THE iDOLM@STER > THE iDOLM@STER 2
THE iDOLM@STER 2 Gameplay Thread
BT2:
You sure do, I missed the stuck on first playthrough part.
Personally I wouldn't bother too much with complicated stuff on your first playthrough, you'll be wasting tons of time on stuff you'll be able to breeze through in a latter playthrough.
Shijou:
Yeah, it seems like I'll be settling for the Good End this playthrough. Thanks for your advice :P
Cael K.:
--- Quote from: Shijou on March 26, 2011, 11:27:52 pm ---Yeah, it seems like I'll be settling for the Good End this playthrough. Thanks for your advice :P
--- End quote ---
... Some of the amulets whose effects aren't revealed by the game may help. I still have to experiment with some of those, though. Novem@s has been taking up my time instead of Im@s2. ^^;
I'm never really too sure about the whole, play the game and get uber-equipment for wrecking the game in later playthroughs thing. (Or rather, getting the best rewards is practically impossible unless you've got previous saves under your belt rather than pure skill.)
It's only a slight nagging, 'cause I can see why you would want equipment to play a part in the numbers game, but it still gets at me in terms of game design.
--- Quote from: enigmaopoeia on March 25, 2011, 11:01:30 pm ---Autosave is indeed turned on by default. And mines is actually on, hmm -- I guess I don't mind missing a couple of weeks. Eventually I'll get a hang of where is appropriate to stop playing. orz
--- End quote ---
I think you may have been hit with a continue. I think the game will rewind to certain checkpoints if you fail certain auditions/fests.
--- Quote from: KIRBYSIM on March 26, 2011, 01:28:59 pm ---Does anyone know if this compatibility thing is good for anything? Cos it seems like you can just randomly pick any three idols (and I pick them entirely based on stats and bursts) and manage the unit's moods just fine.
I'm guessing this compatibility thing come into play when you switch leaders?
--- End quote ---
I think the page said that there were no gameplay effects that were observed, at one point in time (keyword being observed). Honestly, I think it's just flavor.
TweenDoriru:
Do the appeals (or burst appeals) during performances have any effect on the number of fans you get afterward, like they did in iM@S1 and SP?
I meant to ask that like a week ago and forgot. x_x
BT2:
--- Quote from: KIRBYSIM on March 26, 2011, 01:28:59 pm ---Does anyone know if this compatibility thing is good for anything? Cos it seems like you can just randomly pick any three idols (and I pick them entirely based on stats and bursts) and manage the unit's moods just fine.
--- End quote ---
I did mention basing teams based on compatibility's rather pointless because if there was an effect on the game it'd be neglectable.
Though it might be a fluke or a big coincidence but I have a harder time getting to any positive mood from neutral with a non-compatible team and I seem to drop more easily from neutral to a negative mood as well.
Keeping a positive mood is easy enough so even though it might or might not have an influence on dropping it, it would be pointless to try and meassure this imo.
Same thing for raising from any negative to neutral, you'll get out of it with 2 correct choices.
--- Quote from: TweenDoriru on March 27, 2011, 12:51:14 am ---Do the appeals (or burst appeals) during performances have any effect on the number of fans you get afterward, like they did in iM@S1 and SP?
--- End quote ---
An interesting question, but the answer is no.
You'll get the exact amount of fans as mentioned when you're scheduling unless you use one of the two reporters that raise fan gain.
Also, something I've observed.
If you're aiming for a reporter or don't want a new one because you want to keep your current one:
Though normally the chance of succesfully getting the reporter in a region to notice you is random, the chance you get a reporter if the game gives you extra event after a song seems to be a lot lower:
- The game asks you if you want to do another encore after a live, if you select no you'll have a higher chance getting a reporter
- Your guests succesfully arrived for your quintet live, if they don't you have a higher chance to get a reporter
- You meet a Jupiter member after an audition, though random they will disrupt the chance to get a reporter.
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