THE iDOLM@STER > THE iDOLM@STER 2

THE iDOLM@STER 2 Gameplay Thread

<< < (125/158) > >>

Funkies:

--- Quote from: Daverost on May 28, 2012, 01:06:04 am ---Separate issue: I know I'm not doing anything wrong, but it feels like I am. I've done something like 20-25 Lives and can't trigger a Keep to save my life. I'm using a member's personal song (Haruka/GO MY WAY!!) and I'm using a set of matching accessories to boost lucky star gain. I know we already cleared it up, but I'm seriously starting to wonder if it shows up on the week I perform the Live or the week after, because this is ridiculous. But I'm trusting you guys that it happens on the week I perform the Live.
--- End quote ---

Welcome to pain, it's really awful.  I'm in the same rut currently, though only up to the 15th attempt.  It's not a personal song (Jibun REST@RT), but Lucky Stars still pop up pretty often.  Out of all the sales statuses I've gone for in Hyper, Keep seems to be pretty difficult to activate.  Granted I've not forced a Super Break before in Hyper, and it sounds even rarer according to posts in this thread.

I've only had this much trouble this time around though.  Before this I was able to get a Keep with under 10 attempts.  The accessory sets are a pain, I didn't use them until Hyper.  At times it's irritating to use one and only a small amount of Lucky Stars pop up.  Though that's not an indication of success, as I've had many pop up with no sales state change where just a few otherwise did the trick.

Chihaya also can't make up her mind if she likes the Pac-Man set or not.  Mami and Makoto seem to like it, so too bad... you're wearing it.

It does indeed appear on the same week.  Stay at it, or try a different tactic in a later week if it grates too much on your nerves.


--- Quote ---EDIT: Totally unrelated, but I'll need it for the next song: When you're doing Quintet Lives, what affects the intimacy of the available guests? It seems like the only ones above the lowest level are Ritsuko, Ryuugu Komachi, and the idols I used in my unit in the previous game.

--- End quote ---

I think it's how often you've produced the idol (be it as leader or support) and how often they've been invited in previous units.  Who's in the unit does to a degree as well it seems.  When using Yayoi for the first time Iori seemed to have around 10 invites on her tally when she was made available.  This unit is the first time I've had pink faces with invites and one of them hasn't been used all that much (in a unit or just simply invited).  I've only completed the Extra Episodes once each, so I'm unsure how much that will affect invites.

I don't have any blue statuses anymore, so as time goes on it gets much easier to invite anyone it seems.

As for the light, could it indicate that you have Voltage you couldn't fill prior to the song ending?  I'm just guessing, I really don't know.  I've seen it before as well, I'm just at a loss as to what it may specifically mean.

Daverost:
Trying not to constantly bump this, so I waited on someone else to post >.>

Those with Hyper experience: If I hit Top 50 in the first song and Top 20 in the second, should I kill myself over a Keep on the fourth release or will I survive just going along as normal and then busting out a Super Break and either a Keep or regular Break (or both?) on the fifth song? I don't have any intention to do a Revival on the fourth song, so I'm not sure how much I need to push the sales of it.

My intention is S Rank, of course.


--- Quote from: Funkies on May 28, 2012, 06:29:12 am ---As for the light, could it indicate that you have Voltage you couldn't fill prior to the song ending?  I'm just guessing, I really don't know.  I've seen it before as well, I'm just at a loss as to what it may specifically mean.

--- End quote ---

Well the weird thing about it is that it doesn't always light up.

Funkies:

--- Quote from: Daverost on May 28, 2012, 06:42:03 am ---Trying not to constantly bump this, so I waited on someone else to post >.>
--- End quote ---

That's what it's here for!  If it's on-topic, I can't see it bein' a problem for others!


--- Quote ---Those with Hyper experience: If I hit Top 50 in the first song and Top 20 in the second, should I kill myself over a Keep on the fourth release or will I survive just going along as normal and then busting out a Super Break and either a Keep or regular Break (or both?) on the fifth song? I don't have any intention to do a Revival on the fourth song, so I'm not sure how much I need to push the sales of it.

My intention is S Rank, of course.
--- End quote ---

Ideally you could survive just fine without a Super Break, even for S Rank.  It would be a good idea to toss in a Keep on the 4th or 5th.  Have you considered a Revival for an earlier release?  It does sell mostly like a new release (just at 0.8 instead of 1), so the 2nd release you used to break Top 20 with will have the added benefit of a cushion underneath it already.  The 3rd is also a good one to use, since it generally has higher numbers when it finishes selling.  The 4th or 5th I usually ignore with Revivals, since it's usually hectic with Utahime/ouji Festivals opening.

I doesn't seem like much, but tied into a National Audition can really cause it to take off.  I used one on the 1st release right before selecting the 3rd.  Now at five weeks later it's sitting at #2 (this was post Top 20).  If you are getting down to the wire (week 45 or so), it'd be best to try for a Revival if RK's Nanairo Button is shooting up the charts and the concern is that your unit will not be unable to catch up with it.  If the Keep leaves you disappointed (or hopelessly wanting), it may well be worth a Revival down the line.

Your first chance for a Break is Week 48, and it may be more frustrating having to face off against an opponent for it to happen.  I would definitely try for something by then.  If you don't want to retry two weeks (Quintet Live -> National Audition) repeatedly for a Super Break, perhaps switch the two events around?  At 2.5 times power, mostly yellow faces will still net you a much higher spot with the added perk of only having to retry the Quintet Live.  If possible toss in two National Auditions beforehand, then you'll at least have one pink and the rest at yellow.

At the very least a Break on Week 51 (or 52), as I recall somewhere in this thread that it still does sell on Week 55.  If I'm wrong about that, then Week 51.  Just make sure that everything sells above the 5.5 million mark.  With at least causing a couple of sales state changes this shouldn't be difficult.


--- Quote ---Well the weird thing about it is that it doesn't always light up.

--- End quote ---

I'll see if I can't keep track of it through the rest of this run.  I also wonder what the significance is, so it's worth keeping an eye on.

Setsuna:

--- Quote from: Daverost on May 28, 2012, 02:53:10 am ---I'm still at it. I've been doing about 10 an hour, and I think I'm up to about 70 resets. Is this normal, even for Hyper? <.<

--- End quote ---

Yes.

Sometimes, the odds go down so much in Hyper for various effects to be pulled off, that it's incredibly unlikely (or even downright impossible) to pull them off.

For an idea, I've pulled off ONE Super Break in Hyper.

After about 300 attempts.

You get used to it, which means you sort of plan your way around it.

Generally executing special effects in Hyper (in particular) are more advisable LATE in the idol season.

Setsuna:

--- Quote from: Daverost on May 28, 2012, 06:42:03 am ---Trying not to constantly bump this, so I waited on someone else to post >.>

Those with Hyper experience: If I hit Top 50 in the first song and Top 20 in the second, should I kill myself over a Keep on the fourth release or will I survive just going along as normal and then busting out a Super Break and either a Keep or regular Break (or both?) on the fifth song? I don't have any intention to do a Revival on the fourth song, so I'm not sure how much I need to push the sales of it.

My intention is S Rank, of course.

Well the weird thing about it is that it doesn't always light up.

--- End quote ---

Your goal is to sell 6 million CDs Total.
Your other goal is to make a number 1 somewhere along the line. (You can make it in release 3 if you know how to)

Odds are to pull off the second statement, you'll pull the first, by accident.

Basically it comes down to this:

If you intend to do a release 5 for the number 1, what you must beat (With either a break on release 4, a keep or a super break) is 3 million, as chances are (unless your attack timing is GOOD) you will have to beat Nana Iro Button, which sells at 3 million copies.

If you attempt a release 4, your target is (from memory) 2.2 million sales.

Release 3 is about 1.5 or so, from memory (basically what you'd need to achieve in normal at week 54 to get through) although you're usually about 20 weeks shorter to attempt it.

If you think you can't sell 6 million CD sales total without doing a special, or you can make a drive to take number 1, then do what it takes.

If not, you have to keep in mind anything that doesn't directly address the two above points is pointless (as you have other objectives to complete) and you would be best to address those, since time is valuable, in Hyper anyway.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version