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THE iDOLM@STER 2 Gameplay Thread

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Setsuna:
The schedule looks something like this (Times may be wrong, I'm sort of running from memory.)

Week 1 - Pick song.

Week 3 - Single gets released - This is the first point where you can attempt to apply any modifiers. If you try a festival, you CAN attempt to super break it. Don't expect it to work, but if it does, the sales will go through the roof.

Week 4 - From here on, Lives can be performed to attempt a repeat of the sales modifier. Every successful keep extends the sales period by repeating the modifier that it was activated in. (In absolute theory, you could run a keep forever at the 1.0x multiplier, but probably not a good idea even if it did work.)

Week 8 - Sales stop. For every successful keep, an additional week is added to this.

During the sales period, ONLY keeps can be applied. Attempting to apply a revival will HALT the sales of the single that was on sale (And if you're lucky it MAY apply the revival. If you try to apply a Revival during a successful break, the reverse can happen, but the halting is a guranteed action - in short, don't unless you know what you're doing.)

Week 15+ - Single is eligible (This is NOT subject to how long the sales period is) for Revival as long as a) it is NOT the last single and b) you haven't started producing another single.

If successful, you get a second sales period, which keeps can be applied from the next week onwards.

Week 15+ - Single is eligible (This is again, not subject to how long the sales period is) for Break as long as a) it IS the last single you released and b) you haven't started producing another single.

If successful, you get a second sales period, which keeps can be applied from the next week onwards.

Super breaks are special - they can happen during the regular break, but they also (oddly enough) can happen if a festival is successfully won the week the single is released or maybe the week before, my memory's fuzzy.

The odds are low, of course, but if you pull it off, the sales multiplier is effectively 2.5x normal for that sales period. However, no other actions can be applied to it.

BT2:
To Setsuna, song release week 10 equals CD sales week 6.
You can obtain a break 2 weeks after your sales stop if you're lucky.

Setsuna:

--- Quote from: BT2 on November 09, 2011, 08:38:45 pm ---To Setsuna, song release week 10 equals CD sales week 6.
You can obtain a break 2 weeks after your sales stop if you're lucky.

--- End quote ---

My times are off. (Then again I'm sort of tapping this in while writing up an assignment, so all sorts of errors are probably in play.) I'm fairly sure there's a timing error or two, but the flow looks about right.

I have seen a successful revival after 3 keeps were made, effectively making the song releases back to back. It's a poor strategy, but it was done just to prove a point.

Byuusan:
ok i see, maybe i should really go to the source of my friend's and my arguement, which trigger superbreaks, festival or S.lives? Really i think this the only thing that we're really confused about. If i take both Setsuna and BT comment, it still conflicts on which one should trigger the break since BT say S.Lives and Set say Festivals.

BT2:

--- Quote from: Byuusan on November 09, 2011, 08:47:15 pm ---BT say S.Lives and Set say Festivals.
--- End quote ---

Festivals trigger breaks, the final battle vs Jupiter is the last chance you can obtain a break and I've gotten it a couple of times there.
S. Lives, or quintet lives trigger Super Break.

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