THE iDOLM@STER > THE iDOLM@STER 2
THE iDOLM@STER 2 Gameplay Thread
deadsnake:
PS3? oh, right... save editing... yep
Elixir:
--- Quote from: Naryoril on September 23, 2013, 06:22:35 pm ---with "winning against", do you mean festivals? if so, then it's simple: you don't have enough memory appeals. they are important in festivals, especially on hyper, no matter your stats.
--- End quote ---
Oh, I see. Well, they're not necessary to beat either way, not if I'm playing like this.
--- Quote from: deadsnake on September 23, 2013, 07:58:03 pm ---PS3? oh, right... save editing... yep
--- End quote ---
Save editing exists on 360 too. I don't know too much about it, but from the cheaters I encountered in the 360 version of Dark Souls (that is to say, a lot), I imagine it to be easier.
deadsnake:
lol, err... originally I was really sure that u were running on xbox because I never knew there a save edit for PS3
and btw, I'm running on PS3. and I did googled on how to save edit and found some codes about im@s something like [Date 1 Unit Shinmitsudo Max]
But I dare not to try, haven't finished all the idols yet... I'm getting lazy
Himitsu:
I'm a bit late, but I just started playing this game a few weeks ago and there is something I'm wondering:
Is there anything that balances out the basestat advantage that some idols have? I know htat in OFA there are the different burst abilities, talent trees and gains from level ups but in Im@s 2 I haven't noticed anything that obvious that would compensate idols with lower basestats.
I thought at first that maybe it's just not significant, but Chihayas sum of 71 is actually 22 higher than Yayois 49 for example while the best accessories in the game give 13-16 stats in total, so Chihaya would basically be having one and a half accessories for free compared to Yayoi? That just seems like too big of an advantage to add for no reason. Since I don't know japanese I might just be overlooking something really obvious, please enlighten me.
Naryoril:
--- Quote from: Himitsu on May 16, 2017, 04:11:06 pm ---I'm a bit late, but I just started playing this game a few weeks ago and there is something I'm wondering:
Is there anything that balances out the basestat advantage that some idols have? I know htat in OFA there are the different burst abilities, talent trees and gains from level ups but in Im@s 2 I haven't noticed anything that obvious that would compensate idols with lower basestats.
I thought at first that maybe it's just not significant, but Chihayas sum of 71 is actually 22 higher than Yayois 49 for example while the best accessories in the game give 13-16 stats in total, so Chihaya would basically be having one and a half accessories for free compared to Yayoi? That just seems like too big of an advantage to add for no reason. Since I don't know japanese I might just be overlooking something really obvious, please enlighten me.
--- End quote ---
Honestly, i never noticed something like that, mostly because it simply doesn't matter. If you are not playing hyper mode, the game is really easy once you know how to do it and have the right items (most importantly, the item that lowers the decrease rate when using a certain appeal type). You can get the necessary stuff in your first playthrough if you know where to look for it, as they are rewards for "winning" an area iirc, you just need to win the right areas. From there on, with the right strategy, getting the true end is really easy, regardless of the idols, songs and even costume you are using.
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