THE iDOLM@STER > THE iDOLM@STER 2
THE iDOLM@STER 2 Gameplay Thread
BT2:
--- Quote from: kasmichan on May 02, 2011, 02:29:17 am ---oh yeah..does the songs have their own effects? I found "My Best Friend" to give much more score than "Shiny Smile"...now I'm thinking if I'll use that song for my 5th release on my next playthrough though it's kinda slow..
--- End quote ---
Err, no. BPM's are pretty much the key to score high. If you think you scored better it's because you got more danketsu or because you're playing a stage with modified multiplier settings.
You should listen to Cael.
--- Quote from: Cael K. on May 02, 2011, 03:08:04 am ---According to the Japanese wiki, faster songs (with more beats) tend to give less stats than slower ones. Whether or not this is related to score scaling, I don't know. Voltage gain decreases as BPM increases, and I think it's that way for score too... I just think that if the wiki is true, you don't get good stat bumps either.
That being said, previously in the thread, we talked about Burst scores not scaling. Since Bursting really helps out your score late-game, faster songs will give you more points generally even with scaling in place.
--- End quote ---
Pretty much, songs with 180 bpm give approx 50% more points when compared to 120 ones to offset the difference in beats, with the same stats I get 375 per beat or 250 with the same modifiers for 120 and 180 respectively, and gained voltage is also scaled in the same way.
Then again, like I mentioned before I never bothered comparing, or observing, gained scores etc with songs with beats in between those 2 values cause I'm lazy so 170 and 130 bpm songs might produce unexpected results.
Also, like mentioned way before NBGI made a boo-boo with the way combo bonuses are calculated and with the bursting thing.
--- Quote from: Cael K. on May 02, 2011, 03:14:14 am ---Of course, it doesn't affect anything, I don't think. Unless the number of times you appeal and stuff give you bonus lucky stars? I doubt it.
--- End quote ---
They don't, stages are only for showing off your scores imo.
For accidents during a fes battle, play Haruka's story. You'll get accidents all the time though it'll only annoy you and not break your scoring and combo iirc but that doesn't matter neways.
Katsuyuki-P:
Buaggh!! Music Time Audition! Can't get past Rank 50, what's the recommended skill level for that?
Though ugh, I don't know if it's the song or audition or what, but the multiplier divebombs pretty quickly.
Thanks for the assistance!
BT2:
--- Quote from: Katsuyuki-P on May 07, 2011, 12:44:46 am ---Buaggh!! Music Time Audition! Can't get past Rank 50, what's the recommended skill level for that?
--- End quote ---
Err... 4-6?
Should be enough to get in the top 20 in them early weeks.
--- Quote from: Katsuyuki-P on May 07, 2011, 12:44:46 am ---Though ugh, I don't know if it's the song or audition or what, but the multiplier divebombs pretty quickly.
--- End quote ---
Go dual route and get a specialised charm?
Soth:
I beat VESPERIA Fes!
I used the Danchou charm and the reporter boost with a Level 16 unit (Takane-Hibiki-Miki) with 5 memory appeals... and even with that is a pure luck showdown between your burst and your rival's.
And I found by mistake in one of the retries that the unit can beat it by themselves with a song score of 80,000.
--- Quote from: Cael K. on May 01, 2011, 07:57:29 pm ---Using Naranappe the 10th, with Reporter boost. Lv. 5 Memory Appeal. With Naranappe, a Single -> Duo Appeal will fill the meter. Subsequent Trio Appeals will also fill the meter by themselves. Furthermore, you can fit a burst inside Memory Appeal chains without breaking them. So...
Single Appeal -> Duo Appeal -> Burst -> Trio Appeal -> Burst -> Trio Appeal -> Burst -> Trio Appeal -> Burst, regular appeals to the end, burst if you can.
--- End quote ---
I tried this, but it doesn't work. After a trio appeal, the next appeal is a solo one even after a burst... unless Naranappe follow diferent rules than Danchou or I was doing something wrong. Anyways, Naranappe scoring is too low for VESPERIA, when the rival can rack up to 70,000 points.
Katsuyuki-P:
--- Quote from: ┐(´ー`)┌ on May 07, 2011, 01:29:34 am ---Err... 4-6?
Should be enough to get in the top 20 in them early weeks.
Go dual route and get a specialised charm?
--- End quote ---
Ah... perhaps there is a slight misunderstanding there. I'm referring to a specific National Audition called Music Time, or at least that's what it says in Katakana. 4075 fans for all regions if successful, 1 spot out of 100. I was saying that I could not get past place 50 in the audition. I was wondering if I was getting a little in over my head by attempting it at Idol Rank 12. Though, if there's a charm that can help, that would be helpful.
I managed to get the Top 20 for DoTV just fine.
Edit: Also noted in this Audition that the Points Multiplier drops alot more quickly than the other Auditions.
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