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THE iDOLM@STER 2 Gameplay Thread

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Cael K.:
More notes for me...

In the dancing lesson mood: 44 to a full bar on the first appeal, 45 on the second. It took the same 44 for the first bar whether going Dance -> Visual -> Vocal, or Visual -> Vocal. Lesson up moods don't give you increased Voltage for their stat, and neither do multipliers matter in Voltage gain. However, mood does influence Voltage gain (we know this already, though there are numbers now). With one Memory Appeal, it took 33 beats to a full bar. Memory Appeal Voltage boost isn't affected by these two moods, and a single appeal fills 25% of the meter. Also, picking the wrong choice before the audition did not affect the number of Appeals to the first full bar.

Love-Sune: 50 to full. Memory Appeal, 37 to full.
Dancing: 44 to full. Memory Appeal, 33 to full.

Memory Appeals take 6 beats, including the beat you fire it on.

Also, as a slow song, my song has 9 beats per Burst Appeal, as opposed to 10. You lose your last appeal.

Hitting a Good made the first bar take 46, so you lose around two beats every Good you get (since you get a Voltage drop instead of a Voltage boost). I think at certain combo counts, you might get a bit of a bonus to your Voltage.


--- Quote from: Shijou on March 12, 2011, 07:20:30 pm ---I gotta say, I'm getting frustrated with the Festivals in this game. It seems like my rivals are outright cheating; midway through the song, they'll start spamming Memory Appeals and Bursts, so I can't build Voltage or get a decent score against them...

--- End quote ---

Try either Sugamo-chan (スガモちゃん) or Waranabbe the 10th (ワラなっぺぇ10世).

With Sugamo, the idea (I think) is to get a lead by holding them off with a few bursts until you're ahead. Then, hold on to a burst, and when they start spamming, start counter Appealing. The downside is if they manage a single Burst after all that, you're probably not winning. I personally don't find Sugamo very useful.

With Waranabbe, you just want to get two Bursts out, and only let your opponent get one. Elixir noted that enemy Memory Bombs only happen when either (a) you achieve some set score, or (b) when the song gets to a certain point (which one is unconfirmed, and this is from observation only). Remember you can duo/triple appeal for better return (per Appeal) by switching the appeal character between back-to-back Memory Appeals.

Alternatively, there are amulets that... give a hint as to what they do, but don't actually tell you. Fukunoshin's (ふく之進) ability is Voltage Shield. I can guess what this does, but I personally don't know for sure. I have yet to experiment with these.

EDIT: In case anyone needs it, the Japanese Wiki says you only need to memorize one expression for Janken. I haven't seen this mentioned yet, so here's why.

Suppose you know one of two things: (a) your opponent will throw Paper, or (b) your opponent will not throw Paper. In the case of (a), losing and winning is your choice. For (b), you know your opponent must throw either Scissors or Rock.

If your opponent throws Scissors, you win if you throw Rock, and you tie if you throw Scissors.
If your opponent throws Rock, you tie if you throw Rock, and you lose if you throw Scissors.

Therefore, if you throw Rock, you will not lose. If you throw Scissors, you will not win.

So basically, if you throw the thing that beats what you know your opponent will not throw, you cannot win. In this case, if I know my opponent will not throw Paper, throwing what beats it (Scissors) cannot let me win.

hotsoup:

--- Quote from: Shijou on March 12, 2011, 07:20:30 pm ---All right, thank you for all your help.

I gotta say, I'm getting frustrated with the Festivals in this game. It seems like my rivals are outright cheating; midway through the song, they'll start spamming Memory Appeals and Bursts, so I can't build Voltage or get a decent score against them...

--- End quote ---

If you are on your 2nd playthrough onwards, you can let your idols handle the festivals themselves to save some frustration. All you need is a good high score (which you should have if you are planning to have high sales for your songs).

TweenDoriru:
I got my copy (after only a day! I never want to pay for slow shipping from HK again) I've been playing it all day ^^; This is so great. I love how easy it is to get into...the only thing I'm having issues with is 1: the evening talks/activities and 2: the idols' tension.

Now that my idols are actually in good spirits I'm avoiding those evening activities...XD

I have to ask, though. Is there any stat/sales benefit to changing your leader over the course of the game? I mean...storyline wise, I'm walking through this game blind XD So I'm not sure if that carries any sort of significance...

BT2:

--- Quote from: TweenDoriru on March 16, 2011, 04:20:42 am ---I have to ask, though. Is there any stat/sales benefit to changing your leader over the course of the game? I mean...storyline wise, I'm walking through this game blind XD So I'm not sure if that carries any sort of significance...

--- End quote ---
Seeing as how the story actually starts from week 20 and the last chance you get for switching's a bit before that, there won't be any impact on the story.
Imo the game's just trolling you into making you think that mood and tension's something extremely important, though it's not really so.

Benefits 'eh?
Changing the mood back instantly I guess, though I never tried it myself.

Also, you won't get an idol specific achievement after clearing the game if you switched leaders, hurray.

KIRBYSIM:

--- Quote from: BT2 on March 16, 2011, 04:37:30 am ---Seeing as how the story actually starts from week 20 and the last chance you get for switching's a bit before that, there won't be any impact on the story.
Imo the game's just trolling you into making you think that mood and tension's something extremely important, though it's not really so.

Benefits 'eh?
Changing the mood back instantly I guess, though I never tried it myself.

Also, you won't get an idol specific achievement after clearing the game if you switched leaders, hurray.

--- End quote ---

I think the last chance for switching leaders happens pretty late in the game, no? Could be wrong, but I sorta remember there being an opportunity to switch after week 41 when the IA nominations are announced and everything.

Anyway it sucks that you don't get an achievement if you switch leaders during a playthrough. At the very least they should give you the one for whoever's ending you get to watch.

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