Community > Community works
A fan project I've been coming up for a while......
Cael K.:
--- Quote from: RoninatorMarx on February 08, 2011, 11:43:53 am ---It helps. What I hoped to use was similar to this. Do you know of a game that uses this skill-acquisition system? I can try and look around to see if anyone has made this.
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To my knowledge, not in the way I've described it. I get the feeling I've seen something close, though...
... oh wait, I just thought of FFTA, which comes closest, I think (but it's still a bit different, quite a bit so in my opinion). Maybe I subconsciously borrowed a page from that game (I like to think it was me expanding on the templates made by the company, though ^^;). You actively have to switch classes in that game, though, and abilities come from items (not a bad thing, just different). Also, I don't like the way stats work in the game - it's an example of a system being too hard to switch directions or make corrections in my opinion. The problem is stat bumps on level up, and no stat multipliers for your class like in FFT (which is one way to fix it, there are others).
If you mean a general, points-based RPG, though, a number of table top games out there are points-based, some better balanced than others.
RoninatorMarx:
I see. Well, I guess I don't have to tackle on that any further, for now. Let's move on.
Anyway, here's a few topics to kick off the discussion once again:
[*] The game's fights would be like common RPGs- you walk around, find enemies to beat and get items and EXP from. Anyway, what way of engaging into battles do you guys feel best? Random (If you're in a monster area, enemies will pop out of anywhere and you'll be taken right away to the battle sequence)? Random, but on controlled areas like tall grasses (a la Pokemon)? Or on-screen (You see the enemy mob (indicated by a single unit), and you can chose to run away from it or face it)?
[*] 876 idols. Allowed to be recruited into your party like the other idols? Keep as NPCs? Or not at all?
[*] Jupiter. Put them in so you can transfer your aggression to them on the game, or not?
[*] Option to select Producer's gender. Yes or no?
[*] Idols's theme music. Use existing music or make a remix? Or make an original theme?
[*] Game Title. Any names to be pit off "Producer of Fate"?
[/list]
Discussion, START!
Cael K.:
Put your guns on, Marx.
Most of those are up to how much you want to put up with.
Battles: I'm partial to Chrono Trigger style fights, but classic Dragon Quest style is just as good. You might want to think about damage formulas, too.
876: 876 is dependent on how much more effort you want to put in. How complex is the script? Are you going to be gutsy and change the script based on the characters you have? If so... this will exponentially increase the amount of script to make. I'd say gauge your decision based on how you want dialog to pan out.
961: As enemies... there'll be no further complexities I don't think. Putting them in is just as much effort as leaving them out.
Producer: Will there be conceptual gameplay changes? How about script changes? Again, you can decide on one for now, then add in stuff if you feel you want to change it. Programmatically (if you indeed think there will be script changes), you can stub in a conditional and just set said variable when the game starts. When you feel the need for a select option, you can make it then (and remove aforementioned hardcode). If you find it unfeasible, just leave it.
Music: This decision can be saved for later, if you can't decide. It's really a matter of overwriting a file.
Title: Start writing. A title will come naturally once you find the theme of the game, I think.
Speaking of script, you might want to decide how you're popping people into the party. Choose at the beginning, then they'll join you through the game, or all at once at the beginning? Advance through the game, meet them do their quest, then decide then?
Clear Blue:
--- Quote from: RoninatorMarx on February 12, 2011, 05:19:49 pm ---[*] The game's fights would be like common RPGs- you walk around, find enemies to beat and get items and EXP from. Anyway, what way of engaging into battles do you guys feel best? Random (If you're in a monster area, enemies will pop out of anywhere and you'll be taken right away to the battle sequence)? Random, but on controlled areas like tall grasses (a la Pokemon)? Or on-screen (You see the enemy mob (indicated by a single unit), and you can chose to run away from it or face it)?
--- End quote ---
I'm acceptable with the on screen and the random, but on controlled areas. (Can the game have different difficulty levels?)
--- Quote ---[*] 876 idols. Allowed to be recruited into your party like the other idols? Keep as NPCs? Or not at all?
--- End quote ---
They can join as our allies. (I just thought of something, what if they got kidnapped by Jupiter due to they obtained something valuable, save them and we can use the item.)
http://seiga.nicovideo.jp/user/illust/73996
--- Quote ---[*] Jupiter. Put them in so you can transfer your aggression to them on the game, or not?
--- End quote ---
Yes, please! (They can become mini-bosses or bosses, or they can be like childhood rivals in Pokemon everytime you meet them, beat em'! :D)
--- Quote ---[*] Option to select Producer's gender. Yes or no?
--- End quote ---
Sure, why not? (Gotta see the difference between male and female)
--- Quote ---[*] Idols's theme music. Use existing music or make a remix? Or make an original theme?
--- End quote ---
I guess that can come later.
--- Quote ---[*] Game Title. Any names to be pit off "Producer of Fate"?
--- End quote ---
I'm sure I could think of a better name than that.[/list]
RoninatorMarx:
--- Quote from: Cael K. on February 12, 2011, 10:52:10 pm ---Battles: I'm partial to Chrono Trigger style fights, but classic Dragon Quest style is just as good. You might want to think about damage formulas, too.
--- End quote ---
DQ-style? Alright. Seems it's the best choice anyway. As for formulas, I'll be doing that too. Elemental strenghts and weakness, weapon versus armor, etc.
--- Quote from: Clear Blue on February 13, 2011, 01:52:35 am ---I'm acceptable with the on screen and the random, but on controlled areas. (Can the game have different difficulty levels?)
--- End quote ---
Yes, there can be difficulty levels.
--- Quote from: Cael K. on February 12, 2011, 10:52:10 pm ---876: 876 is dependent on how much more effort you want to put in. How complex is the script? Are you going to be gutsy and change the script based on the characters you have? If so... this will exponentially increase the amount of script to make. I'd say gauge your decision based on how you want dialog to pan out.
--- End quote ---
I plan to base the script on the number of characters I'll have. The script is no object to me, to be honest. *shot*
--- Quote from: Clear Blue on February 13, 2011, 01:52:35 am ---They can join as our allies. (I just thought of something, what if they got kidnapped by Jupiter due to they obtained something valuable, save them and we can use the item.)
http://seiga.nicovideo.jp/user/illust/73996
--- End quote ---
Woah....I'm loving me some weapon designs. XD
If they'll be NPC? Sure, why not. Though I must know at this point whether to add them or not. (I can still fit in the Valuable-item-from-876 plot either way)
--- Quote from: Cael K. on February 12, 2011, 10:52:10 pm ---961: As enemies... there'll be no further complexities I don't think. Putting them in is just as much effort as leaving them out.
--- End quote ---
I see. Now, as to how they appear.....
--- Quote from: Clear Blue on February 13, 2011, 01:52:35 am ---Yes, please! (They can become mini-bosses or bosses, or they can be like childhood rivals in Pokemon everytime you meet them, beat em'! :D)
--- End quote ---
Maybe the combination of the two? XD
--- Quote from: Cael K. on February 12, 2011, 10:52:10 pm ---Producer: Will there be conceptual gameplay changes? How about script changes? Again, you can decide on one for now, then add in stuff if you feel you want to change it. Programmatically (if you indeed think there will be script changes), you can stub in a conditional and just set said variable when the game starts. When you feel the need for a select option, you can make it then (and remove aforementioned hardcode). If you find it unfeasible, just leave it.
--- End quote ---
--- Quote from: Clear Blue on February 13, 2011, 01:52:35 am ---Sure, why not? (Gotta see the difference between male and female)
--- End quote ---
Script changes are guaranteed (more yuri *shot*). As for gameplay changes, I was thinking of making the male more physically focused while the female more mentally focused (like in common cliche systems). There can be more. I've only thought as far as that for now.[/doing script]
--- Quote from: Cael K. on February 12, 2011, 10:52:10 pm ---Music: This decision can be saved for later, if you can't decide. It's really a matter of overwriting a file.
--- End quote ---
--- Quote from: Clear Blue on February 13, 2011, 01:52:35 am ---I guess that can come later.
--- End quote ---
Alright. Will do music in another time.
--- Quote from: Cael K. on February 12, 2011, 10:52:10 pm ---Title: Start writing. A title will come naturally once you find the theme of the game, I think.
--- End quote ---
You're probably right. Seeing as I now have virtually a lot of free time (though without the laptop), I can focus on the script more.
--- Quote from: Clear Blue on February 13, 2011, 01:52:35 am ---I'm sure I could think of a better name than that.[/list]
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Well, I'm still all ears. When you get an idea, shoot.
--- Quote from: Cael K. on February 12, 2011, 10:52:10 pm ---Speaking of script, you might want to decide how you're popping people into the party. Choose at the beginning, then they'll join you through the game, or all at once at the beginning? Advance through the game, meet them do their quest, then decide then?
--- End quote ---
As I've said in the first post, you choose the three idols you want to accompany you. You can not interact with any of the selected until you've met them in certain parts of the plot, unlike those who you did not choose, where you'll meet them sometime after meeting your first idol. I'll explain later on making a rough draft of the plot sequence.
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