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Author Topic: THE iDOLM@STER 2 Gameplay Thread  (Read 153504 times)

Cael K.

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Re: THE iDOLM@STER 2 Gameplay Thread
« Reply #150 on: March 12, 2011, 07:46:42 am »
Also, did I have to include Ritsuko in a quintet live in order to unlock the Ryuugu Komachi outfits? I didn't see any unlock message after my recent playthru where I gave her the proper answers.

I think you might. My friend (I assumed) chose the right answers for Ritsuko as he got to invite her to quintet lives, but didn't get the outfit. He did not invite her to a live though he could have. I did, and got the outfit.

Notes for myself, mainly: In ラブすね (... Lovey/Friendly-Outcasted?): 50 appeals to a full bar confirmed (from all multipliers at 1.00). With a single appeal, 37 appeals to a full bar. Appeals were done Dance -> Visual -> Vocal. No amulet that boosted/lowered voltage gain was equipped. No reporter, no mail boost. Song was i. Two bursts, i has at least 107 beats (plus however many you bypass with a memory appeal, and one for the memory appeal itself).
« Last Edit: March 12, 2011, 09:07:22 am by Cael K. »
Cael's Im@s Ranking: Azusa, Yumeko, Tomomi, Haruka

How to get stuff from Japan without causing things to explode in a shower of sparks and misery: http://forum.project-imas.com/index.php/topic,1108.0.html

Memories of Melon Pan: http://d.hatena.ne.jp/caelk/
Translations: http://www.mediafire.com/?hzc4b0jy7pwll

Currently translating (text only):
S(mile)ING! (English version, singable) - http://d.hatena.ne.jp/caelk/20140911/1410422445
Neue Green, Volume 3 - Will start sometime. ^_^;;
Rockin' Girl, Volume 1 (Chapters 1-5) - http://www.mediafire.com/?z00ffkvg5ocg11e

Elixir

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Re: THE iDOLM@STER 2 Gameplay Thread
« Reply #151 on: March 12, 2011, 08:46:04 am »
Curious. What are the facial icons for when you pick guests for the quintet lives? Seems like more you use them, less likely they're going to show up or something?

Also, did I have to include Ritsuko in a quintet live in order to unlock the Ryuugu Komachi outfits? I didn't see any unlock message after my recent playthru where I gave her the proper answers.

The quintet facial icons rise on characters that you've played through.

Ritsuko unlocks by answering correctly, RK costumes unlock by clearing a 100k festival before week 30.

KIRBYSIM

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Re: THE iDOLM@STER 2 Gameplay Thread
« Reply #152 on: March 12, 2011, 08:59:19 am »
Curious. What are the facial icons for when you pick guests for the quintet lives? Seems like more you use them, less likely they're going to show up or something?

Also, did I have to include Ritsuko in a quintet live in order to unlock the Ryuugu Komachi outfits? I didn't see any unlock message after my recent playthru where I gave her the proper answers.

Actually, the more you use them, the more they're likely to show up. You can "raise" their smiley faces - I did from green to yellow - by repeatedly inviting them.
KIRBYSIM's channel for Idolmaster 2 videos:http://www.youtube.com/user/KIRBYSIM?feature=mhum
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Cael K.

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Re: THE iDOLM@STER 2 Gameplay Thread
« Reply #153 on: March 12, 2011, 09:02:11 am »
RK costumes unlock by clearing a 100k festival before week 30.

I can affirmatively say this is not the case. I didn't get one Special Fest last playthrough, but I got the costumes.
Cael's Im@s Ranking: Azusa, Yumeko, Tomomi, Haruka

How to get stuff from Japan without causing things to explode in a shower of sparks and misery: http://forum.project-imas.com/index.php/topic,1108.0.html

Memories of Melon Pan: http://d.hatena.ne.jp/caelk/
Translations: http://www.mediafire.com/?hzc4b0jy7pwll

Currently translating (text only):
S(mile)ING! (English version, singable) - http://d.hatena.ne.jp/caelk/20140911/1410422445
Neue Green, Volume 3 - Will start sometime. ^_^;;
Rockin' Girl, Volume 1 (Chapters 1-5) - http://www.mediafire.com/?z00ffkvg5ocg11e

Shijou

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Re: THE iDOLM@STER 2 Gameplay Thread
« Reply #154 on: March 12, 2011, 07:20:30 pm »
... Aim for whatever ending you want.

Really Bad End - No awards.
Regular Bad (?) End - Don't get the Grand Prix award, but get others.
Good End - Get the Grand Prix award.
True End - Get all awards.

Grand Prix = One song in Top 10, 300k fans.
Others = Get 100k fans in one area, win a special Festival (you get one chance per area).

... I wonder if a sticky would be nice for this sort of stuff. Only if the first post is updated regularly, I guess...


All right, thank you for all your help.

I gotta say, I'm getting frustrated with the Festivals in this game. It seems like my rivals are outright cheating; midway through the song, they'll start spamming Memory Appeals and Bursts, so I can't build Voltage or get a decent score against them...

Cael K.

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Re: THE iDOLM@STER 2 Gameplay Thread
« Reply #155 on: March 12, 2011, 10:12:12 pm »
More notes for me...

In the dancing lesson mood: 44 to a full bar on the first appeal, 45 on the second. It took the same 44 for the first bar whether going Dance -> Visual -> Vocal, or Visual -> Vocal. Lesson up moods don't give you increased Voltage for their stat, and neither do multipliers matter in Voltage gain. However, mood does influence Voltage gain (we know this already, though there are numbers now). With one Memory Appeal, it took 33 beats to a full bar. Memory Appeal Voltage boost isn't affected by these two moods, and a single appeal fills 25% of the meter. Also, picking the wrong choice before the audition did not affect the number of Appeals to the first full bar.

Love-Sune: 50 to full. Memory Appeal, 37 to full.
Dancing: 44 to full. Memory Appeal, 33 to full.

Memory Appeals take 6 beats, including the beat you fire it on.

Also, as a slow song, my song has 9 beats per Burst Appeal, as opposed to 10. You lose your last appeal.

Hitting a Good made the first bar take 46, so you lose around two beats every Good you get (since you get a Voltage drop instead of a Voltage boost). I think at certain combo counts, you might get a bit of a bonus to your Voltage.

I gotta say, I'm getting frustrated with the Festivals in this game. It seems like my rivals are outright cheating; midway through the song, they'll start spamming Memory Appeals and Bursts, so I can't build Voltage or get a decent score against them...

Try either Sugamo-chan (スガモちゃん) or Waranabbe the 10th (ワラなっぺぇ10世).

With Sugamo, the idea (I think) is to get a lead by holding them off with a few bursts until you're ahead. Then, hold on to a burst, and when they start spamming, start counter Appealing. The downside is if they manage a single Burst after all that, you're probably not winning. I personally don't find Sugamo very useful.

With Waranabbe, you just want to get two Bursts out, and only let your opponent get one. Elixir noted that enemy Memory Bombs only happen when either (a) you achieve some set score, or (b) when the song gets to a certain point (which one is unconfirmed, and this is from observation only). Remember you can duo/triple appeal for better return (per Appeal) by switching the appeal character between back-to-back Memory Appeals.

Alternatively, there are amulets that... give a hint as to what they do, but don't actually tell you. Fukunoshin's (ふく之進) ability is Voltage Shield. I can guess what this does, but I personally don't know for sure. I have yet to experiment with these.

EDIT: In case anyone needs it, the Japanese Wiki says you only need to memorize one expression for Janken. I haven't seen this mentioned yet, so here's why.

Suppose you know one of two things: (a) your opponent will throw Paper, or (b) your opponent will not throw Paper. In the case of (a), losing and winning is your choice. For (b), you know your opponent must throw either Scissors or Rock.

If your opponent throws Scissors, you win if you throw Rock, and you tie if you throw Scissors.
If your opponent throws Rock, you tie if you throw Rock, and you lose if you throw Scissors.

Therefore, if you throw Rock, you will not lose. If you throw Scissors, you will not win.

So basically, if you throw the thing that beats what you know your opponent will not throw, you cannot win. In this case, if I know my opponent will not throw Paper, throwing what beats it (Scissors) cannot let me win.
« Last Edit: March 14, 2011, 01:16:58 am by Cael K. »
Cael's Im@s Ranking: Azusa, Yumeko, Tomomi, Haruka

How to get stuff from Japan without causing things to explode in a shower of sparks and misery: http://forum.project-imas.com/index.php/topic,1108.0.html

Memories of Melon Pan: http://d.hatena.ne.jp/caelk/
Translations: http://www.mediafire.com/?hzc4b0jy7pwll

Currently translating (text only):
S(mile)ING! (English version, singable) - http://d.hatena.ne.jp/caelk/20140911/1410422445
Neue Green, Volume 3 - Will start sometime. ^_^;;
Rockin' Girl, Volume 1 (Chapters 1-5) - http://www.mediafire.com/?z00ffkvg5ocg11e

hotsoup

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Re: THE iDOLM@STER 2 Gameplay Thread
« Reply #156 on: March 14, 2011, 08:09:39 am »
All right, thank you for all your help.

I gotta say, I'm getting frustrated with the Festivals in this game. It seems like my rivals are outright cheating; midway through the song, they'll start spamming Memory Appeals and Bursts, so I can't build Voltage or get a decent score against them...

If you are on your 2nd playthrough onwards, you can let your idols handle the festivals themselves to save some frustration. All you need is a good high score (which you should have if you are planning to have high sales for your songs).

TweenDoriru

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Re: THE iDOLM@STER 2 Gameplay Thread
« Reply #157 on: March 16, 2011, 04:20:42 am »
I got my copy (after only a day! I never want to pay for slow shipping from HK again) I've been playing it all day ^^; This is so great. I love how easy it is to get into...the only thing I'm having issues with is 1: the evening talks/activities and 2: the idols' tension.

Now that my idols are actually in good spirits I'm avoiding those evening activities...XD

I have to ask, though. Is there any stat/sales benefit to changing your leader over the course of the game? I mean...storyline wise, I'm walking through this game blind XD So I'm not sure if that carries any sort of significance...

BT2

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Re: THE iDOLM@STER 2 Gameplay Thread
« Reply #158 on: March 16, 2011, 04:37:30 am »
I have to ask, though. Is there any stat/sales benefit to changing your leader over the course of the game? I mean...storyline wise, I'm walking through this game blind XD So I'm not sure if that carries any sort of significance...
Seeing as how the story actually starts from week 20 and the last chance you get for switching's a bit before that, there won't be any impact on the story.
Imo the game's just trolling you into making you think that mood and tension's something extremely important, though it's not really so.

Benefits 'eh?
Changing the mood back instantly I guess, though I never tried it myself.

Also, you won't get an idol specific achievement after clearing the game if you switched leaders, hurray.

KIRBYSIM

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Re: THE iDOLM@STER 2 Gameplay Thread
« Reply #159 on: March 16, 2011, 08:06:54 pm »
Seeing as how the story actually starts from week 20 and the last chance you get for switching's a bit before that, there won't be any impact on the story.
Imo the game's just trolling you into making you think that mood and tension's something extremely important, though it's not really so.

Benefits 'eh?
Changing the mood back instantly I guess, though I never tried it myself.

Also, you won't get an idol specific achievement after clearing the game if you switched leaders, hurray.

I think the last chance for switching leaders happens pretty late in the game, no? Could be wrong, but I sorta remember there being an opportunity to switch after week 41 when the IA nominations are announced and everything.

Anyway it sucks that you don't get an achievement if you switch leaders during a playthrough. At the very least they should give you the one for whoever's ending you get to watch.
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TweenDoriru

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Re: THE iDOLM@STER 2 Gameplay Thread
« Reply #160 on: March 17, 2011, 05:14:55 am »
Also, you won't get an idol specific achievement after clearing the game if you switched leaders, hurray.
Nah, I got Haruka's achievement and she wasn't originally my leader. I guess it's just whoever you end the game with as leader.

Aya Kyunik

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Re: THE iDOLM@STER 2 Gameplay Thread
« Reply #161 on: March 17, 2011, 07:49:14 am »
My god this thread is helpful.
Thanks to all you guys for the input, the Japanese wiki doesn't have some things I was looking for like the morning communication answers (or I didn't look hard enough...)

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BT2

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Re: THE iDOLM@STER 2 Gameplay Thread
« Reply #162 on: March 17, 2011, 03:16:18 pm »
Nah, I got Haruka's achievement and she wasn't originally my leader. I guess it's just whoever you end the game with as leader.

Stupid NBGI and their vague choice of words :|
So with Select X as leader and produce her to the end they really meant what was written litterally 'eh?
See any of X's ending would've been better imo.


the Japanese wiki doesn't have some things I was looking for like the morning communication answers

After a few months of gameplay every answer and its effect should come out naturally neways.
« Last Edit: March 17, 2011, 03:18:08 pm by BT2 »

TweenDoriru

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Re: THE iDOLM@STER 2 Gameplay Thread
« Reply #163 on: March 18, 2011, 03:52:58 am »
Stupid NBGI and their vague choice of words :|
So with Select X as leader and produce her to the end they really meant what was written litterally 'eh?
See any of X's ending would've been better imo.
Well, let me just make sure this is it.

tremble in my lack of achievements

Also, though I've got the morning communications down pretty well, is there a complete list for the evening ones, or are those just random? A friend of mine gave me this link but I haven't seen any of those come up in the evening at all, just using Mami's and Haruka's.

BT2

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Re: THE iDOLM@STER 2 Gameplay Thread
« Reply #164 on: March 17, 2011, 08:36:30 pm »
Well, let me just make sure this is it.
http://i770.photobucket.com/albums/xx350/TweenDoriru/DSCN3202.jpg
tremble in my lack of achievements

Also, though I've got the morning communications down pretty well, is there a complete list for the evening ones, or are those just random? A friend of mine gave me this link but I haven't seen any of those come up in the evening at all, just using Mami's and Haruka's.

Yea, that's the achievement alright.
Also the evening communication is for when the unit isn't in a positive mood, so most of the time one'd never even use that list.