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THE iDOLM@STER 2 Gameplay Thread

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BT2:
Nikuwan, Rinkamo or Awanko charm and random stage multiplier modifiers, that's it.

kasmichan:

--- Quote from: Tatsumiya on April 22, 2011, 03:38:58 am ---I dont include Ritsuko on my first play so i just get  Beyond the stars outfit (cause i used Miki). Actually after I beat Jupiter, my sales climb to no.1 .So in the end i  got a good ending  ;D

Now this is my second play, I wonder what is the factor that will make appeal multiplier points to decay more slowly? Is it the outfit/Acc/Amulet?

--- End quote ---

it depends on what strategy you're planning to use..there are different sets for different strategies so I would advice you to explore the items yourself so that you can build your own set..if you need amulets but don't know where to get them, look at the first page, there's a list there I think on where and what amulet you can get on each prefecture.

BT2:

--- Quote from: Tatsumiya on April 22, 2011, 03:38:58 am ---make appeal multiplier points to decay more slowly
--- End quote ---

--- Quote from: kasmichan on April 22, 2011, 07:17:29 am ---it depends on what strategy you're planning to use..there are different sets for different strategies so I would advice you to explore the items yourself so that you can build your own set..
--- End quote ---
Not true, only the 4 things mentioned earlier influences multiplier decay and assuming one uses one of the 3 charms, there's only 1 viable strategy to use with it and it'll be the same for all 3 dual appeal routes.

Cael K.:
Just a thought that occurred to me...

Using Naranappe the 10th, with Reporter boost. Lv. 5 Memory Appeal. With Naranappe, a Single -> Duo Appeal will fill the meter. Subsequent Trio Appeals will also fill the meter by themselves. Furthermore, you can fit a burst inside Memory Appeal chains without breaking them. So...

Single Appeal -> Duo Appeal -> Burst -> Trio Appeal -> Burst -> Trio Appeal -> Burst -> Trio Appeal -> Burst, regular appeals to the end, burst if you can.

For an upbeat song like Do-Dai, I think you'll hit five easily. For my song, well... that fourth burst is all you get I think. i will have just enough beats to pull this off... maybe. Wondering how this'll affect scoring, as opposed to dual-routing for two or three bursts. Haven't tried it out, since I've never gotten Lv. 5 Memory Appeals.

Also, for special fests - Ran into one that maxed out at four Memory Appeals. So...
Regular Appeals until I know I'll fill I'll fill the bar with a Memory Appeal, then fire it off and Burst.
Regular Appeals until they start spamming, then go one-for-one. They'll use three, I'll use two, they Burst, and top it off with their last Memory Appeal. I'll still get to my next burst faster than they'll get to theirs.
Regular Appeals until I get a full bar. Hold the Burst until they get close to a full bar, then Burst.

I don't know why holding the burst stopped their next burst (as opposed to firing it immediately, where they could get in a final burst and win), since by the end of my burst the song was still going, but that did it for me. (Once.) For completeness, this was the Lv. 8 Fest in the west (in Chuugoku/Shigoku). Just shy of Lv. 16 I think, Lv. 3 Memory Appeal, Reporter boost, Mail boost (not sure if that matters). Naranappe the 10th, less than optimal equipment (as in, no top-tier equips since I don't have them yet).

Didn't see anyone saying how they won a special fest without letting the idols rock house by themselves, so I thought I'd toss it out.

BT2:
Cause the AI tends to not burst near the end of a song most of the time, just to give the player a chance.

I thought up a strategy on paper that should be able to beat some of the Vesperia fes's normally, but I haven't found any motivation to test it cause there's no real reason left for me to play the game anymore :|
On paper it should be able to net one a 85-100k score, depending on the bpm, on a regular, non fes, stage.

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