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THE iDOLM@STER 2 Gameplay Thread

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Himitsu:

--- Quote from: Naryoril on May 17, 2017, 09:02:53 am ---Honestly, i never noticed something like that, mostly because it simply doesn't matter. If you are not playing hyper mode, the game is really easy once you know how to do it and have the right items (most importantly, the item that lowers the decrease rate when using a certain appeal type). You can get the necessary stuff in your first playthrough if you know where to look for it, as they are rewards for "winning" an area iirc, you just need to win the right areas. From there on, with the right strategy, getting the true end is really easy, regardless of the idols, songs and even costume you are using.

--- End quote ---
Well, I agree that it is insignificant for completing the game and I'd argue that even getting all S on hyper is pretty easy once you know what you're doing (unless you get unlucky and never trigger a status).
But I am someone that likes to try to optimize games beyond the goals the game itself sets, so with that kind of mindset it is hard to comprehend why they would give some idols such an obvious advantage. Like the different kinds of bursts are more ambiguous, so even if one turns out to be stronger than another you have to figure that out first, but simply giving some idols higher stats with no compensation, not even an ambiguous one?
I guess in the end I don't have to understand it, maybe Chihaya is just the waifu of one of the game designers and he also happens to REALLY hate Yayoi.

On another note, does anyone know if it's ever worth using your tertiary appeal to increase the multiplier on your secondary stat? Like say your primary stat is vocal, and your secondary stat visual is pretty high aswell, would it be worth using some dance appeals at the beginning to get a higher visual multiplier while you're using visual to boost your vocal? And if so at what point would it be worth?
Or maybe mroe general did anyone do some hard-numberchrunching for this game?

Naryoril:
Sorry, it has been years since i played im@s 2 and i don't remember the details, and what i remember i'm not sure if i'm confusing parts of it with OfA. But if i remember correctly, by the time your visual appeal multiplier gets too low, you are ready for a burst, which resets the multipliers, but i'm really not sure about that.

I haven't seen any real dissection of the im@s 2 scoring system though, i only did it for platinum stars.

I guess you know this website, right?
http://imas2.wota.info/

Himitsu:
Yeah, I've been using that site, but for score tactics I only found basic information (FC, get the multiplier for your mainstat to 1.5 and profit), which admittedly is enough to get the bulk of the possible points, but I'm kinda interested in what perfectly optimal play would look like.
Maybe I'm gonna play around with it a bit myself, but I'm probably too retarded to get a useful result out of that.

TheTanStar:
The typical scoring strategy is to focus purely on 2 stats, (e.g. Vocal/Dance) with a character that has a burst for the 3rd stat. So for my example, Miki is a good character for Visual burst. Burst scoring is based on your danketsu value (hidden within the game). If I recall correctly, the optimal scoring strategy outside of burst is to boost the main stat to 1.5 (Dance, in this case) by appealing with the first stat (Vocal). Build the multiplier back to 1.5 after it hits 1.45 to maintain maximum burst value. Also, with the meter building reporter, you can get 3 bursts in 1 song (assuming 150 appeals).

Himitsu:
Well in most cases that's certainly the best. (though in my case I build the primary stat multiplier back up when it's at 1.46 since from 1.45 it usually goes to 1.49) But if you do a lot of lessons and your secondary stat is also very high I'm not sure if it may be worth building it up just a little bit. Maybe I'm just stupid for thinking that, not sure.

I didn't actually realize you could get 3 bursts with the reporter. Does it require extra memory appeals or could you do it in a song with less than 150 appeals by using extra memory?

Oh also I just remembered something I was curious about: In the begginers guide on the wiki http://imas2.wota.info/strategy/beginners-guide it says for your third and fourth song "choose a personal song of one of the members of the unit and, if possible, one which does not match your specialisation." and I don't understand why you would prefer a song that does not match your specialisation. Any ideas?

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