorable = Chihaya, Haruka, Mami, Miki, Yayoi, and Yukiho.
- Generic = Hibiki and Takane.
- Doubtful = N/A.

Mami:
- Favorable = Haruka, Yayoi, and Yukiho.
- Generic = Makoto.
- Doubtful = Chihaya, Hibiki, Miki, and Takane.

Miki:
- Favorable = Chihaya, Haruka, Mami, and Yukiho.
- Generic = Makoto.
- Doubtful = Hibiki.
- No reaction = Takane and Yayoi.

Takane:
- Favorable = Chihaya, Haruka, Mami, and Yukiho.
- Generic = Hibiki, Makoto, Miki, and Yukiho.
- Doubtful = N/A.

Yayoi:
- Favorable = Chihaya, Haruka, Makoto, Mami, Miki, Takane, and Yukiho.
- Generic = Hibiki.
- Doubtful = N/A.

Yukiho:
- Favorable = Haruka, Makoto, Takane, and Yayoi.
- Generic = Chihaya, Hibiki, and Miki.
- Doubtful = Mami.

Would this be considered as a compatibility listing?
SOURCE:  http://www44.atwiki.jp/idolmasterim2/pages/19.html
« Last Edit: March 25, 2011, 11:05:09 pm by enigmaopoeia »
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BT2

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Re: THE iDOLM@STER 2 Gameplay Thread
« Reply #189 on: March 25, 2011, 11:19:33 pm »
Would this be considered as a compatibility listing?
SOURCE:  http://www44.atwiki.jp/idolmasterim2/pages/19.html
Pretty much.

Also a quick fyi, bursts are stronger near the end of the game, and is strongest when the glowing outline exceeds the black line, because it's dependent on the size of the danketsu circle and seeing as how it grows by an unknown value every week..

Cael K.

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Re: THE iDOLM@STER 2 Gameplay Thread
« Reply #190 on: March 26, 2011, 03:34:06 am »
Yeah, there's no tension to manage this time, so before where there were high stats/low character, and you had to get Goods on those characters to break even on Tension, now you just have high stats. Oh, and easy lessons.

Oh, game balance. You were so cool.
Cael's Im@s Ranking: Azusa, Yumeko, Tomomi, Haruka

How to get stuff from Japan without causing things to explode in a shower of sparks and misery: http://forum.project-imas.com/index.php/topic,1108.0.html

Memories of Melon Pan: http://d.hatena.ne.jp/caelk/
Translations: http://www.mediafire.com/?hzc4b0jy7pwll

Currently translating (text only):
S(mile)ING! (English version, singable) - http://d.hatena.ne.jp/caelk/20140911/1410422445
Neue Green, Volume 3 - Will start sometime. ^_^;;
Rockin' Girl, Volume 1 (Chapters 1-5) - http://www.mediafire.com/?z00ffkvg5ocg11e

KIRBYSIM

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Re: THE iDOLM@STER 2 Gameplay Thread
« Reply #191 on: March 26, 2011, 01:28:59 pm »
Autosave is indeed turned on by default.  And mines is actually on, hmm -- I guess I don't mind missing a couple of weeks.  Eventually I'll get a hang of where is appropriate to stop playing.  orz

I'm not too sure if this is the correct area, but there is a Leader Reaction List in the iDOLM@STER 2 Wiki.  Depending on who is the leader, the members might have a certain reaction:

Chihaya:
- Favorable = Haruka, Hibiki, Makoto, Miki, Takane, and Yayoi.
- Generic = N/A.
- Doubtful = Mami and Yukiho.

Haruka:
- Favorable = Chihaya, Hibiki, Makoto, Mami, Miki, Yayoi, and Yukiho.
- Generic = Takane.
- Doubtful = N/A.

Hibiki:
- Favorable = Chihaya, Makoto, Mami, Takane, Yayoi, and Yukiho.
- Generic = Miki.
- Doubtful = N/A.

Makoto:
- Favorable = Chihaya, Haruka, Mami, Miki, Yayoi, and Yukiho.
- Generic = Hibiki and Takane.
- Doubtful = N/A.

Mami:
- Favorable = Haruka, Yayoi, and Yukiho.
- Generic = Makoto.
- Doubtful = Chihaya, Hibiki, Miki, and Takane.

Miki:
- Favorable = Chihaya, Haruka, Mami, and Yukiho.
- Generic = Makoto.
- Doubtful = Hibiki.
- No reaction = Takane and Yayoi.

Takane:
- Favorable = Chihaya, Haruka, Mami, and Yukiho.
- Generic = Hibiki, Makoto, Miki, and Yukiho.
- Doubtful = N/A.

Yayoi:
- Favorable = Chihaya, Haruka, Makoto, Mami, Miki, Takane, and Yukiho.
- Generic = Hibiki.
- Doubtful = N/A.

Yukiho:
- Favorable = Haruka, Makoto, Takane, and Yayoi.
- Generic = Chihaya, Hibiki, and Miki.
- Doubtful = Mami.

Would this be considered as a compatibility listing?
SOURCE:  http://www44.atwiki.jp/idolmasterim2/pages/19.html

Does anyone know if this compatibility thing is good for anything? Cos it seems like you can just randomly pick any three idols (and I pick them entirely based on stats and bursts) and manage the unit's moods just fine.

I'm guessing this compatibility thing come into play when you switch leaders?
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Shijou

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Re: THE iDOLM@STER 2 Gameplay Thread
« Reply #192 on: March 26, 2011, 10:21:25 pm »
Rrrrrgh. These Feses.

I'm sorry for asking about this again. -_- I've unlocked one of the special Feses, and I cannot pass it, no matter what I do. I've tried using both Sugamo-chan and Watanappe the 10th. Neither seems to help at all. Even when the rivals don't spam memories, they raise Voltage about twice as quickly as my unit, and when they do Burst Appeals (which they get about three of every Fes!) they get about 10,000 points instantly. I'm seriously starting to wonder if this is even possible. I'm Image Level 13, by the way.

Sorry about the rant, I'm just frustrated. I'm still stuck on my first playthrough because I can't get past these D:

BT2

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Re: THE iDOLM@STER 2 Gameplay Thread
« Reply #193 on: March 26, 2011, 10:23:48 pm »
Have a decent highscore and let your unit handle it.

Shijou

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Re: THE iDOLM@STER 2 Gameplay Thread
« Reply #194 on: March 26, 2011, 10:29:52 pm »
Don't you need to be on second playthrough for that?