THE iDOLM@STER > THE iDOLM@STER 2

THE iDOLM@STER 2 Gameplay Thread

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BT2:
If it's your 1st playthrough or you don't have a good plan, don't bother.

If not then go with a dual appeal route, make sure you're primary's high and spam that.
The AI doesn't tend to burst away from the start so if you get enough danketsu you can get a head start with a good 6/2/2 burst.

Another option would be to go with Sugamo and go counter bursting, though this idea is flawed in that if you let the opponent get a burst in, you won't have a way to retaliate.
You can try getting Antaku or Yamahara beforehand to slightly make it easier.

A 3rd option would be leaving it to your unit..

TheBluePhone:

--- Quote from: BT2 on November 05, 2011, 05:07:47 pm ---If it's your 1st playthrough or you don't have a good plan, don't bother.

If not then go with a dual appeal route, make sure you're primary's high and spam that.
The AI doesn't tend to burst away from the start so if you get enough danketsu you can get a head start with a good 6/2/2 burst.

Another option would be to go with Sugamo and go counter bursting, though this idea is flawed in that if you let the opponent get a burst in, you won't have a way to retaliate.
You can try getting Antaku or Yamahara beforehand to slightly make it easier.

A 3rd option would be leaving it to your unit..

--- End quote ---

It's my 3rd playthrough but I'm still not sure how to manage time.  ::)

Not sure what you mean by dual appeal though...

Also I don't think you can leave this FES to units but I should double check that.

Setsuna:
I'm assuming you're not playing in hyper mode, because I'd then have to get really technical (To beat rank 11/12 events and how much cheating the AI does) but here's a few pointers.

- If you're finding that they can appeal twice during your appeal as a counter, your song is too slow. It's a REALLY bad idea to take along 'My song' as the song in question. I'd say you'd struggle with anything under 140-150bpm because you run the risk of the AI being able to appeal during your appeal (locking you out of anything) then appealing again (locking you again.)

Then again, an extreme example I had was a level 11, where Haruka appealed as an appeal counter to mine, appealed again, burst, appealed twice MORE, then burst, before I was allowed to make a move. I was using My Song. Let that be a warning to all of you. My song is a good scoring song, but don't EVER take it to a festival, at least on Hyper.

- If you're not using a multiplier gaining charm (ie, you make a net gain in multiplier, as opposed to a loss) your best appeals bet is as follows:

Appeal so that you'll hit burst when you finish the appeal - switch characters once.
Burst, then when the burst is over, appeal for the double (Bursts don't count for actions taken) then appeal with a trio.

If you have ANY appeal or voltage modifiers, you should be able to burst (or get close enough to it) twice in rapid succession, shutting the AI out for about 20 seconds of scoring (and the AI isn't permitted to appeal for a little while after you burst meaning the other 5 seconds they can't counter) so you can if you're fast enough shut them out for a while. (And if you got 4 hearts, you SHOULD be able to appeal a third time, basically either outscoring or even doing a complete shutout.)

If you ARE using something that gets you a net multiplier, you want to burst early (basically early enough to near zero out their bar), then multiply gain and burst before they realise what's going on for the first hit. (A single usually)

You then want to let them burst 3 times (They always seem to do 3 if you successfully burst first), then after their fourth, do a double or a triple and shut out their second burst attempt.

On Hyper mode, it is nearly impossible to pull of a perfect shutout (I've done it a total of once) although there's a bit of satisifaction in a full denial.

If you ever get caught in an appeal war, make sure you can win it - appeals are set on timer, so if in doubt, play through once, and look at their bar and when they'd appeal, then time it so that they go FIRST.

That way when you double or triple, they end up with a nearly full bar, and you end up with a full one, and then you burst, denying them.

TheBluePhone:

--- Quote from: Setsuna on November 05, 2011, 05:50:20 pm ---I'm assuming you're not playing in hyper mode, because I'd then have to get really technical (To beat rank 11/12 events and how much cheating the AI does) but here's a few pointers.

- If you're finding that they can appeal twice during your appeal as a counter, your song is too slow. It's a REALLY bad idea to take along 'My song' as the song in question. I'd say you'd struggle with anything under 140-150bpm because you run the risk of the AI being able to appeal during your appeal (locking you out of anything) then appealing again (locking you again.)

Then again, an extreme example I had was a level 11, where Haruka appealed as an appeal counter to mine, appealed again, burst, appealed twice MORE, then burst, before I was allowed to make a move. I was using My Song. Let that be a warning to all of you. My song is a good scoring song, but don't EVER take it to a festival, at least on Hyper.

- If you're not using a multiplier gaining charm (ie, you make a net gain in multiplier, as opposed to a loss) your best appeals bet is as follows:

Appeal so that you'll hit burst when you finish the appeal - switch characters once.
Burst, then when the burst is over, appeal for the double (Bursts don't count for actions taken) then appeal with a trio.

If you have ANY appeal or voltage modifiers, you should be able to burst (or get close enough to it) twice in rapid succession, shutting the AI out for about 20 seconds of scoring (and the AI isn't permitted to appeal for a little while after you burst meaning the other 5 seconds they can't counter) so you can if you're fast enough shut them out for a while. (And if you got 4 hearts, you SHOULD be able to appeal a third time, basically either outscoring or even doing a complete shutout.)

If you ARE using something that gets you a net multiplier, you want to burst early (basically early enough to near zero out their bar), then multiply gain and burst before they realise what's going on for the first hit. (A single usually)

You then want to let them burst 3 times (They always seem to do 3 if you successfully burst first), then after their fourth, do a double or a triple and shut out their second burst attempt.

On Hyper mode, it is nearly impossible to pull of a perfect shutout (I've done it a total of once) although there's a bit of satisifaction in a full denial.

If you ever get caught in an appeal war, make sure you can win it - appeals are set on timer, so if in doubt, play through once, and look at their bar and when they'd appeal, then time it so that they go FIRST.

That way when you double or triple, they end up with a nearly full bar, and you end up with a full one, and then you burst, denying them.

--- End quote ---

I'm using the song i right now but it's my last release so I could switch to READY! or Meisou Mind...

I'm using Mushaharu's Secret Crest (Large Increase in Voltage Gauge fill rate from all three general appeals, Large Increase in Voltage Gauge fill rate from MEMORY appeals.)

I'll try your strategy though.  ;D

Setsuna:

--- Quote from: TheBluePhone on November 05, 2011, 05:57:26 pm ---I'm using the song i right now but it's my last release so I could switch to READY! or Meisou Mind...

I'm using Mushaharu's Secret Crest (Large Increase in Voltage Gauge fill rate from all three general appeals, Large Increase in Voltage Gauge fill rate from MEMORY appeals.)

I'll try your strategy though.  ;D

--- End quote ---

Actually, that strategy works best (The dual lockout) WITH that crest - a double + triple appeal is JUST enough to get you a full bar from zero.

You single appeal, burst, double appeal, triple appeal, then finish it off with a second burst. It doesn't matter who bursts, since your multipliers should be set to 2.2 for every beat in burst mode.

http://www.twitch.tv/alaylle/b/299233544

WARNING - This is a Miki Playthrough. If you don't want to see Miki spoilers (or you don't like Miki driving camera crew insane, or the producer while we're on the topic) don't watch, I guess.

If you want to see some of the antics I've tried to pull off, look at part 5 and 6 of the playthrough I was doing yesterday. If you watch the festivals, you'll see what I mean by the timing.

Bear in mind this is strictly a Hyper playthrough, so the error of margin is somewhere in the vicinity of a single note. On normal, I think you get a bit more error to work with.

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