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THE iDOLM@STER 2 Gameplay Thread

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Maka:
What are some examples of good/bad compatibility? Do certain idols [coughchihayacough] not get along with anyone, or do certain idols go well together? [I was going to say Azusa and Chihaya if Azusa was still playable lol]

BT2:

--- Quote from: Maka on March 27, 2011, 03:02:56 am ---What are some examples of good/bad compatibility? Do certain idols [coughchihayacough] not get along with anyone, or do certain idols go well together?
--- End quote ---


--- Quote from: enigmaopoeia on March 25, 2011, 11:01:30 pm ---Would this be considered as a compatibility listing?
SOURCE:  http://www44.atwiki.jp/idolmasterim2/pages/19.html

--- End quote ---

Cael K.:
The response you give right before a live/audition/fest seems to only increase Danketsu.

Dance Appeal, Kirame Kirari, No reporter, Normal mood (not that it matters, as long as both were under the same conditions).
On a correct response, Normal x1.0 gave 100 points, Burst x3.0 gave 330 points.
On an incorrect response, Normal x1.0 gave 100 points, Burst x3.0 gave 327 points.
One can conclude that a correct response gives 1 point of Danketsu. Either that, or one can conclude that you take a 1% hit to your Burst score, which doesn't seem likely. I suppose you could test for that too, but I'm pretty confident in the first.

A previous experiment showed no difference in the number of Perfects to full Voltage.

Also, a little tidbit about Voltage gain and songs. i (140 BPM) took 44 beats to a full meter (Normal mood, no reporter), Kirame Kirari (180 BPM) took 57 beats (Normal mood, no reporter). Coincidentally or not, 140 / 180 ~ 44 / 57.

EDIT: Reloaded my save, tried again. It does not affect Memory Appeal gain (both were 43 to a full bar after the appeal), multipliers seemed to increase and decrease at the same rate. I honestly don't think picking the wrong choice affects anything at all, except a point of Danketsu.

One thing I've noticed is that the lower you run the multiplier, the harder it is to get it back up. I think at around x0.50 or so, the multiplier was increasing at a good +0.01 ~ +0.02 (okay, that's not good), while at the higher multipliers (above x1.00?), I was pushing +0.03 ~ +0.04.

EDIT 2: Okay, now I'm confused. What does Mail Boost do?

EDIT 3: Okay, here we go. Waranappe the 10th, Kashimashi: 57 Perfects OR Memory Appeal + 33 Perfects = Full. Same amulet, Mail Boosted Dancing: 57 Perfects OR Memory Appeal + 31 Perfects = Full. Maybe there's a really small Voltage boost you get, it's hardly noticeable if there is. Various old stuff deleted to save space and confusion.

Apologies if it just seems like I'm just too concerned over stuff that doesn't matter much... and dang this got long. Sorry.

kasmichan:
hello everyone^^ I'm new here and I'm kinda new with the 360 version of the game since I only have PSP before..didn't manage to play the xbox360 version of Im@s..

Finished my 1st playthrough with bad ending since I've been focusing on lessons like what I did on the psp though I'm happy I've beated jupiter with 52k score^^ since I've read here that jupiter throws 34k-42k score depending on how you fight them..now I've ended my 2nd playthrough trying to get a true ending but I only manage to pull 3 awards(3rd award pulled after beating jupiter) and the IA award..I guess I still don't have enough items to pull a good way around lvl 8 and 9 fes though I manege to pull my way out of the special fes's that I've won...I manage to beat it in unit lvl12 using project fairy costume, those star acc and smiley earring + anko amulet(please correct my spelling)..can't change the earring because it boosts 2 stats..anybody know the effect of kotori's headgear( I think that's the one that costs 700k+ in lucky rabbit store) and the tiara? I'm aiming for the 500k costume on my 3rd playthrough but I'm also thinking of getting those 2..now I'm wondering which I'll get first..

anybody knows the effect of kotori's headset? I know I'm very very far on getting those..and I think I'll just focus on the good ending for now and start aiming for the true ending when I have the right parts..

BT2:
Yasuko's incom and the tiara aren't really worth the money if you use the dual appeal route charms even if they're the best head accessories in the game.
Tiara  5 6 5. Best Vi headgear ingame, but way too expensive.
Incom 6 5 5. Best dance, and costs like 490k with a 30% discount.

Assuming one goes with the Da/Vi route it's more viable to use the 36k ballroom eyemask with its 5 6 2 stats, it should give pretty much the same results as the tiara.

The 500k/300k costumes in the game also aren't worth their cost.
The texture swap ones only have a total base stat of 14 whereas the best extends of their kind have a base of 17; 7 main+ 2x5.
The reason why the dance extend outfit isnt a viable option if you already play with Visual and/ or you're poor is because the Da/Vo route is the weakest one in the game out of the 3 specialised accessories strategies; Miki has a 5/3/2 burst whereas the other two can use Hibiki or Chihaya for 6/2/2.
Also, the strongest extends for the other two can be obtained for free.

[Edit]
Assuming one only looks at the total stats of every piece of gear the Vi/Vo route has the lowest amount of total statpoints because Vo doesn't have an extreme headgear with 6/5/5 stats.

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