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THE iDOLM@STER 2 Gameplay Thread

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Pizzaman:
The Keep, Break and Revival sales strategies are a must if you want to top the charts, due to 2's album sales system.

Keep: Just simply enter Live with your latest song. The sales won't drop for a while.

Break: Where you revive the popularity of your latest song which has been released for over 10 weeks. Enter a Fes with it and win.

Revival: Where you revive the popularity a song other than your latest one, which has been released for over 10 weeks. Enter an Audition with it and win.


Also, a few tips for competing in Audition, Fes and Lives.
Don't try to create a rounded unit. It works, but the better way seems to specialize in two areas and dump the third.
When you Burst Appeal, switch to an idol who shares her Burst type with the highest Appeal Multiplier.

RitsuFan:
Thank you very much! This reads very well. Can you also enter what is required to make it to the IA? I believe there is info on p43 for it as well. I am sorry for requesting other translators, but you can make it english very well, and I do not want to reverse words like "this" is more than "that", those are easy to reverse and change the idea very much. :)

All of that section is actually so helpful, but most is obvious, like the big chart. However, the last part is rare, so is it important?

KIRBYSIM:
I'll look into it. :) I've actually been working on a full translation of pages 40/41 (it took a while because I had to download something on my Mac to open rar files, and then when I read it I couldn't understand the difference between Break and Revival initially). After I'm done with that I'll look into doing something about Pg 42 (Pg 43 is on Hell Training).

KIRBYSIM:
Some notes:
For those of you who understand Japanese, I've translated the following important terms as follows:
Fan ninsuu = Number of Fans
Chuumokudo = Awareness
(I can't type Japanese on my desktop right now for some reason; if there's a better term to use, feel free to suggest it)


Instruction Manual

Pg.40
----------
[Section Header] The path towards Idol Academy award (1)
----------

Regarding CD sales
---------------------
Kotori: "Your CD sales number for the week is affected by a number of factors, namely: Saleability (literal: spending power [of your accumulated fans]), High Score, Sales Bonus, and Sales Coefficient/Multiplier (I'll stick with Coefficient from here on out)."

Saleability
Calculated by multiplying the Number of Fans (for each area) with the Awareness level (of the corresponding area). In short, [Number of Fans X Awareness]. As NoF and Awareness grows, so does your Saleability factor, leading to higher CD sales.
**Affects all songs produced.

High Score (Stage Performance)
Basically your high score for a specific song during any stage performance (Auditions, Lives, Fes, etc). To get a better high score, work on lessons, do well in stage performances, etc.
**Affects only the song you are currently producing.

Sales Bonus
Depending on the number of CD singles your idol unit has previously released, this factor changes. For instance, if your currently produced CD single is your unit's 1st, obviously your unit's a newcomer and not a lot of people have heard of you - so Sales Bonus is low. From your 2nd onwards, however, because your idol unit's been around the scene for a while, Sales Bonus increases progressively.
**Affects only the song you are currently producing.

Sales Coefficient
Changes depending on how many weeks it's been since your currently produced CD single has been released. Fundamentally, Sales Coefficient (and thus, sales) is high in the first week of a new CD single release. However, Sales Coefficient decreases with each subsequent week.
**Affects only the song you are currently producing.

Kotori: "To sum it up, basically the highest sales number possible is achieved during the week your 5th CD single is released (5 is the maximum you can release in the game).

"That said, even if you're still on your 1st CD single release and your idol unit's fame is low, you can still work on your Saleability and High Score factors. Don't give up and aim on achieving better sales! Especially since the fruits of your labour may carry over to the next CD single release and affect its sales figures, so plan your unit's activities accordingly and aim for the best!
(Translator's notes: for instance, even though High Score doesn't carry over from the 1st song to the 2nd song, if you increase your idol unit's stats through lessons during the 1st song production period, this will carry over and help you achieve a better score in the 2nd song production period.)

***

Pg 41
Achieving a "Keep" for your CD single sales
------------

Kotori: "Normally, your CD single sales will lower as the weeks go by, until about 5 weeks after its initial release when sales will almost completely stop. However, if you manage to achieve a "Keep" status for a certain week, you can extend the number of weeks your CD single will continue selling, and achieve an overall increase in sales!"

Conditions for achieving a "Keep":
-Your currently produced single is your latest release (this means you CANNOT select an old song to perform during Auditions, Live, and Fes unless it is an encore or a special quintet performance. Selecting an old song in those situations will set your currently produced single to that old song).
-Achieve success in a Live during the week you want to achieve a "Keep".


Regarding "Break" and "Revival"
------------

Kotori: "When sales for a particular CD single has completely come to a halt, the usual strategy is to announce and release your next CD single. However, there are means with which you can try and aim for the same old CD single to continue selling - like with a "Break" or a "Revival". These will occur as long as the following conditions are met."

"Also, did you notice that during stage performances, whenever you hit a PERFECT, there are little stars (lucky stars) that appear? If you accumulate a whole lot of these, the chances of a Keep, Break, or Revival happening will be higher." (Translator's note: it's also mentioned on a previous page in the manual that if the song currently performed "belongs" to one of the girls in your idol unit, more lucky stars appear when you hit Perfect.)

Break
-The CD single you're trying to achieve a Break for must be the one you're currently producing. (This means you CANNOT select an old song to perform during Auditions, Live, and Fes unless it is an encore or a special quintet performance. Selecting an old song in those situations will set your currently produced single to that old song)
-It's been at least 10 weeks since this CD single has been released.
-This CD single is your latest release.
-Successfully beat your rival in a Fes during the week you want to attempt a "Break".
-Finally, this will only happen if the song is not already in a special status (Revival, etc) in the Dotop CD rankings.

Revival
-It's been at least 10 weeks since this CD single has been released.
-This CD single is NOT your latest release.
-Successfully pass an Audition in the week you're attempting a "Revival".
-Finally, this will only happen if the song is not already in a special status (Break, etc) in the Dotop CD rankings.



*********

Now, about those ## notes you've seen earlier in this post... thing is, I'm not quite sure what the manual means when it says:
"Your currently produced single is your latest release."
It's confusing to me because I don't know if there are cases where your currently produced single is NOT your latest release.

Does anyone know what this criterion is referring to? It's the one that says "genzai produce chuu no rakkyoku de aru".

I think this may be releated to the way new CD singles are announced and released in iMAS2, which is completely different from the first game.

Refer to Pg 15, top section of the manual:
--------------
Announce a new CD single: the rules
--------------
During your idol unit's one-year production period (55 weeks, to be specific), you can spend money to announce release a new CD single, up to a maximum of 5. When you announce a new single, it will be released at night four weeks from the date of announcement. When a new single is released, you are prohibited from announcing a new one for four weeks. (Note: just refer to the chart; part in yellow tells you when you can't announce a new single)
*There may also be other circumstances during which you may not announce a new single release.

KIRBYSIM:
Pg 42 is basically a summary of all the different activities you can pen into your schedule every week, and what they do for easy reference. Blue triangle = small, green circle = medium, double-red circle = large

I'm going to list the details for each individual activity according to the order given by the table from left to right. It may not be the most intuitive order, but if you just refer to one or two things listed below you should pretty much be able to figure out the entire table yourself.

******

Vocal/Dance/Visual lessons
-Small monetary cost
-Increases the corresponding parameter stat by a medium amount.

Super Voice/Dance/Visual Lessons
-Medium monetary cost
-Increases the corresponding parameter by a large amount.

National Auditions
-Increases number of fans by a large amount.
-Raises awareness level by a medium amount.
-Earns a large amount of money.
-Chance of achieving "Revival" status.

Area-specific Auditions
-Increases number of fans by a small amount.
-Raises awareness level by a large amount.
-Earns a small amount of money.
-Chance of achieving "Revival" status.

Live
-Increases number of fans by a medium amount.
-Raises awareness level by a medium amount.
-Earns a small amount of money.
-Medium monetary cost.
-Chance of achieving "Keep" status.

Quintet Live
-Increases number of fans by a large amount.
-Raises awareness level by a large amount.
-Earns a medium amount of money.
-Large monetary cost.

Fes
-Increases number of fans by a large amount.
-Raises awareness level by a small amount.
-Earns a small amount of money.
-Chance of achieving "Break" status.

Normal/Free Promotional Activities
-Increases number of fans by a small amount.
-Raises awareness level by a small amount.
-Earns a large amount of money.
-Gains a large deal of memories (for memory appeals).

Paid Promotional Activities
-Increases number of fans by a medium amount.
-Raises awareness level by a large amount.
-Large monetary cost.
-Gains a large deal of memories (for memory appeals).

Shop
-Large monetary cost.

Kotori: "Do note that separate instances of the same activity category (note: such as Auditions) can differ in terms as type, effects, and difficulty level."

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