THE iDOLM@STER > THE iDOLM@STER 2
THE iDOLM@STER 2 Gameplay Thread
waterblaze123:
Is there any way to re-name your producer name or are you stuck with it...
animagic4u:
I think you have to delete all your data to change it. :( Sorry
JNiles:
GODDAMMIT. I cannot beat my 5th super FES for a True Ending, on week 52, which only gives me one week to spare. It's the third region from the left. There's no voltage reporter in sight, I'm already at image level 15, and I've got the best gear I can get. The enemy charges up faster than I do and has 5 appeals to my 3, so trying to counterappeal is pointless. I've been using a dual-multiplier amulet- I tried the secret crest amulet and it didn't help. This save file is toast.
I'm just steamed that after all this playing time, I'm still getting screwed over by the AI. Namco Bandai, I hate you and your single stupid save file, and your lazyass AI programming that can never ever be beaten by counterappeals.
Setsuna:
Actually it shouldn't be all that hard to fix. Are you playing on normal? (I assume you are, since the requirement is 15 on normal, not 16)
It's not actualy 'true rubber band AI'. It actually deploys different AI routines, however they're ALL scripted. Basically, it DOES have a 'recover sequence' but only at certain points, and you can in fact shut it out. Hyper is a different story though.
The first question really should be 'How many appeals do you have?'
If it's 3 or 4, the Tokyo IA crest should help you try a shutout. If you're attempting a festival with 3. you'll struggle. Doable, but you'll struggle.
The next questions are as follows:
1) What SONG are you using?
2) Are you familiar with a double and triple appeal?
Generally you'll find that you'll need a 170 or better BPM song - Just don't use Kami Summer (if you have it) as it does some strange stuff at the beginning of the song (namely give your opponents a headstart.
Basically, faster songs can score slightly less (more notes) but they help you build voltage faster.
Another thing to note is that if you know how the single/duo/triple appeal works, and you have the Tokyo IA charm this next bit of information will help you A LOT.
If you have 3 hearts on hand, this attack becomes possible:
1. From open - build up voltage to just get close enough to appeal.
2. Appeal once, and get voltage to full. You MUST make the appeal be the last thing before you burst. If you're fast enough you will open burst mode before or JUST as they appeal. You'll probably have to jam the burst key.
3. Burst as per normal.
4. Immediately switch character, then appeal to force a duo, then switch character again and appeal again to get a trio appeal.
5. You then should get a second burst, REGARDLESS (and usually in spite of) the AI counter appealing once or twice. Shut them out with the burst.
If executed correctly, that should give you about 1/2 the song where their ability to score has been severely crippled.
If you have spare appeals, use it to shut down their voltage metre, but ONLY after they appealed once, unless you are CERTAIN you can score a third burst.
You'd struggle with this strategy with 3 appeals (namely, you spent them all to do a two pronged shutout) although it should normally be okay. With 5, you basically need Yukiho to cheat through her teeth (by accidently invoking her Vesperia Hyper AI) to lose reliably.
What usually ends up happening is you walk away with 3 bursts, and they walk away with 2. On week 50+, this should (assuming a good sized combo) mean you will win due to sheer burst score.
The game isn't as hard (or as cheating) as it first leads you to believe at least on normal - You're actually permitted to queue up a burst even though your bar appears to have dropped to 66% of full, for instance if you're fast enough.
If you think normal is bad, you WILL faint at hyper mode's festivals. THAT is when they start cheating.
(
--- Quote from: JNiles on December 16, 2011, 05:24:18 am ---GODDAMMIT. I cannot beat my 5th super FES for a True Ending, on week 52, which only gives me one week to spare. It's the third region from the left. There's no voltage reporter in sight, I'm already at image level 15, and I've got the best gear I can get. The enemy charges up faster than I do and has 5 appeals to my 3, so trying to counterappeal is pointless. I've been using a dual-multiplier amulet- I tried the secret crest amulet and it didn't help. This save file is toast.
I'm just steamed that after all this playing time, I'm still getting screwed over by the AI. Namco Bandai, I hate you and your single stupid save file, and your lazyass AI programming that can never ever be beaten by counterappeals.
--- End quote ---
JNiles:
Thank you, that was very informative- especially the parts about the scripting, voltage bar damage lag, and chaining pre-burst appeals to post-burst appeals. I did not realize it was possible.
To answer your questions, the fastest song I have access to is READY! - I have Vocal as my highest stat- (I did most of my attempts with World Is All One, which is slightly slower), I have 3 memory appeals, access to Mushaharu's secret crest, and I can chain double/triple appeals (though I often receive a BAD because of timing issues).
So I guess I need to work on getting my voltage meter mostly charged before the opponent bursts. I gave up on Mushaharu early on, but I was using my 1st appeal early to increase the multipliers instead of saving it to complete the burst. I'll try your strategy after I've dealt with some work issues/slept. Won't be playing Hyper except to get the Burger accessories. I whiff on too many appeals to make Hyper matches feasible.
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