THE iDOLM@STER > THE iDOLM@STER 2

THE iDOLM@STER 2 Gameplay Thread

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Cael K.:

--- Quote from: ┐(´ー`)┌ on May 01, 2011, 10:20:45 pm ---Cause the AI tends to not burst near the end of a song most of the time, just to give the player a chance.

I thought up a strategy on paper that should be able to beat some of the Vesperia fes's normally, but I haven't found any motivation to test it cause there's no real reason left for me to play the game anymore :|
On paper it should be able to net one a 85-100k score, depending on the bpm, on a regular, non fes, stage.

--- End quote ---

If you're saying that the AI tends not to burst even when they have meter at the end of a song, that's not quite what happened.

Firing my second burst immediately, the opponent topped off their meter and bursted less than ten beats to the end. Holding the Burst, the opponent didn't get a full bar despite having a few beats at the end of the song to get it. I don't know if that's what you're talking about.

In either case, the number of beats they had to get meter was the same, and it's not... like I drained the meter entirely when I bursted immediately (I don't think). If bursting took out a percentage of the opponent's meter, I could see this, but I'd have to experiment to find out.

kasmichan:

--- Quote from: Cael K. on May 01, 2011, 07:57:29 pm ---Just a thought that occurred to me...

Using Naranappe the 10th, with Reporter boost. Lv. 5 Memory Appeal. With Naranappe, a Single -> Duo Appeal will fill the meter. Subsequent Trio Appeals will also fill the meter by themselves. Furthermore, you can fit a burst inside Memory Appeal chains without breaking them. So...

Single Appeal -> Duo Appeal -> Burst -> Trio Appeal -> Burst -> Trio Appeal -> Burst -> Trio Appeal -> Burst, regular appeals to the end, burst if you can.

Didn't see anyone saying how they won a special fest without letting the idols rock house by themselves, so I thought I'd toss it out.

--- End quote ---

the trio appeal is useful on the lvl 9 fes when I take it without prep or if I noticed that they fill their voltage faster and I also put my own prayers with it that I wish I would win specially tht lvl 9 fes vs RK....if I don't have takane/yayoi or yukiho on my team, I often expect a quick burst from the opponent since thats one thing I often notice when I battle with them on fes's..there are also times that the opponent doesn't burst appeal even if their voltage is full..I've encountered it many times and you can even win without using burst/mem appeal on that battle..kinda weird really..

oh yeah..does the songs have their own effects? I found "My Best Friend" to give much more score than "Shiny Smile"...now I'm thinking if I'll use that song for my 5th release on my next playthrough though it's kinda slow..

Cael K.:
According to the Japanese wiki, faster songs (with more beats) tend to give less stats than slower ones. Whether or not this is related to score scaling, I don't know. Voltage gain decreases as BPM increases, and I think it's that way for score too... I just think that if the wiki is true, you don't get good stat bumps either.

That being said, previously in the thread, we talked about Burst scores not scaling. Since Bursting really helps out your score late-game, faster songs will give you more points generally even with scaling in place.

iDOL15:
Stupid question: Do you have accidents in the game?

Cael K.:
Yeah, when you get to see your idols on stage after a successful audition, fest, etc. It's kinda random as far as I can tell, just hit the appeal button (A), and you might see an accident.

Of course, it doesn't affect anything, I don't think. Unless the number of times you appeal and stuff give you bonus lucky stars? I doubt it.

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