THE iDOLM@STER > THE iDOLM@STER 2
THE iDOLM@STER 2 Gameplay Thread
BT2:
--- Quote from: Setsuna on November 06, 2011, 02:49:16 pm ---In normal mode, it still is in theory, in Hyper mode, you have got to be kidding.
If you ARE in normal mode, it requires a couple of things that from memory aren't mentioned in the X360 walkthrough (Which most people don't have set up.)
- A ludriciously good (usually DLC) costume setup. A set would be best to get more stars to come out to trigger the super break.
- Enough patience to manipulate all the paid promotionals to ONE spot (it used to be two, but it's really really hard to do two now apparently)
- The ability to play a festival at about idol level 4-5 (To attempt the super break)
- Perfect all lessons between weeks 4 to 7
- Select a song that the leader is associated with (To improve chances of super break)
- Gear the team to be an avalanche at the start (in short, how they get along with each other be damned, due to the requirements below)
- Super Break week 7, and score about 25k. (Don't think it'll work all the time. it CAN work though)
- perform a Keep in week 8 for good measure.
Variations on it include performing week 4 to nail the +40% fan booster if he's around, then following the above plan.
This will (in theory) make your now about 10000 fans behave like they were closer to 50000, and should net you the sales necessary to sell enough to net you a 20th spot.
... Now why you'd want to do that is another story, really. It requires manipulation of the scheduling grid to get you what you want where. (Which can be done via who you talk to and WHAT response you give them.)
As well, a super break can be committed to the week the single comes out, except of course, the odds of THAT happening are incredibly low.
--- End quote ---
-Nonsense, you don't need good items at all. I'm currently on my first real playthrough on normal mode and ranked in the top 20 with my first song just fine. I'm not using any DLC or any uber items, just some regular 3750 money ones and a Starry costume I bought with a discount. You don't need Lucky Stars either
-Manipulating paid promotions to 2 spots might be better but assuming one lets their fans decline until they're finished leveling up, the extra 10k fans you had before'd mostly be gone. Just do 2 paid promotions in 2 different locations.
-You don't need perfect lessons per se, but it makes it easier, also lessons aren't hard neways.
-Selecting a song the leader likes doesn't make sense either; like mentioned before you don't need any special conditions to rank in the top 20 with your first song. Also, you don't need to select a song your leader likes per se, it works for the other 2 members as well.
-There's no such thing as manipulating the unit in getting along better at that point in the game.
-Super Break is pointless, 25k'ish score and 2 paid promotions at any location are enough.
-You don't need a keep either, you can just spend all your time training, though it's best picking Koshiba in week 7 and 15 first.
The reason why I said "real" playthrough before was because that's not actually my first. Everyone knows that buying items in an actual playthrough is a waste of time, you could've spent that time slot on lessons, one should make a dummy file for buying items neways. It's even better making a dummy file for the Lucky Rabbit discounts for when you intend to buy the really expensive items later on.
Instead of playing first, fail and get items and money and afterwards buy items like people did on the 360 version, I decided to make the shopping file first. Just start out a game and scroll through all text, do regular commus for money, don't bother answering correctly cause you don't need danketsu, mood or memories anyways. If you do want to do stuff, just use auto commands. By the time you lost to RK you should have made 40-60k money. Ideally you should've spent some of it on a dual appeal charm somewhere before 10. I got the nikuwan charm in week 9 myself. Buy some accessories and items you can use in week 11. Save and quit.
This should take around 60-75 mins in total.
Afterwards I started producing a unit for real. Dual appealing works even better in normal mode than in the 360 ver because the game's so much easier.
Jarte:
So I'm on my first playthrough on Hyper mode, and it's my first playthrough on the PS3 version, so I don't have a lot of stuff, and I'm stuck on the last FES against Jupiter. I can't seem to beat them no matter what, the song I'm using is Honey Heartbeat, which I now realize was a terrible choice, it doesn't seem possible for me to get a burst in until they have gotten at least two, and I literally can't do anything to stop them. I have 4 memory appeals and my dance is maxed, vocal's only about halfway, and I'm using the amulet that reduces multiplier drain rate for vocal and dance.
Is it still possible for me to beat them, or do I need to start a new file at this point?
Setsuna:
--- Quote from: BT2 on November 06, 2011, 09:55:13 pm ----Nonsense, you don't need good items at all. I'm currently on my first real playthrough on normal mode and ranked in the top 20 with my first song just fine. I'm not using any DLC or any uber items, just some regular 3750 money ones and a Starry costume I bought with a discount. You don't need Lucky Stars either
-Manipulating paid promotions to 2 spots might be better but assuming one lets their fans decline until they're finished leveling up, the extra 10k fans you had before'd mostly be gone. Just do 2 paid promotions in 2 different locations.
-You don't need perfect lessons per se, but it makes it easier, also lessons aren't hard neways.
-Selecting a song the leader likes doesn't make sense either; like mentioned before you don't need any special conditions to rank in the top 20 with your first song. Also, you don't need to select a song your leader likes per se, it works for the other 2 members as well.
-There's no such thing as manipulating the unit in getting along better at that point in the game.
-Super Break is pointless, 25k'ish score and 2 paid promotions at any location are enough.
-You don't need a keep either, you can just spend all your time training, though it's best picking Koshiba in week 7 and 15 first.
The reason why I said "real" playthrough before was because that's not actually my first. Everyone knows that buying items in an actual playthrough is a waste of time, you could've spent that time slot on lessons, one should make a dummy file for buying items neways. It's even better making a dummy file for the Lucky Rabbit discounts for when you intend to buy the really expensive items later on.
Instead of playing first, fail and get items and money and afterwards buy items like people did on the 360 version, I decided to make the shopping file first. Just start out a game and scroll through all text, do regular commus for money, don't bother answering correctly cause you don't need danketsu, mood or memories anyways. If you do want to do stuff, just use auto commands. By the time you lost to RK you should have made 40-60k money. Ideally you should've spent some of it on a dual appeal charm somewhere before 10. I got the nikuwan charm in week 9 myself. Buy some accessories and items you can use in week 11. Save and quit.
This should take around 60-75 mins in total.
Afterwards I started producing a unit for real. Dual appealing works even better in normal mode than in the 360 ver because the game's so much easier.
--- End quote ---
You note 'Real playthrough.'
Most people are usually requesting their first. The requirements get harder simply because you DON'T get to set up your file like you want.
(if we're talking that, we then go - Buy items from BK - Get the two or three charms you need, then go. You don't even need the super break because the odds of you scoring well are high. Most of what you cover makes it easier simply because it becomes trivial to score. You need better items to compensate for the likelyhood you a) don't know every song to know when to burst at the last moment which in the first seven weeks will net you very little (but just enough) and b) you can compensate with a lower level with higher overall stats.)
Without them, you don't get the crutch that is the charm you get out of the Tokyo Prefecture, OR the charms that reduce multiplier loss.
You might note I asked 'Why do you need to do that?' because strictly speaking, shooting to the top 20 first song is more or less unnecessary, particularly on normal mode. You should be able to A rank the entire set without quite going that far. Usually at single or even four is sufficent.
I'll also note that you're mostly correct (Although a standard playthrough usually nets you a chance to go shopping on week 44 at Lucky Rabbit - if you're good enough at single block lessons, you should have enough time if you used your promotions correctly to just drop a lesson and go shopping) due to the fact I noted that it's more or less unneccessary.
Hyper mode S rank? Well, lthat's a completely different scenario...
BT2:
You were replying to Shinn at first, and he/she mentioned it being his/her 2nd playthrough, also pretty sure the good people at the english wiki mentioned it not working for first playthroughs. If I can get the resources for a dual appeal playthourgh in 11 weeks on a shopping save, I don't see why people who are actually on their second playthrough can't.
BK MANIAC items would be overkill, cheap'ish LUCKY RABBIT ones should be enough. My personal item budget was 20k.
I agree that it's overkill to rank in the top 20 on normal but I refused to watch another i ~and you~ scene.
Shopping in week 44 sounds like a waste of time, I don't know how much you earn on later Hyper mode jobs but for normal standards you could've spent your time losing to Vesperia and get a good amount of money. Remember that Fes's work differently than other stage jobs in that you always get the money and half the fans if you lose. That'd be 101'ish k with Kanemaru and unlike the 360 ver it's not once per playthrough.
For that reason alone I'd still prefer parking a save at week 11.
Haven't started hyper mode yet, but if bumco modified the sales formula or increased the sales of others or added more rivals; haven't seen Maou Angel and other rivals in normal mode chart and Jupiter rose way too slow. If they did, dual appealing'd be rather pointless seeing as how it's just a flawed, though effective early on strategy without any real strength after w30'ish.
[Edit]
Nvm the Maou Angel part, their sales have just been reduced greatly.
Setsuna:
--- Quote from: BT2 on November 07, 2011, 04:48:14 am ---You were replying to Shinn at first, and he/she mentioned it being his/her 2nd playthrough, also pretty sure the good people at the english wiki mentioned it not working for first playthroughs. If I can get the resources for a dual appeal playthourgh in 11 weeks on a shopping save, I don't see why people who are actually on their second playthrough can't.
BK MANIAC items would be overkill, cheap'ish LUCKY RABBIT ones should be enough. My personal item budget was 20k.
I agree that it's overkill to rank in the top 20 on normal but I refused to watch another i ~and you~ scene.
Shopping in week 44 sounds like a waste of time, I don't know how much you earn on later Hyper mode jobs but for normal standards you could've spent your time losing to Vesperia and get a good amount of money. Remember that Fes's work differently than other stage jobs in that you always get the money and half the fans if you lose. That'd be 101'ish k with Kanemaru and unlike the 360 ver it's not once per playthrough.
For that reason alone I'd still prefer parking a save at week 11.
Haven't started hyper mode yet, but if bumco modified the sales formula or increased the sales of others or added more rivals; haven't seen Maou Angel and other rivals in normal mode chart and Jupiter rose way too slow. If they did, dual appealing'd be rather pointless seeing as how it's just a flawed, though effective early on strategy without any real strength after w30'ish.
--- End quote ---
Hyper mode is uh, scary now.
If you want to check the full details of what a chart would roughly look like on the last scorable week of the game in Hyper mode check this compiled list. Each five slots have been snapshotted, from number 1 down to number 100.
http://www.mediafire.com/?ucjax69lvn70g
Be warned, 1-5 may contain spoilers, so if you don't like being spoilt, you'll avoid them. If you dislike ANY spoilers, you may decide not to look at any of them, if you can disern the color anyway.
As well:
http://www.mediafire.com/i/?yy682y5i233tjl2
A S rank run I completed with Miki just earlier. I ended up with 2 time units spare. Not days. Time units.
A friend's managed to successfully clear it with a day in hand. I don't believe you'll find more than two days free though.
http://www.mediafire.com/i/?i7r0ugzq9kssrwj
A not quite S rank run - This was done by a friend, who was caught off guard (even though his stats are about the same or even better than mine) by a note.
A summary of that set of screenshots is:
- 10th is now higher than 1st in Normal (It clocks in at 1.62 million by game end). In fact, the top 20 is above first place in normal.
If you have the Miku extend, Miku has 2.26 mill on number 3. If not, it'll be one of the shadow girls I think.
Jupiter land 2.5 million sales with Alice or Guilty now. That's Number 2.
Number ONE lands 3 million. (But who is a spoiler)
Break your fifth or bust, basically. (I broke with 4.25 mill in sales as per the screenshot.)
To S rank, you MUST score S in all catergories (Top song place, Total Sales, High score, IAs gained, Number of repeats, Idol total level) You can't skimp out on any of the catergories in Hyper mode.
As shown with the two report cards, you'll see what a single A will do to you.
Generally what happens is that you'll most likely hit Memory level 5 before you hit idol level 16 or the other way around. Due to this, you normally have a break in your schedule (and since this is hyper mode you're forced to accept the fact you must clear idol 16).
This in turn makes it viable to go shopping if you use a double time period for a lesson (or even a single, although you may find a regular promotion and 44000 may be more useful, although 44000 may not be worth it if you're at memory level 5 and you're constantly in Hyper mode. It depends.)
As for the double burst tactic - you'll need it later on due to the fact there's level 11 and 12 events - In short, if you DON'T shut them out, they'll score anything between 80 to 100k (No, not kidding. I let the level 12 one run once, and she scored 100k while I just watched (They'll burst 4 times)) so shutting them down and out is a piority.
But you can see that you'll find that time isn't any sort of luxury. It's much easier to play normal for the money though, since S ranking everything takes time, and you don't have to gear up certain reporters for some of the harder events.
You are NOT permitted to use the 'Auto option' in Hyper either, meaning all play must be manual (At least if how they handle it now works.)
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