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Messages - Himitsu

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1
Characters / Re: Takane Shijou - Lunar ancestry
« on: September 04, 2017, 02:23:51 PM »
Heya, I love Takane!

That being said, on the wiki there are some things about her that I don't remember from any of the material I know, so I was wondering if someone could tell me where it is from, ideally give me the exact source.

Firstly all of "Takane's birth parents are not in custody of her at the start of the game, and she has not had contact with them for some time. The Shijou family adopted her some time before the start of the game. She is appreciative of this, and by most accounts has a good relationship with her adoptive parents, though they placed odd restrictions on her at times (such as forbidding her from wearing traditional Japanese clothing despite frequently wearing it themselves)."

and then from the trivial section "Takane loves to watch shows that are meant for children and toddlers".

Thanks in advance!

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Other iM@S discussion / Re: Is the girl you P with from OG, CG, or ML?
« on: August 29, 2017, 10:13:55 AM »
For me it is Takane, also an OG!

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Characters / Re: Favorite Idols
« on: August 27, 2017, 11:23:09 PM »
The twins are younger than Yayoi, she is the shortest.

4
Other iM@S games / Re: Million Live - Theater Days
« on: July 16, 2017, 01:09:43 PM »
I rerolled Takane SSR for 20 hours.
My new ID is 78XMQJWN

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Other iM@S games / Re: Million Live - Theater Days
« on: July 03, 2017, 12:16:40 PM »
Is there a point in saving medals up until you have 10? A friend said he did a 10x with medals and only had Rs in it, so there is no guaranteed SR?

My ID is 9FEB5WW2

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Characters / Re: Takane Shijou: Asperger's syndrome?
« on: June 15, 2017, 03:45:32 PM »
I didn't read the whole post, but saying Takane is "trying to keep up the "Ohime-sama" persona she has created for herself" is just plain wrong to start with. One of the most important things about Takane is her being honest and genuine aswell as hating to act against her own nature, which is mentioned in the games and also apparent for example through her love for a simple food like ramen, which doesn't fit that persona at all if she were trying to create one.
The way she acts is natural to her because of her unusual upbringing and she doesn't speak in an uncommonly polit/respectful/convoluted manner because of some act, but because she is respectful and prefers that manner of speaking.
The one thing that could be said about her making a conscious decision to talk the way she does is that in im@s 2 the producer says something about her manner of speaking being weird and she answers that she has heard that a lot but decided to keep it because she found that it would be useful as an appeal for her as an idol.

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THE iDOLM@STER 2 / Re: THE iDOLM@STER 2 Gameplay Thread
« on: May 18, 2017, 12:53:37 PM »
Iirc i kept using the primary appeal for a bit when a burst was coming up without raising the multiplier again.
Man I have no idea why I didn't think much about this earlier, with some simple testing it really doesnt seem worth keeping the multiplier at 1.5 for the burst. Even with maximum unity of 499 the loss at a multiplier of 1.46 with Chihayas burst would be 9*499-8,76*499 = 119,76 Points lost, which would in most cases be less than what you gain for using an extra Visual appeal. (assuming your primary stat is visual of course)
With the amount of variables I'm starting to think that calculating what method is best for the specific stats you have is the best one can come up with, rather than a general guideline for perfect play.

After the the burst, your mulitpliers will be in a bad spot. For example for Chihaya (PS3 version) they will be 0.9 dance, 1.0 visual and 1.2 vocal. So your secondary stat is already quite low, and the dumped stat you are not going to use anway is already at 1.2. If you use a memory appeal right off the bat after a burst, you reset all the multipliers to 1.1, so you can raise dance and visual, and the loss in vocal doesn't matter at all.
Hmm, so far I've been using the memory appeal right at the start of the song to get my multipliers to 1.1 at the start, since I was disregarding the earlier point, so Takanes burst appeal would net the same amount of points for visaul focused style as chihaya, since I kept building my visual multiplier back up to 1.5 and then after the burst the visual would start out at 1.1 and not require another memory appeal.
However with the previous point in the equation your way of playing is probably better. Honestly if I wanna make any calculation worth a damn, I need to check how exactly the multiplier build up works (I remember sometimes you would build up 0.04 and at other times 0.03 but I don't know what the exact pattern is).

Iirc every girl has exactly one personal song, but not every of these songs matches the stat you are focusing on. What the guide is saying, is to save the song which matches your focus stat for last. Of course, if 2 or even all 3 songs match, you can use them earlier. But to be honest, it's not necessary to use these songs. Iirc the only advantage of using the special song is that you have a higher chance to get a break and such.
Oh that makes more sense, though I still find the wording kind of misleading.
I wouldn't say that a higher chance for song status is something that should be overlooked too easily though, I found that on HYPER it was basically required to get a status to get to rank 1 and earn that S in the producer assessment. (maybe I'm just shit)

As for building up stats, iirc i did lessons on my primary stat until image level 10 or 11, then switched to my secondary stat until the image level is at least 14 on normal (since you need that to get an A ranking after the playthrough), and never did a lesson for the third stat, since i never used it anyway.
In my HYPER playthrough I actually got to image level 12 with just practicing my primary stat and assumed that it was probably maxed out at that point, I guess I'll test if you can go higher (counting dots on the dotted line seems like too much of a pain in the ass and being able to just base it on your image level would be nice).

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Characters / Re: Group Images
« on: May 17, 2017, 09:34:50 PM »

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THE iDOLM@STER 2 / Re: THE iDOLM@STER 2 Gameplay Thread
« on: May 17, 2017, 08:23:38 PM »
Well in most cases that's certainly the best. (though in my case I build the primary stat multiplier back up when it's at 1.46 since from 1.45 it usually goes to 1.49) But if you do a lot of lessons and your secondary stat is also very high I'm not sure if it may be worth building it up just a little bit. Maybe I'm just stupid for thinking that, not sure.

I didn't actually realize you could get 3 bursts with the reporter. Does it require extra memory appeals or could you do it in a song with less than 150 appeals by using extra memory?

Oh also I just remembered something I was curious about: In the begginers guide on the wiki http://imas2.wota.info/strategy/beginners-guide it says for your third and fourth song "choose a personal song of one of the members of the unit and, if possible, one which does not match your specialisation." and I don't understand why you would prefer a song that does not match your specialisation. Any ideas?

10
THE iDOLM@STER 2 / Re: THE iDOLM@STER 2 Gameplay Thread
« on: May 17, 2017, 03:09:09 PM »
Yeah, I've been using that site, but for score tactics I only found basic information (FC, get the multiplier for your mainstat to 1.5 and profit), which admittedly is enough to get the bulk of the possible points, but I'm kinda interested in what perfectly optimal play would look like.
Maybe I'm gonna play around with it a bit myself, but I'm probably too retarded to get a useful result out of that.

11
Welcome Center / Re: Hello
« on: May 17, 2017, 03:08:57 PM »
From the east, former DDR, so pretty far from the south unfortunately.

12
Characters / Re: Favorite Idols
« on: May 17, 2017, 01:44:43 PM »
Love
1. Takane - Beautiful character, beautiful voice, beautiful looks. I feel like her personality has incredible depth, so that I always know there is something I haven't yet learned about her and she often has a unique and interesting way of seeing things.  I wanna keep it short here, maybe I'll put a longer explanation in another thread.

Like
2. Chihaya - I like serious, more quiet and dark characters, so Chihaya fits that very well. However I don't feel the same kind of depth from her that I feel in Takane and sometimes find her drama a bit unrelatable. Her voice is great for the right kind of songs, which also happen to be songs I like.
3. Yukiho - I like her soft and kind character and I also like how she tries to overcome her weakness. However sometimes her anxiety and low self esteem go a bit too far and she can become a bit annoying. Her voice is very pleasant in songs like "Ano hi no namida" but can be a bit squeaky at times.
4. Azusa - She is very kind, positive and calm. She also had the best episode in the anime and her airheadedness often leads to fun situations. However due to her thoughtlessness she also feels a bit lacking in depth and her visuals don't appeal to me very much. Her singing voice is great.
5. Hibiki - She is very cute and energetic, a fun character, but as mentioned earlier I normally prefer more serious characters. As much as I hate to admit it, her design is what puts her above Yayoi for me. Her singing is fun but I don't really find it something special.
6. Yayoi - Very similar to Hibiki for me, but I particularily like how she's always cheerful even though she comes from a poor family. For both her and Hibiki I find interacting with them in the games very fun.
7. Haruka - She is cute and a very good friend, which means a lot to me. However besides that she's kinda bland and I think I would maybe like her more if she wasn't constantly pushed into the mc/leader kind of role and getting extra exposure even though she doesn't really have any particular appeal.

Okay
8. Makoto - The thing about her wanting to be more girly is kinda cute and relatable, but I don't really like tomboys and she is too impulsive for my liking (though that could be said about some idols I have higher aswell). Also while her voice is definitely unique it is not really one I like.
9. Ritsuko - I can never really come to quite like her. I find her role as "producer-idol" interesting, aswell as her being kind of a smart, older (compared to most other idols) girl, but even though she is older she is still extremely impulsive and I don't like her voice at all, especially when singing.
10. Mami - I just don't really like these childish, mischievous and immature characters and I also don't like the designs of the twins very much either. I like Mamis more than Amis though which is why I have her ahead.
11. Ami - see above

Dislike
12. Miki
13. Iori
I'm not gonna say anything about these 2, since while I dislike them they still have their fans and producers and I don't want to be a meany!

13
Welcome Center / Re: Hello
« on: May 17, 2017, 10:46:26 AM »
That's a secret...
I'm from germany

14
THE iDOLM@STER 2 / Re: THE iDOLM@STER 2 Gameplay Thread
« on: May 17, 2017, 10:43:41 AM »
Honestly, i never noticed something like that, mostly because it simply doesn't matter. If you are not playing hyper mode, the game is really easy once you know how to do it and have the right items (most importantly, the item that lowers the decrease rate when using a certain appeal type). You can get the necessary stuff in your first playthrough if you know where to look for it, as they are rewards for "winning" an area iirc, you just need to win the right areas. From there on, with the right strategy, getting the true end is really easy, regardless of the idols, songs and even costume you are using.
Well, I agree that it is insignificant for completing the game and I'd argue that even getting all S on hyper is pretty easy once you know what you're doing (unless you get unlucky and never trigger a status).
But I am someone that likes to try to optimize games beyond the goals the game itself sets, so with that kind of mindset it is hard to comprehend why they would give some idols such an obvious advantage. Like the different kinds of bursts are more ambiguous, so even if one turns out to be stronger than another you have to figure that out first, but simply giving some idols higher stats with no compensation, not even an ambiguous one?
I guess in the end I don't have to understand it, maybe Chihaya is just the waifu of one of the game designers and he also happens to REALLY hate Yayoi.

On another note, does anyone know if it's ever worth using your tertiary appeal to increase the multiplier on your secondary stat? Like say your primary stat is vocal, and your secondary stat visual is pretty high aswell, would it be worth using some dance appeals at the beginning to get a higher visual multiplier while you're using visual to boost your vocal? And if so at what point would it be worth?
Or maybe mroe general did anyone do some hard-numberchrunching for this game?

15
THE iDOLM@STER 2 / Re: THE iDOLM@STER 2 Gameplay Thread
« on: May 16, 2017, 04:11:06 PM »
I'm a bit late, but I just started playing this game a few weeks ago and there is something I'm wondering:
Is there anything that balances out the basestat advantage that some idols have? I know htat in OFA there are the different burst abilities, talent trees and gains from level ups but in Im@s 2 I haven't noticed anything that obvious that would compensate idols with lower basestats.
I thought at first that maybe it's just not significant, but Chihayas sum of 71 is actually 22 higher than Yayois 49 for example while the best accessories in the game give 13-16 stats in total, so Chihaya would basically be having one and a half accessories for free compared to Yayoi? That just seems like too big of an advantage to add for no reason. Since I don't know japanese I might just be overlooking something really obvious, please enlighten me.

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