THE iDOLM@STER > THE iDOLM@STER 2
THE iDOLM@STER 2 Gameplay Thread
Cael K.:
--- Quote from: KIRBYSIM on March 06, 2011, 07:36:49 am ---Yeah that's what you have to do for the special awards, 100k and beat special Fes x5.
But for the IA grand prix award what I heard was you need to rank in within top 10, and have total fans of over 300,000.
--- End quote ---
Is this a rank in once, and you're good, or do you have to rank in Top 10 at the end of the game?
Special Fests... beh.
KIRBYSIM:
--- Quote from: Cael K. on March 06, 2011, 07:41:28 am ---Is this a rank in once, and you're good, or do you have to rank in Top 10 at the end of the game?
--- End quote ---
Think it's probably the latter but can't be sure.
Elixir:
I don't think it matters. The 10万 festivals will vanish if the fans go below that amount, but it doesn't matter if you've already obtained them.
I'm pretty sure the grand prize is based on the amount of 10万 festivals you win, I managed to get 3/5 on my last run, along with the IA grand prize.
Edit: What I mean to say is, by achieving 3 IA awards, you will most likely obtain the IA grand prize (because if it's fan based, it'll be corresponding with the fans obtained during the process of obtaining the IA awards)
Cael K.:
Some observations...
... Are Super Lessons really just as effective as regular ones? I swear it seems like I get a little more from the super lesson than I do for the regular, and that's when both are maxed out. The biggest offender of this phenomena happened when I went from Lv. 2 -> Lv. 3 on the first lesson (regular), then from Lv. 3 -> Lv. 5 on the second right after it (super lesson). I suppose the numbers could've just lined up right, but I haven't yet shook off that feeling...
About how many communications does it take to fill one Heart for a Memory Appeal? I can't remember how many it took for me to get the first, and there are the Secret Communications that don't tell you how well you did but still sometimes give you heart... Maybe five or six Perfects to a heart? Comparatively... ten Normals?
Is it just me looking up at my Voltage at the right time, but does it seem like your Voltage increases more when you switch appeals? Maybe it's affected by the multiplier? And about how many Perfects to a full meter? Around 40? How many Memory Appeals to a full meter? Around 4?
Is there scaling in place for songs without too many beats? (my song vs. Idolmaster 2nd mix) It looks like there could be, but...
Ranking in auditions and Hako-Yure for Lives... seem to be just based on your score? At first it looked like Hako-Yure was just Perfect Attack, but I noticed going for a high score with smarter Bursting increased what seemed to be the amount of Hako-Yure I could throw out in a single song.
Multipliers seem to increase at +3.25% (times current) or so, and decrease at -5% (times current) or so?
KIRBYSIM:
--- Quote from: Cael K. on March 06, 2011, 09:25:09 am ---Is there scaling in place for songs without too many beats? (my song vs. Idolmaster 2nd mix) It looks like there could be, but...
... Are Super Lessons really just as effective as regular ones? I swear it seems like I get a little more from the super lesson than I do for the regular, and that's when both are maxed out. The biggest offender of this phenomena happened when I went from Lv. 2 -> Lv. 3 on the first lesson (regular), then from Lv. 3 -> Lv. 5 on the second right after it (super lesson). I suppose the numbers could've just lined up right, but I haven't yet shook off that feeling...
--- End quote ---
This is the only thing I know for sure: Yes, there is scaling for different songs.
However, I've also found that your unit's mood affects the voltage increase rate too. Case in point: after losing to RK if you do an audition and don't use any memory appeals, you'll find that you won't be able to get to your second burst appeal (normally you would be able to).
Mood also affects genre interest increase rate, and the amount of bonus points that's added to normal appeals.
Super Dance Lesson and Normal Dance Lesson gave me more or less the same rate of increase with Perfect+Bonus gauge, the reporter, AND the Dancing mood thing. So I'm not sure in your case if it's just the numbers lining up or what. Which week were the lessons done on?
The rest of your queries I have absolutely no idea. To be frank, Lives are so easy there's no way you could fail with or without Burst Appeals. Although if you really need the extra Hako Yure the JP wiki recommended saving your second appeal for the end of the song (which will let you do 10 more appeals) - which you should really be doing in normal Auditions anyway to get the highest score possible.
I don't even use Memory Appeals anymore as I find that I can get a better score just by using normal appeals most of the time. I'll fire one off only if the Audition's initial interest rates are disadvantageous to me (i.e. 0.90 for Vocals and Dance if I plan on doing Vocals and Dance appeals).
Only obstacles in the game I'm not confident about clearing are the special Fes. Which I usually skip by picking アイドルにお任せ and 全力で to clear. As long as my high score for a song is over 45,000, they'll automatically clear.
Anyone found any good strategies for high score? My max so far on 3.5 playthroughs is about 55,000. You need 65,000 to have a chance at clearing VESPERIA with お任せ.
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