THE iDOLM@STER > THE iDOLM@STER 2

THE iDOLM@STER 2 Gameplay Thread

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meltdowner:

--- Quote from: Elixir on March 03, 2011, 12:05:15 am ---Also, is FIRE BALL a rigged match? I'm really having issues with it, even with image level 16.

--- End quote ---

I just beat it with image level 12. The amulets that decrease the 興味rate for two stats (にくワン and リンカモ) really, really help. Unfortunately, I wasn't able to break top 10. The ranking system is hard to get used to.

Elixir:

--- Quote from: meltdowner on March 03, 2011, 03:31:41 am ---I just beat it with image level 12. The amulets that decrease the 興味rate for two stats (にくワン and リンカモ) really, really help. Unfortunately, I wasn't able to break top 10. The ranking system is hard to get used to.

--- End quote ---

I literally JUST beat them, 30904 vs. 29700, buuuuuuuuut I actually think losing to them is a GOOD idea, because then the game will loop week 53 again, forcing you to do hell training, which adds to lessons. So, basically, I don't need to grind to image level 16 like I did, as it's possible to reach image level 16 by forcing the game to loop.

It's seriously broken, but whatever, I'm not complaining.

By the way, I was using amulet Pizzaman suggested, which wasn't all that useful here.

airgeneralpong:
Can anyone please tell me, I have some questions;
1) How can I unlock Ryugu Komachi clothes and Ritsuko?
2) How many clothes shops are there, and how to unlock those shops?
3) How can I gain the other rewards from Idol Academy?
4) Is there a way to edit the song singing in S4U mode similar to L4U ?
Thank you.

KIRBYSIM:

--- Quote from: Elixir on March 03, 2011, 03:44:27 am ---I literally JUST beat them, 30904 vs. 29700, buuuuuuuuut I actually think losing to them is a GOOD idea, because then the game will loop week 53 again, forcing you to do hell training, which adds to lessons. So, basically, I don't need to grind to image level 16 like I did, as it's possible to reach image level 16 by forcing the game to loop.

It's seriously broken, but whatever, I'm not complaining.

By the way, I was using amulet Pizzaman suggested, which wasn't all that useful here.

--- End quote ---

Why do you need Lv 16 though? You can get an A with Lv 14 (which is what I did on my second playthrough, which I finished with AASSS, overall producer ranking S).

The thing about looping is that the game tracks the number of times this happens. 0 times = S, 1 time = A, etc. It's one of the five criteria when evaluating your Producer Rank.

Those three amulets, にくワン, リンカモ and あわんこ, are seriously the best amulets in the game. The strategy I use in general is to train my unit in ONLY the 2 stats that correspond to the amulet, and equip clothes and songs that only boost those two parameters; with an emphasis on the second parameter.

In the case of あわんこ which affects the Vocal and Dance parameters, this means getting your Dance parameter as high as possible, and then get Vocal up a decent amount. When in Audition/Fes/Live, start with a memory appeal to get every parameter's rate to 1.10, and then do a couple of Vocal appeals to get Dance to maybe 1.30 there around (you don't want to spend too much time doing Voice Appeals, as Dance appeals are your primary weapon). Then just keep doing Dance appeals until Burst Appeal is available, and use a character whose burst appeal mode mostly corresponds to the parameter you didn't pump!

Burst appeals ignore your parameters and give you Unity X 興味rate. So if your strongest parameter is Dance, and you've been doing Dance appeals the whole time, your Visual interest rate will be at 1.50 - which you can cash in with a character that gives you 5 or 6 burst appeals with that genre. Miki gives you 5 Visual, Chihaya gives you 6 Vocal, Yukiho gives you 6 Dance, and Mami gives you 5 Dance bursts.

Then after a burst appeal, use a memory appeal to get everything back to 1.10, rinse and repeat.

Refer to the table here for more info: http://www44.atwiki.jp/idolmasterim2/pages/34.html

With that strategy, in general I only need to use 2 memory appeals per audition/live/fes. To get a good high score, when you fill your voltage gauge for a second time, do not burst appeal yet. Save it for near the end of the song and burst at the last few appeal chances.

The aforementioned strategy mostly works for Live and Auditions, not so much for Fes. But if your parameter is high enough, you can just keep doing appeals of one genre and get like 300+ score per appeal. That was what I did and, at lv 14, and even though I let Jupiter burst twice (or was it once, can't remember), I still beat them by a couple thousand points without even using up all my memory appeals.

Elixir:

--- Quote from: KIRBYSIM on March 03, 2011, 05:26:49 am ---Why do you need Lv 16 though? You can get an A with Lv 14 (which is what I did on my second playthrough, which I finished with AASSS, overall producer ranking S).

The thing about looping is that the game tracks the number of times this happens. 0 times = S, 1 time = A, etc. It's one of the five criteria when evaluating your Producer Rank.

--- End quote ---

Because I listen to 2ch trolls!!

I'll try your beginning strategy this time.. I really don't understand how people are expected to beat this game without resorting to a guide.

I didn't realize it kept track of the looping.. not surprised.

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