THE iDOLM@STER > THE iDOLM@STER 2

THE iDOLM@STER 2 Gameplay Thread

<< < (120/158) > >>

animagic4u:
Thanks for the super break reference image.

*still doesn't understand gameplay*

Daverost:

--- Quote from: Funkies on May 24, 2012, 05:03:52 am ---Same week indeed.  They have their own icons, so they're difficult to miss as well.  I think Super Breaks can be performed on the week of release, though I've yet to bother to attempt one yet.

--- End quote ---

Thanks. I've only ever gotten a Keep and a Break one time. The Keep was after two lives in a row (after several failed attempts to get it on a single week, so I wasn't sure anymore) and the Break was after multiple festivals in a row. Never gotten a Revival, but never tried for one.

As for Super Breaks... yeah, they could I guess. I always do a National Audition on release week, so I guess I've never thought to check. Besides, I do three for the fifth release anyway, so it's impossible for me to know which one even gave it to begin with.


--- Quote from: TheTanStar on May 24, 2012, 05:45:59 am ---Also, if something interrupts you while an audition/live/festival is playing and you mess up, remember: The game only saves at the end of each week.

--- End quote ---

Sometimes I just quit playing and let it fail so I can retry without all of that reloading mess. Unfortunately, sometimes you hit the score requirement prior to botching the whole thing...

Funkies:
Hyper seems especially torturous towards affecting sales state changes.  I had little problem getting any of the changes to go off in Normal, even without using item sets.  I guess it's not all that unexpected despite the tediousness.  I know Lucky Stars factor into the equation somehow.  However one run with 8 did nothing, while another with only 4 did the trick.  I know it wasn't helping by using Me ga Au Toki... but I thought with Chihaya being the leader it wouldn't be as much of a problem.  The stars are named appropriately at the very least.

It is worth seeing a Super Break though, if even once.  Watching it release at such an impressive spot is amusing.  Toss a Keep on there the following week and it will destroy anything else on the charts.  RK probably wouldn't be able to dent it in Hyper.

Some games have "Retry" buttons even if you succeed at whatever the objective is.  I'd be up for one of those.  I miss final-beat Burst Appeals on occasion, and lacking thousands of points stinks at any point during the game.

Naryoril:

--- Quote from: Funkies on May 24, 2012, 05:03:52 am ---I think Super Breaks can be performed on the week of release, though I've yet to bother to attempt one yet.
--- End quote ---

Yes, you can get a super break in the week of the release. In my 2 hyper playthroughs i "forced" a super break on my last song by repeating a quintet live over and over until i got the super break icon in the charts.
Btw: i assume you can only get a super break if the guests show up, so it's best to pick guests you have a high affinity with. I assume this because i once got a keep after performing a quintet live where the guests didn't show up which makes it look like a quintet live without the guests counts as a normal live.


@TheTanStar: Can i use that picture an put it in here? I think it would help a lot of people.

Daverost:
According to the strategy site, a quintet live where the guests don't show up gives a Keep, so yes, it counts as a normal Live.

I actually haven't forced any state changes in Hyper yet. I haven't needed to. I almost did on that second song. The trouble I had with Keep was actually in Normal. I couldn't get a Super Break in my first run, either, so I just kinda let that one go.

Honestly, Hyper's been a lot more forgiving so far.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version