THE iDOLM@STER > THE iDOLM@STER 2

THE iDOLM@STER 2 Gameplay Thread

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DJStarstryker:
This site, and specifically this thread, has been very helpful, but I've realized there's still very little info in English out there. For those who don't know Japanese, looking at the Japanese wiki through Google Translate can be a bit... difficult.

Anyway, I and another person have this longer term project to translate the Japanese wiki into English. These are *real* translations, using a combination of Japanese knowledge and playing through the game. This is not some BS translation through what I like to call "the fog of Google Translate".

So! Here's our first page. I hope this helps some people. This is the translation of the page on the Japanese wiki about charms. There's a few minor things we'll have to correct/update, but it should be, well, done. If I have time at some point, I'll take screenshots of the charms to show what they look like, to help further.


http://imas.wikia.com/wiki/Charm_Effects - Our translated page.

http://www44.atwiki.jp/idolmasterim2/pages/15.html - The original Japanese wiki page, for reference.

I'm hoping we can finish 1 page every 1-2 weeks. Unfortunately, there will not be another for this week since my project partner is off the island until next week (we live in Hawaii).

~Lyssa~:
I have a question regarding the moods... the girls moods are fluctuating and I have no idea what to do... it just went from a broken heart symbol to 2 lightning bolts.. can anyone explain to me how exactly I can fix this? Dx

MissDeidara:

--- Quote from: DJStarstryker on August 03, 2011, 08:57:38 am ---So! Here's our first page. I hope this helps some people. This is the translation of the page on the Japanese wiki about charms. There's a few minor things we'll have to correct/update, but it should be, well, done. If I have time at some point, I'll take screenshots of the charms to show what they look like, to help further.


http://imas.wikia.com/wiki/Charm_Effects - Our translated page.

--- End quote ---

I know that my appreciation isn't going to help you with the work, but thank you so much for translating all of this. It will be helping a lot when I'll get this game!

Now I would have question about my future unit. I think someone said at one point that we shouldn't try to equalize each stats, but I just want to make sure...If none of the idols in my unit has high vocal stats, should I compensate by doing a lot of vocal lessons, make them wear the Floral outfit and take an amulet that increases vocal or should I concentrate on their highest stat (Visual)? I wanted to produce Yukiho, Miki and Mami (Miki being the Leader) but I wasn't sure on which stat I should work. Also quick one, is "Visual" as worth as "Dance" and "Vocal"? Just wondering because I don't recall seeing any player having a unit that is specialized in Visual and I wouldn't like to mess up by putting efforts into it if it's not worth the two others.

Thank you in advance,
I hope my questiosn were clear!

BT2:

--- Quote from: ~Lyssa~ on August 04, 2011, 08:54:41 pm ---I have a question regarding the moods... the girls moods are fluctuating and I have no idea what to do... it just went from a broken heart symbol to 2 lightning bolts.. can anyone explain to me how exactly I can fix this? Dx

--- End quote ---
The fastest way to fix a foul mood is by making all members happy, during the morning greeting pick the choice that gives +++ and during the evening speak to your unit and pick the correct answer. There's a page on the jp wiki with the correct answers.
When done correctly you should be able to raise the unit's mood from strained to neutral in 1 week.

If you don't feel like checking a guide or something all the time there's also the reversing mood aka dumb game-logic strategy.
First determine who's the problem maker in your unit; if one member's being singled out or is acting annoyingly happy you'd want to comprimise the tension of your members without making them hate eachother's guts but slowly divide their anger among the other member.
This method doesn't really make sense in real life but it works fine in game. Also because this method doesn't use evening commu it's slower than the one mentioned before but it's nice for lazy people.
Let's say Member 1 and 2 hate leader.
By setting up 1 and 2 to dislike eachother, reducing surplus unity of these two, and making them bond with leader again it'll create a neutral mood again.

TLDR; Morning commu:
Select member 1, pick -++ answer, member 1 will dislike member 2 a bit, 1 and leader bond
Next week pick member 2 and select -++ answer,  member 2 will dislike member 1 a bit, 2 and leader bond
Repeat if/when necessary, and if you can pick +++ you should.

Should take 2-3'ish weeks. By continueing this you shorten the distance between leader and the individual members. Note, this method also works for building up mood. Focussing on one member with plusses will make the member obnoxious, focussing on two will make one feel isolated.
By effectively dividing plusses and minusses your unit won't easily break apart, though if you play games with them during evening commu you can cancel out negative morning commus.



--- Quote from: MissDeidara on August 04, 2011, 10:24:59 pm ---Now I would have question about my future unit. I think someone said at one point that we shouldn't try to equalize each stats, but I just want to make sure...If none of the idols in my unit has high vocal stats, should I compensate by doing a lot of vocal lessons, make them wear the Floral outfit and take an amulet that increases vocal or should I concentrate on their highest stat (Visual)? I wanted to produce Yukiho, Miki and Mami (Miki being the Leader) but I wasn't sure on which stat I should work. Also quick one, is "Visual" as worth as "Dance" and "Vocal"? Just wondering because I don't recall seeing any player having a unit that is specialized in Visual and I wouldn't like to mess up by putting efforts into it if it's not worth the two others.

--- End quote ---
iM@S2 is different than 1 in the aspect that you can fight others with your stat of choice; iM@S1 likes to shift trends and points were gained per stat.
iM@S2, however, adds up the amount of points you got, but to prevent one from spamming a single appeal type it reduces the score multiplier on the used appeal type. Using one type of appeal raises another's multiplier.

Though equalising might make more sense, people use specialised dual route appeal charms most of the time because it makes the game a lot easier. These charms significantly reduce multiplier decay on 2 stats. Usually balancing makes sense because you want to preserve the individual multiplier bonusses but with one of those it becomes moot. You'd be focussing on secondary appeals to raise primary modifier and afterwards spam that.


You're saying that you don't see many Visual units, I find this somewhat weird from a technical point of view; Visual is the strongest primary out of the 3 dual appeal routes;

Vi/Da. Vi has easiest lesson though it takes most time. After playthrough 1 you could get the strongest Vi costume for free if you played your cards correctly during playthrough 1. It has the strongest full set non-dlc set statwise though the tiara is expensive as heck and overrated. Chihaya for burst and extra stats, nuff said. Vi has 2nd best song line-up, based on bpm and appealing chances from a score-based technical pov w/o DLC. 150, 150, 121, 120, 103(assuming you have LMG). LOBM has 140 but is DLC.. This point is moot if you dont intend to revive older songs though seeing as how you wouldn't have enough danketsu to use more bursts for songs 1-2 though 3 might or might not be able to use it effectively seeing as how it's near the tresshold of using more bursts pay off score-wise.

Vo/Vi. Unforgiving lesson with little slack. After playthrough 1 you could get the strongest Vo costume for free if you played your cards correctly during playthrough 1. Weakest full set because of lack of specialised extreme headgear amd slightly weaker body accessory will slightly reduce your scoring potential. Hibiki for burst and extra stats, good but not as great as Chihaya. Worst line-up with songs from a technical pov: 150, 120, 120, 120, 88 appeal chances with free songs. Silly hamburger song has 150 and vampire 124 but DLC costs money.. 120 really hurts 4th song..

Da/Vo. Da lesson easy enough but can be hard'ish at times. Strongest Da costume costs a ton of money. Same amount of total stat points with expensive incom and other items as Vi/Da set. Miki has awful burst. Best line-up of songs for scoring though.. Appeal chances 150, 150, 136, 126, 120. HHB is 120 as well and makes no difference score-wise. Da needs a slower song for 1st song though imo.

DJStarstryker:

--- Quote from: MissDeidara on August 04, 2011, 10:24:59 pm ---Now I would have question about my future unit. I think someone said at one point that we shouldn't try to equalize each stats, but I just want to make sure...If none of the idols in my unit has high vocal stats, should I compensate by doing a lot of vocal lessons, make them wear the Floral outfit and take an amulet that increases vocal or should I concentrate on their highest stat (Visual)? I wanted to produce Yukiho, Miki and Mami (Miki being the Leader) but I wasn't sure on which stat I should work. Also quick one, is "Visual" as worth as "Dance" and "Vocal"? Just wondering because I don't recall seeing any player having a unit that is specialized in Visual and I wouldn't like to mess up by putting efforts into it if it's not worth the two others.

Thank you in advance,
I hope my questiosn were clear!

--- End quote ---

If you look at my translated charm page, it'll help you find where to get 3 charms that are pretty helpful for doing well. These are the Niku-Wan's Charm (Da + Vi multiplier slowdown), Rinkamo's Charm (Vo + Vi multiplier slowdown), and Awanko's Charm (Vo + Da multiplier slowdown). These are the ones that BT2 referenced.

It doesn't really matter which girls you pick so much *most of the time*. It only really matters for bursts.

My first and second playthroughs I didn't do go great. I only got in the top 50 both times. But my third time through all 5 of my singles were in the top 20, and I ended with one on #1 and one on #3.

What did I do?

1) First I used the respective charm for the stats I wanted to be the highest. In my case, that was Vo + Da.
2) I focused on Vo + Da for stat raising.
3) I equipped the best items I had for raising Vo + Da.
4) I had a slightly higher focus on Da, and so I always picked Da oriented songs.
5) I would switch to my character that was highest in Vi for bursts. Why? Because Vo + Da gave me most points during regular appeals, and so I would ignore Vi. Vi ended up having the highest multiplier when it came to bursts due to that, and the Vi stat character would get a lot of points during the Vi parts of her burst.
6) I took full advantage of keeps, breaks, and revivals.

Once your single is officially released, immediately start doing keeps to boost your sales. At some point, sales will still stop even with keeps. That's what breaks and revivals are for later on.

Keep in mind that even with this system I still didn't get S rank or all of the awards. Maybe there's something else I could be doing to improve there. But doing something like that should still get you the "normal" ending (which is still much better than the "bad" one!) and songs up high on DoTop TV at least.

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