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THE iDOLM@STER 2 Gameplay Thread

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TheBluePhone:

--- Quote from: Setsuna on November 06, 2011, 12:45:57 am ---Actually, that strategy works best (The dual lockout) WITH that crest - a double + triple appeal is JUST enough to get you a full bar from zero.

You single appeal, burst, double appeal, triple appeal, then finish it off with a second burst. It doesn't matter who bursts, since your multipliers should be set to 2.2 for every beat in burst mode.


--- End quote ---
Yeah I actually ended up doing that but I only won because while Miki was bursting the song hit the cut-off point and her points stopped going up.  ::)

Now I just need to get better at time managing...

Thanks for the help though. :V

shinn87:
Second run and I'm beginning to think that Strategy posted on the Wiki is impossible. No matter how hard I try, I can't seem to break into the top 20 by end of week 8 www

Setsuna:

--- Quote from: shinn87 on November 06, 2011, 02:32:15 pm ---Second run and I'm beginning to think that Strategy posted on the Wiki is impossible. No matter how hard I try, I can't seem to break into the top 20 by end of week 8 www

--- End quote ---

In normal mode, it still is in theory, in Hyper mode, you have got to be kidding.

If you ARE in normal mode, it requires a couple of things that from memory aren't mentioned in the X360 walkthrough (Which most people don't have set up.)

- A ludriciously good (usually DLC) costume setup. A set would be best to get more stars to come out to trigger the super break.
- Enough patience to manipulate all the paid promotionals to ONE spot (it used to be two, but it's really really hard to do two now apparently)
- The ability to play a festival at about idol level 4-5 (To attempt the super break)
- Perfect all lessons between weeks 4 to 7
- Select a song that the leader is associated with (To improve chances of super break)
- Gear the team to be an avalanche at the start (in short, how they get along with each other be damned, due to the requirements below)
- Super Break week 7, and score about 25k. (Don't think it'll work all the time. it CAN work though)
- perform a Keep in week 8 for good measure.

Variations on it include performing week 4 to nail the +40% fan booster if he's around, then following the above plan.

This will (in theory) make your now about 10000 fans behave like they were closer to 50000, and should net you the sales necessary to sell enough to net you a 20th spot.

... Now why you'd want to do that is another story, really. It requires manipulation of the scheduling grid to get you what you want where. (Which can be done via who you talk to and WHAT response you give them.)

As well, a super break can be committed to the week the single comes out, except of course, the odds of THAT happening are incredibly low.

shinn87:

--- Quote from: Setsuna on November 06, 2011, 02:49:16 pm ---In normal mode, it still is in theory, in Hyper mode, you have got to be kidding.

If you ARE in normal mode, it requires a couple of things that from memory aren't mentioned in the X360 walkthrough (Which most people don't have set up.)

- A ludriciously good (usually DLC) costume setup. A set would be best to get more stars to come out to trigger the super break.
- Enough patience to manipulate all the paid promotionals to ONE spot (it used to be two, but it's really really hard to do two now apparently)
- The ability to play a festival at about idol level 4-5 (To attempt the super break)
- Perfect all lessons between weeks 4 to 7
- Select a song that the leader is associated with (To improve chances of super break)
- Gear the team to be an avalanche at the start (in short, how they get along with each other be damned, due to the requirements below)
- Super Break week 7, and score about 25k. (Don't think it'll work all the time. it CAN work though)
- perform a Keep in week 8 for good measure.

Variations on it include performing week 4 to nail the +40% fan booster if he's around, then following the above plan.

This will (in theory) make your now about 10000 fans behave like they were closer to 50000, and should net you the sales necessary to sell enough to net you a 20th spot.

... Now why you'd want to do that is another story, really. It requires manipulation of the scheduling grid to get you what you want where. (Which can be done via who you talk to and WHAT response you give them.)

As well, a super break can be committed to the week the single comes out, except of course, the odds of THAT happening are incredibly low.

--- End quote ---

Thanks for the detailed explanation, Setsuna. I am indeed in normal mode at the moment. Speaking of which, I heard it's not possible to attain S rank in normal but instead has to be done in Hyper?

This is one game I am hellbent on getting all achievements and it's kind of frustrating to know how much preparation which has to be put in for the opening weeks alone, with key ones seem to occur by chance.

And it's not like I want to do it, but it seems like certain achievements, such as getting all the awards in a single run would require this much work

Setsuna:

--- Quote from: shinn87 on November 06, 2011, 03:12:12 pm ---Thanks for the detailed explanation, Setsuna. I am indeed in normal mode at the moment. Speaking of which, I heard it's not possible to attain S rank in normal but instead has to be done in Hyper?

This is one game I am hellbent on getting all achievements and it's kind of frustrating to know how much preparation which has to be put in for the opening weeks alone, with key ones seem to occur by chance.

And it's not like I want to do it, but it seems like certain achievements, such as getting all the awards in a single run would require this much work



--- End quote ---

That is true - in normal, you cannot accumulate any S ranks. You're still free to get any true ends though.

I imagine that the above is literal overkill for normal (but to be blunt, you only really need to make top 20 by song 3 and you'll be fine, making it song one is literally murder), but in Hyper mode, there's no such thing as overkill - By the time the 4th song rolls around, you need 220 0000  (or however they count it, their numbering system confuses me) sales to claim number 1, and by the 5th song, it's uh, 250 0000.


In short, hold onto your hats.

What really sucks in Hyper mode (Which wasn't present in the X360 version) is the fact that you MUST score all S to get S rank. One A and you fail to get it.

There the general strategy is to break top 50 with song 1 (If you can get a 20, I'll be surprised, even with what I outlined above) then break top 20 with song 2 or 3.

Best method is to do the above, but on a sustained basis - You train only with 1 time unit and perfect that, and do a paid promotion (a bottom tier paid gets you about 10000 fans, or similar to say, a live performance, but sets you back from memory 35000?). The memory gain's nice, but the real benefit is the fact you can level up and still keep up with your fanboosting.

Then run up the fan count to the moon. Then pray like hell you break #1 with a super break, regular break or a revive. Hopefully with a million fans or more, and you'll most likely have in reach at least 4 of the 5 IA regionals, if not claimed them outright by week 41. In short, the IA regionals are the LAST thing you need to worry about.

Actually, my bad, they're the second last thing you need to worry about. The last is of course, needing to loop and do any hell training. Given we're being a torrent of destruction on the idol industry of Japan, I doubt the regular fights would be anything other than speed humps (if only because claiming the IA regionals require some tactical considerations well above the scheduled fights.)

Then once you hit number 1, you score the 60k to get the S rank scoring (which is a mean feat in itself) and then make sure you have idol level 16.

Hit that in hyper mode, and that elusive S rank (and an achivement) are yours. But it IS hard to get.

Oh, and turn off autosave in the options if you want to try that.

I'll just note quickly - Yes, the later (and more expensive) accessories work - you just don't generate the sorts of money required to buy the headset or the crown (or some of the other lavish accessories) off the bat, and usually a DLC (As in store bought) set will do better than any you could salvage in the end of a single run - And the set is fairly important programming wise.

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