Project-iM@S

THE iDOLM@STER => THE iDOLM@STER Stella Stage => Topic started by: Okayu on December 20, 2017, 06:56:46 PM

Title: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: Okayu on December 20, 2017, 06:56:46 PM
Stella Stage is now released! Talk about the game and it's gameplay here.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: Naryoril on December 21, 2017, 11:56:33 AM
Unfortunately i'll be late to the party this time around. I just arrived in Japan today and i'll be staying here until after the new year live (which is in 3 weeks), so i can't play until the 10th of January.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: Okayu on December 22, 2017, 01:43:26 PM
So having gotten Chihaya to S rank here's some positives and negatives about the game.

DISCLAIMER: This is only based on what I experienced from the beginning to 1 idol solo route. This is NOT 100% of the game's content.

Positives

Negatives
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: darkthunder on December 22, 2017, 02:13:46 PM

While the gameplay structure is great, I can't really say I can recommend it to people burned by PS. At least not right away. There aren't many new features added, but I found the few they did add made things much more enjoyable.
Luckily I stop playing before I got burned out by PS. On another note anyone know where is the code for Producer Meeting 2018, planned to give it away since I won't use it.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: Setsuna on December 22, 2017, 03:49:40 PM
Actually, the fun part is that if you think it's just an improved PS well... It's a significant bit closer to OfA than you'd think but most people don't check. Heck, I'd argue it's also got aspects of im@s PS3 in there too. Or some SP.

Let's say this. There's actual major plot points. One of them (it's the spoiler thread in question) most people haven't seen yet. You might suspect PART of it, but one part WILL catch you by the curve.

There's also a significant running storyline, but most people will miss that unless you try out the various non live options. It's not that far off the track but... if you focus on levelling your idol above all else, you won't see it for a long time.

There's also a STUPID amount of content interdispersed. If you can name it from im@s there's actually decent odds you can find it there, as a unlockable, unless the song is in catalog 1, or was already part of the PS DLC set.

I'll start off with one surprise - The original THE iDOLM@STER is in Stella Stage. So is 2nd Mix.

Weird when you consider that the original was retired FOR 2nd because of the move to second vision.

There's 35 trio/Quintet, and 2 medleys that are NOT DLC, and I suspect there's still some left I haven't found, and I've got ~70% of the game EX'd. The hard part is 'finding the live that has it as an unlock' although the CP grid has some as unlocks.
 
It's basically a spin on OfA but you have to explore the menus and do more than the 'Run a live, clear, run to next live' in the solo chain (even though that's actually the most inefficient way to play due to how Extreme Clears double all rewards gotten) because some events will only unlock if you EX clear events in the chain (as well as various unlockables)

It's the sort of slow play, but there IS an end in sight, and unlike PS, it's all dependant on you and your progress in the game. I've no idea how many items are in the game, cause I haven't done a count yet. Just say 'A lot' for the time being.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: Okayu on December 22, 2017, 04:27:19 PM
Let's say this. There's actual major plot points. One of them (it's the spoiler thread in question) most people haven't seen yet. You might suspect PART of it, but one part WILL catch you by the curve.

...

It's the sort of slow play, but there IS an end in sight, and unlike PS, it's all dependant on you and your progress in the game. I've no idea how many items are in the game, cause I haven't done a count yet. Just say 'A lot' for the time being.

Thank you for replying. I didn't mention the story as much as I should of as I had only gotten Chihaya to S and thought it wouldn't be fair to base all of the stories on that. I also wanted to keep Shika's plot point spoiler free as the game only just released.

As for my gameplay while I focused on Solo I did go back to earlier lives to EX Clear them for more CP to boost stats. I had planned on doing the other units and missons after that which I just reached.

I did notice some songs come out of seemingly nowhere, like Kiramekirari. I didn't know iDOLM@STER 1 was in there as I hadn't unlocked it yet.

I definitely think the game has plenty of content in pretty much everything but the communications, which is important to some people including myself. I didn't mean to say this game is just an improved PS, I just wasn't sure I could say with confidence that people who felt burned by PS would enjoy this game as much as One For All. It's possible the DLC could change things just like OFA was improved through free updates and it's DLC.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: Treemotan on December 23, 2017, 10:42:02 AM
I'm still waiting for FedEx to deliver my copy (got delayed til after the holidays... yippee...) but out of curiosity, for all y'all that have the game already, how playable/friendly would you say it is for someone who is somewhat limited in their Japanese? Am I going to be doing alright with my fairly basic grasp of the language (as in OFA and PS), or am I going to be reaching for the pause button and frantically attempt to screenshot the dialogue before the boxes disappear so I can actually take a minute to read it because it'll screw things up if I answer wrong on a commu?

Mind you, gonna play and enjoy the heck out of it either way. Just curious is all.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: Setsuna on December 23, 2017, 11:27:21 AM
If you've played PS, the items will be pretty much identical. The gameplay is much the same, and you'll have experience in setting up costumes (No skills attached to them this time though)

Live selection is similar, catergories, type, rewards listed.

If you played OFA, you'll find the CP map similar to the grid system, with cute chibi idols. Communications are mostly flavour and failing a communication will most likely be a 'Damn I wish I could do better' than anything else. You'll raise memory appeals just fine without it.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: nyachan on December 23, 2017, 12:10:15 PM
Is there any way to reset/raise moods besides doing the offs? It feels like every few weeks I have to burn a week to up my main's mood... and it's not like the offs are particularly interesting lol
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: Setsuna on December 23, 2017, 12:22:01 PM
The depressed statuses don't affect things that much unless you're on an edge case score wise. You can run them to death by overworking, without much consequence. You'll get less presents I think, and a slight handicap to your score, but it's not much unless you're soloing (Then the penalty accumulatively hurts, because the math always assumes your other idols are at 100% for the appeal calculations.

You'll have to deal with resting. You can't drive everyone into a 48 week hell. Well, unless you want to.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: darkthunder on December 27, 2017, 10:28:11 AM
Anyone know how to activate duo burst?
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: nyachan on December 27, 2017, 12:08:52 PM
Anyone know how to activate duo burst?

If you've unlocked it on the coaching board, hit the right side of the touch pad while on the main P menu to open up the skills screen. Then hit △ to open up the burst skills. You can tab through and select the one you one for each type of stage. After selecting through there, it'll always activate for that performance type.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: darkthunder on December 27, 2017, 02:04:01 PM
If you've unlocked it on the coaching board, hit the right side of the touch pad while on the main P menu to open up the skills screen. Then hit △ to open up the burst skills. You can tab through and select the one you one for each type of stage. After selecting through there, it'll always activate for that performance type.
Finally got to access duo burst. And also what the hell with kosmos,cosmos on debut difficulty it gives double the score I usually get from pro which is around 56,000 but debut kosmos,cosmos double it.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: nyachan on December 27, 2017, 03:49:16 PM
Wanted an easier way to look at the special time limited live schedules and details, so I went a bit crazy and did this:

https://docs.google.com/spreadsheets/d/1P_Xyo5xZLUVedAU4W-K1kc100KtRyVAMxBQhCesSSdc/edit?usp=sharing

Feel free to use for yourselves o:
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: Setsuna on December 27, 2017, 03:57:01 PM
I did learn some interesting things while playing through Stella Stage (I've 100% and collected all the costumes/accessories), and they do contradict what I thought earlier, so apologies for the misinformation earlier:

- There IS a penalty for running any of the 13 idols down - if you run any one of them down far enough, you will be forced to skip the following week. This means that the penalty only really applies if you have a schedule to keep (Namely, hitting the 6 majors)

- There are events that won't list on the calendar - All the idols have their own special events, which are locked by Song/participants. Some will list (Haruka's will, as well Iori/Ami/Ritsuko) as they have items attached to them for (EX)clear. Others will not - Chihaya's special event (month 12, week 1) doesn't have anything attached to the event, apart from a nice CP boost.

I imagine there's others, but I haven't seen them.

- Do not use the trophy system to determine if you've found everything - you CAN platinum the game without finding all the costumes or accessories.

- What bursts you have available in Stage for You is determined by your game's CP grid for that idol - in short? If you want access to everything, start clearing that grid for every individual idol.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: nyachan on December 27, 2017, 04:03:29 PM
- There IS a penalty for running any of the 13 idols down - if you run any one of them down far enough, you will be forced to skill the following week. This means that the penalty only really applies if you have a schedule to keep (Namely, hitting the 6 majors)

- There are events that won't list on the calendar - All the idols have their own special events, which are locked by Song/participants. Some will list (Haruka's will, as well Iori/Ami/Ritsuko) as they have items attached to them for (EX)clear. Others will not - Chihaya's special event (month 12, week 1) doesn't have anything attached to the event, apart from a nice CP boost.

I imagine there's others, but I haven't seen them.

Speaking of the titles, you have to basically do and clear all the lives attached to them to get them yeah? So the 4 for IE, IU, SD, 3 for SOF, and 2 for IA and IR? (unless I miscounted/there are ones not on the schedule)

If you remember the details about the limited idol events, I can add those to my sheet as well! Might add a personal schedule planning chart for those interested... though I'm sure you could also take the top row from my first sheet and make your own as well :P
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: Setsuna on December 27, 2017, 04:10:35 PM
That is correct - each event on the left side (marked by a symbol) is associated with a major title. The other events are effectively qualifiers - fail to clear (or EX, not sure) them, and you won't be allowed to enter the next one.

Chihaya's is the only one I stumbled over - You need to have that idol as lead that week for it to show up on the SP list.

I'll note that with the unique events, that you need to find the first to do the second, and so on. They need to be EX Cleared to reveal the next one in the chain.

I've been grinding CP, since well, see previous point about bursts, before I can move onto my next phase of working. If I see others, I'll note them down.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: Setsuna on December 27, 2017, 07:00:50 PM
Oh right, almost forgot, the important point, which matters for lategame stuff.

All non lives in the game (Lessons/Promotions) give temporary bonuses - they no longer level up a stat.

The non lives improve money gain and fan gain respectively (You pay for the fan boost promotion) and the lessons provide burst scoring bonus, memory appeal bonus and chain combo bonus respectively. The strength will determine how many weeks the boost is for (Spend more, get more)

First things first: there's a bug (we think) where the game won't give you the lesson bonus for burst or memory appeal if you're maxed out on the stat.

This can be fixed by abusing this next point - You can have MULTIPLE lesson bonuses running at the same time. If you have the max chain lesson active, then do the others, the bonuses will correctly calculate.

This makes using the lessons near mandatory for the three S ranked permanent SP events available (where you have to perform a typeless stage and where you cannot use trending to tilt the board in your favour) if you want to EX (And if you're under level 65, even just pass!) and get the accessories they have.

Edit: Found a second undocumented Live - Iori/Ami/Azusa - Smokey Thrill, month 1, week 4
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: dogmatix on December 28, 2017, 03:19:38 AM
Hi, I am about a week into my first idolmaster game and im having a great time so far (S-ranked everyone / EX cleared nearly everything / cleared Makotos CP board / have 2 outfits left to buy)

firstly i have another unlisted live for you - Haruka and Miki have an S rank duo in the 4th week of october (READY!)

I have a question about the burst skills - particurlarly in the DUO tree there are a lot of seemingly useless very expensive burst skills (5 and 7 come to mind i think) that dont actually lead to any other skills - do you need all of 1 to 7 for any reason other than you might like the look of them better than 8 if you arent on the edge of clearing a live score wise?


Thanks
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: Setsuna on December 28, 2017, 03:30:48 AM
Hi, I am about a week into my first idolmaster game and im having a great time so far (S-ranked everyone / EX cleared nearly everything / cleared Makotos CP board / have 2 outfits left to buy)

firstly i have another unlisted live for you - Haruka and Miki have an S rank duo in the 4th week of october (READY!)

I have a question about the burst skills - particurlarly in the DUO tree there are a lot of seemingly useless very expensive burst skills (5 and 7 come to mind i think) that dont actually lead to any other skills - do you need all of 1 to 7 for any reason other than you might like the look of them better than 8 if you arent on the edge of clearing a live score wise?


Thanks

If you use Stage for You, the only selectable bursts (If you use them) are the ones that character unlocks. You can't use a burst that hasn't been purchased on the CP board, even if you're playing S4U.

Other than that, unless it's in in the way of another skill you do want, you don't need to, apart from clearing the board with one idol once for an achievement, if you're into that sort of thing.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: dogmatix on December 28, 2017, 04:00:28 AM
Thanks for the response

oh btw that Huruka/Miki duo stuck around till the 2 second week of november which is handy because 10/4 is the final of Idol Ultimate.
Also the Chihaya solo live seems to be active as early as 11/3.

p.s. the makoto/haruka cutscene with Yukiho sticking her head around the wall is the best cutscene in any game.

Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: nyachan on December 28, 2017, 05:51:41 AM
I'm looking at the first chunk of title lives, and there's some big chunks like Feb-April and Jul-Aug that seems a bit hard to schedule around, get boosts for, and keep mood up to keep going through. Aside from brute forcing with high levels, is it possible to basically have "teams" for each title? Example: Ritsuko does IU (Solo), Haruka(Lead)/Miki/Chihaya/Yayoi/Iori do IE (Quint), and Yukiho(Lead)/Makoto do SD (Duo)? Then you'd only have the IR (All Star) to make sure everyone is at least "ok" for. The titles are company-wide and not per-idol this time, correct? I assume you'd have to keep the lead the same to keep challenging the next step in the title as well, but correct me if I'm wrong on that.

edit: also, if anyone's figured out how long it takes for an idol's mood to deteriorate to the point the game forces you to take an off, that'd probably be good to know for planning as well. I'll try to keep track and hopefully get it figured out.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: Setsuna on December 28, 2017, 05:58:35 AM
I'm looking at the first chunk of title lives, and there's some big chunks like Feb-April and Jul-Aug that seems a bit hard to schedule around, get boosts for, and keep mood up to keep going through. Aside from brute forcing with high levels, is it possible to basically have "teams" for each title? Example: Ritsuko does IU (Solo), Haruka(Lead)/Miki/Chihaya/Yayoi/Iori do IE (Quint), and Yukiho(Lead)/Makoto do SD (Duo)? Then you'd only have the IR (All Star) to make sure everyone is at least "ok" for. The title are company-wide this time and not per-idol this time, correct? I assume you'd have to keep the lead the same to keep challenging the next step in the title as well, but correct me if I'm wrong on that.

You work as a 13 idol team - it doesn't matter specifically WHO out of the team claims the qualifier (or the major) just that someone does. There's a reason why it names the squad, not the individual members, for successful partipation.

Levels don't matter much - your progress on the Coaching grid, your costumes/accessories and how much you feed your idols cookies and help them with candles matters much more. Your level only affects your base note value.

It's very unlikely until ultra late game (where you're so OP that you can throw anyone at the job) that you'd have more than one team of specialists for a certain section anyway, because they ramp up in difficulty.

ie. If you had to throw Ritsuko, Takane and Miki at a Trio, it's probably cause they were the best trio team you have (because EX Clearing these events gives you LOTS of CP) and the next one in the line has a higher bar.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: dogmatix on December 28, 2017, 12:35:06 PM
So ive done some experimenting and think i've worked it out. The unlisted lives dont seem to part of the schedule at all (probably why they are unlisted haha).

The Chihaya solo one appeared for me the week after i cleared the Haruka/Miki one - and never went away. I couldn't clear it as I had never put any CP into Chihaya solo skills, but it stayed on the list whenever i chose her as leader for the next 6 months.

I checked all the other girls frequently and none of them had any special lives (including the Iori/Ami/Azusa smoky thrill one mentioned). I finally got around to putting point into Chihaya and EX cleared it in July - the very next week Iori had the Smoky Thrill Trio live. (Nobody else had one)

In conclusion, they are in some kind of sequence.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: TheBluePhone on December 31, 2017, 06:16:08 AM
How do you unlock the other medleys? I've cleared two idols routes and didn't even know there was more to unlock until a friend told me.  :-[
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: darkthunder on December 31, 2017, 09:03:06 AM
How do you unlock the other medleys? I've cleared two idols routes and didn't even know there was more to unlock until a friend told me.  :-[
Clear all medley in 765pro live tab
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: Treemotan on January 02, 2018, 02:46:19 AM
Haven't been able to play as much as most people (got the game a few days late and my work schedule is hell), but I've managed to S-rank with Ritsuko and I've got a good chunk of the costumes and accessories unlocked. Holy heck is this game leaps and bounds better than PS. Like I'm having just as much fun with it as I did OFA, though I will say the lack of commus does sadden me a little as well (even with my horrible, horrible Japanese I still enjoy them).

And Shika holy heck what a cutiepie, protect this little dear (ha) at all costs. Even though I know it won't be likely given her deal (jerk friend accidentally spoiled me on her plot stuff before I even got the game), I find her so sweet and endearing and I'd really like to see her in a future game.

Honestly I'm kind of waiting on the six major lives for the time being, wanna rank a few more of the girls up (since I focused almost entirely on Ritsuko... oops.) and clear most of the other listed lives first (probably a horrible way to go about things, but I like completion to be relatively orderly and follow some semblance of a sequence).

Kudos and thanks on that event list though,  that'll seriously come in handy when I decide to take on some of the other more time-sensitive lives.

EDIT: I will say though once again, I wish the rhythm game was a little more difficult. Like it's largely not the point of iM@S, but being used to Project Diva's rhythm game On Extreme, MASTER difficulty feels stupidly easy. Like unlike PS I actually have fun playing some of the songs, but still... if you're going to make the actual Live gameplay that of a traditional rhythm game, seems like you'd put a little more time into making it somewhat challenging seeing as it's going to be a big chunk of gameplay.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: mariokirby on January 03, 2018, 04:54:59 AM
Just started playing this game.  I know a lot people use chat groups to ask questions about the game.  But, sometimes the answers get lost and difficult to find.  So, I'll try to post questions here so that everyone can benefit.

I might ask too many questions.  Please, bear with me.  I don't know much Japanese.  But, I appreciate all the help you can give me.


1. Does it matter which song I pick in terms of scoring?  In platinum stars, high beat songs get you more points through chain combo.  So, is there something like that here, or are all songs pretty much equal.


2.  Sorry, how do I turn off encore again?  Unless someone already did a quick menu translate in the options.

3. In the first unpaid promotion, it seems the perfect is random among the choices.  Like, I pick one choice and get a bad.  But, I pick the same choice and get a perfect?  Why is this so?
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: darkthunder on January 03, 2018, 07:31:46 AM
Just started playing this game.  I know a lot people use chat groups to ask questions about the game.  But, sometimes the answers get lost and difficult to find.  So, I'll try to post questions here so that everyone can benefit.

I might ask too many questions.  Please, bear with me.  I don't know much Japanese.  But, I appreciate all the help you can give me.


1. Does it matter which song I pick in terms of scoring?  In platinum stars, high beat songs get you more points through chain combo.  So, is there something like that here, or are all songs pretty much equal.


2.  Sorry, how do I turn off encore again?  Unless someone already did a quick menu translate in the options.

3. In the first unpaid promotion, it seems the perfect is random among the choices.  Like, I pick one choice and get a bad.  But, I pick the same choice and get a perfect?  Why is this so?
1. It seems like it doesn't differ much

2. Should be first in Option menu.

3. Sometime 3 choice are bad and another 1 will be perfect/good. Sometime 2 is bad, 1 normal and 1 perfect/good.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: Nakiame on January 03, 2018, 06:23:30 PM
1. Does it matter which song I pick in terms of scoring?  In platinum stars, high beat songs get you more points through chain combo.  So, is there something like that here, or are all songs pretty much equal.

2.  Sorry, how do I turn off encore again?  Unless someone already did a quick menu translate in the options.

3. In the first unpaid promotion, it seems the perfect is random among the choices.  Like, I pick one choice and get a bad.  But, I pick the same choice and get a perfect?  Why is this so?

1. Kosmos on debut is bugged and gives you abnormaly hight score. All other songs seem to be the same score-wise.
3. Perfect choice is always different and depends on your idol's mood. You have to pay close attention to your idol's behaviour to get it right, she gives you a hint. It's kinda hard to guess on your first try, but once you memorize the pattern you can get perfect 100% of the time.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: mariokirby on January 04, 2018, 07:24:22 AM
@darkthunder and Nakiame

Thank you for answering my questions.  Probably will have a few more later on.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: mariokirby on January 05, 2018, 10:39:45 AM
More questions.

1. Do the non-leader abilities on the board have an effect on the scoring in a unit?  Or, is it only the leader's abilities that  counts?

For example, my leader is Chihaya, but I have Miki as the duo unit.  So, if I have Miki learn duo abilities, will those effect the duo unit scoring?  Or, does not work that way?  (And, I need Chihaya to learn those duo abilities instead?) 

2. What does leveling up a song do?  In platinum stars, it increases your score for your chain combo.  But, there's no chain combo in this game, so I was wondering what does leveling a song do?
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: Nakiame on January 05, 2018, 11:53:45 AM
More questions.

1. Do the non-leader abilities on the board have an effect on the scoring in a unit?  Or, is it only the leader's abilities that  counts?

For example, my leader is Chihaya, but I have Miki as the duo unit.  So, if I have Miki learn duo abilities, will those effect the duo unit scoring?  Or, does not work that way?  (And, I need Chihaya to learn those duo abilities instead?) 

2. What does leveling up a song do?  In platinum stars, it increases your score for your chain combo.  But, there's no chain combo in this game, so I was wondering what does leveling a song do?

1. LEADER abilities work only if the girl is a leader.
UNIT abilities work no matter the girl's position.
For your example, all Chihaya's abilities (both UNIT and LEADER) will work, while for Miki only her UNIT abilities will do.

2. It increases the score for Full Chain (+50 per level I think) and scratching (can't tell the exact numbers, but it's very noticeable between level 1 and level 10)
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: Hinatax01 on January 05, 2018, 11:50:43 PM
Do UNIT skills only increase the units abilities if they're in a certain formation?

So basically does a DUO UNIT skill only affect a character if they're in a DUO?

Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: Nakiame on January 05, 2018, 11:52:26 PM
Do UNIT skills only increase the units abilities if they're in a certain formation?

So basically does a DUO UNIT skill only affect a character if they're in a DUO?

Yes.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: mariokirby on January 06, 2018, 11:15:50 PM
@nakiame

Ah, I see.  Thank you.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: esdamibe12 on January 07, 2018, 03:16:23 PM
Hi guys, not active on the forum, but always reading.
Just wanted to say, you cannot take a day off on the last week of the year, you must commit a lesson or live, so have it in count if your idols are too tired.
Also (but not sure if is only for me) there is one cosmic dress that does not turn on the lights inside the stage, but do not remember now which one is it.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: mariokirby on January 10, 2018, 09:24:35 AM
More questions.

1.  Sometimes Kotori shows a costume and/or song at the beginning of the week.  What is this for?


2.  I'm trying to understand the 6 sets major lives people mentioned about.  I heard you have to clear them in 1 year to complete them.  Does that mean you have to clear 1 set of them to beat that set? Like, IE.  Or, does it mean all 6 sets of major lives have to be beaten in 1 year in order to complete it.

3.  Just curious, is there a purpose in beating the 6 major lives in 1 year? (other than for it to be completed)
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: darkthunder on January 10, 2018, 10:45:31 AM
More questions.

1.  Sometimes Kotori shows a costume and/or song at the beginning of the week.  What is this for?


2.  I'm trying to understand the 6 sets major lives people mentioned about.  I heard you have to clear them in 1 year to complete them.  Does that mean you have to clear 1 set of them to beat that set? Like, IE.  Or, does it mean all 6 sets of major lives have to be beaten in 1 year in order to complete it.

3.  Just curious, is there a purpose in beating the 6 major lives in 1 year? (other than for it to be completed)
1. It is trend costume and song for some live in SP tab. It change at start of each month. Only applied to solo,duo or trio live. IU, SD and IE live need to follow the trend to get high score enough to clear.

2. You need to complete all 6 in a year. You need to take part in each of the live to complete it, not one is skippable. Each live in each category like IA, IE need to be cleared.

3. You get nothing except for trophy.

Also to be noted that kosmos,cosmos debut no longer gives a high score in latest update.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: Akizuki Min on January 11, 2018, 04:59:47 PM
Hi guys!
I'm new in the forum (and my english can be so bad)
Anyone knows the name of the Hell Training Song?
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: Okayu on January 11, 2018, 05:15:49 PM
Anyone knows the name of the Hell Training Song?

Kouhaku Ouen V (http://www.project-imas.com/wiki/Kouhaku_Ouen_V (http://www.project-imas.com/wiki/Kouhaku_Ouen_V))
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: Akizuki Min on January 11, 2018, 05:24:30 PM
Kouhaku Ouen V (http://www.project-imas.com/wiki/Kouhaku_Ouen_V (http://www.project-imas.com/wiki/Kouhaku_Ouen_V))

Thank you!
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: Hinatax01 on January 12, 2018, 10:29:23 PM
What do the enelopes that you get after a live do?

I thought they increased your omoide but I'm not seeing it increase after a live after using them.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: DylanP on January 13, 2018, 12:26:53 AM
Hey everyone, this is my first IM@S game I've bought since IM@S 2 for the PS3! I haven't played much yet but I have a question regarding DLC/Content crossover with Platinum Stars!

- Do you need PS for PS DLC to cross over?
- Does all PS content cross over to SS? I'd love to play Ippai Ippai on SS!
- Is there any way to still get old themes that were free around the time PS came out?

Glad to have found this forum! I need a lot of help with this game hehe
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: darkthunder on January 13, 2018, 01:07:41 AM
What do the enelopes that you get after a live do?

I thought they increased your omoide but I'm not seeing it increase after a live after using them.
That's fan letter, maybe it boost the fan increament after live.
Hey everyone, this is my first IM@S game I've bought since IM@S 2 for the PS3! I haven't played much yet but I have a question regarding DLC/Content crossover with Platinum Stars!

- Do you need PS for PS DLC to cross over?
- Does all PS content cross over to SS? I'd love to play Ippai Ippai on SS!
- Is there any way to still get old themes that were free around the time PS came out?

Glad to have found this forum! I need a lot of help with this game hehe
1. You don't need PS for DLC. Catalog DLC may be needed.
2. All content in PS is available in SS except for few useless one.
3. No.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: Akizuki Min on January 13, 2018, 03:28:31 AM
That's fan letter, maybe it boost the fan increament after live.1. You don't need PS for DLC. Catalog DLC may be needed.
2. All content in PS is available in SS except for few useless one.
3. No.

Dark what are the songs that doesn´t exist in SS of PS?

And how many years you can play in the game (In The IM@S 2 you only can play 1 year)
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: Setsuna on January 13, 2018, 03:50:02 AM
Dark what are the songs that doesn´t exist in SS of PS?

And how many years you can play in the game (In The IM@S 2 you only can play 1 year)

Just to save a bit of trouble (and to clarify for various reasons) here's answers for you:

The Platinum Stars Costume and Song DLC that was available for purchase will directly transfer over - you do not need to own Platinum Stars to buy the DLC, but it is paid DLC only that carries over - no preorder or promotional materials from Platinum stars will transfer over, neither will the mail boost DLC (as there is a set there for use)

Stella Stage is an infinite time game - apart from achievements (which require you to earn the six major titles) you are not time pressured, but the 48 week year (12*4) will have different events available depending on when in the year you are.

Any songs that aren't in PS or SS will most likely be released as Stella Stage DLC.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: esdamibe12 on January 13, 2018, 04:46:42 AM
Guys, after finally getting all the trophies, these are things that I got trought the gameplay (might not add value, but wanted to share):
-The difference between PRO and MASTER Difficulty is not to much, for me at the moment is about 3000-5000 higher than PRO
-You can also play all the game in PRO difficulty, if you stress  restarting many times in master, but the results will depend basicaly much on your idols status and skills (If you want, you can use lessons for specifics lives, but believe me, just if you want to reach some scores asap)
-Kotori can give you a valentine chocolate, i did not saw the effect to be honest, but it related to the live (might be higher rewards?, it was a yellow bird colored box)
-The merry xmas gift gives the same effect of the chocolates from valentine, but this time, for all the idols.
-The live Odissey, that appears in the special tab, and is indicated on the schedule (a solo live), will raise a lot the guage of the hearts (omoide level).
-You can get the tittle Idol Ultimate (correct me if wrong with the naming) with Shika, so you feel you are producing her more, if you have level up her enough and max rank of burst and omoide. Last even is about 84k score, I could get it with a Shika level 47, and max b and max o. (on pro difficulty). Do not forget to use the dress of the week´s trend, song wont be available for Shika, even if is it ToP!!!!!!!!!!!!!.
-If you use Shika, as if you use other idol, your others non used characters will get recover a bit for the next week.
-The idols specifics S rank lives, appears to me depending on which ones i have completed (for example, i ex cleared Haruka READY live, and changed character to Chihaya and her AOI TORI live appeared, after ex clear that one, a Miki Quintet live appeared (JIBUN REST@RT), after that Iori, Azusa, Ami, and then Takane (CHANGE), after that Hibiki, and then i stopped playing to get the six titles, even though Hibikis live is still appearing if I choose her as a leader.
-As a recommendation, if you want to enjoy the game way more, get all the idols to rank A before getting the first to rank S, so you can feel you re taking more fun before seeing an ending.

Things that changed since the update:
-KOSMOS, COSMOS on debut and BRAND NEW DAY on regular, will not give huge score any longer (i just use it once to try it, it was so impressive when i get 2900 points from one double appeal after the burst, but not used it again, that was cheating).
-Xmas "dinner" does not happen anymore in the morning, but now at night (a huge turkey for breaktfast does not sound so good) / can somebody confirm this?
-The bug with the white cosmic dress does not happen anymore, the dress turns on normally.
-Sometimes the blank background between waiting times does not comes smooth always (only in the animations where you can press the option button to skip the scene)
-Other bugs i saw they were fixed but are too small to talk about them.

Guys, I have a question, how do you get the black version of the dres that you see on the trailer, the new dress that is used for ToP!!!!!!!!!!!.

Thanks, if i come with new things i will post it.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: Akizuki Min on January 13, 2018, 05:21:09 AM
Just to save a bit of trouble (and to clarify for various reasons) here's answers for you:

The Platinum Stars Costume and Song DLC that was available for purchase will directly transfer over - you do not need to own Platinum Stars to buy the DLC, but it is paid DLC only that carries over - no preorder or promotional materials from Platinum stars will transfer over, neither will the mail boost DLC (as there is a set there for use)

Stella Stage is an infinite time game - apart from achievements (which require you to earn the six major titles) you are not time pressured, but the 48 week year (12*4) will have different events available depending on when in the year you are.

Any songs that aren't in PS or SS will most likely be released as Stella Stage DLC.

Thank you so much but the question that i want to do (sorry if i do it in a bad form) is

Which of the songs (Like Kiramekirai or Ippai Ippai) That appear in PS (In-game) appears in SS (Not DLC).

And again, thank you so much for take your time for answer my questions
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: Akizuki Min on January 13, 2018, 05:25:21 AM
Guys, after finally getting all the trophies, these are things that I got trought the gameplay (might not add value, but wanted to share):
-The difference between PRO and MASTER Difficulty is not to much, for me at the moment is about 3000-5000 higher than PRO
-You can also play all the game in PRO difficulty, if you stress  restarting many times in master, but the results will depend basicaly much on your idols status and skills (If you want, you can use lessons for specifics lives, but believe me, just if you want to reach some scores asap)
-Kotori can give you a valentine chocolate, i did not saw the effect to be honest, but it related to the live (might be higher rewards?, it was a yellow bird colored box)
-The merry xmas gift gives the same effect of the chocolates from valentine, but this time, for all the idols.
-The live Odissey, that appears in the special tab, and is indicated on the schedule (a solo live), will raise a lot the guage of the hearts (omoide level).
-You can get the tittle Idol Ultimate (correct me if wrong with the naming) with Shika, so you feel you are producing her more, if you have level up her enough and max rank of burst and omoide. Last even is about 84k score, I could get it with a Shika level 47, and max b and max o. (on pro difficulty). Do not forget to use the dress of the week´s trend, song wont be available for Shika, even if is it ToP!!!!!!!!!!!!!.
-If you use Shika, as if you use other idol, your others non used characters will get recover a bit for the next week.
-The idols specifics S rank lives, appears to me depending on which ones i have completed (for example, i ex cleared Haruka READY live, and changed character to Chihaya and her AOI TORI live appeared, after ex clear that one, a Miki Quintet live appeared (JIBUN REST@RT), after that Iori, Azusa, Ami, and then Takane (CHANGE), after that Hibiki, and then i stopped playing to get the six titles, even though Hibikis live is still appearing if I choose her as a leader.
-As a recommendation, if you want to enjoy the game way more, get all the idols to rank A before getting the first to rank S, so you can feel you re taking more fun before seeing an ending.

Things that changed since the update:
-KOSMOS, COSMOS on debut and BRAND NEW DAY on regular, will not give huge score any longer (i just use it once to try it, it was so impressive when i get 2900 points from one double appeal after the burst, but not used it again, that was cheating).
-Xmas "dinner" does not happen anymore in the morning, but now at night (a huge turkey for breaktfast does not sound so good) / can somebody confirm this?
-The bug with the white cosmic dress does not happen anymore, the dress turns on normally.
-Sometimes the blank background between waiting times does not comes smooth always (only in the animations where you can press the option button to skip the scene)
-Other bugs i saw they were fixed but are too small to talk about them.

Guys, I have a question, how do you get the black version of the dres that you see on the trailer, the new dress that is used for ToP!!!!!!!!!!!.

Thanks, if i come with new things i will post it.

Thanks for your tips!!

The black version of the dress is the special bonus that comes in the Stella Stage Box.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: Setsuna on January 13, 2018, 05:38:08 AM
Thank you so much but the question that i want to do (sorry if i do it in a bad form) is

Which of the songs (Like Kiramekirai or Ippai Ippai) That appear in PS (In-game) appears in SS (Not DLC).

And again, thank you so much for take your time for answer my questions

All songs that show in Platinum Stars will show up as Stella Stage songs.

You will need to do the requisite live to unlock the song. They are scattered across all categories, so if you haven't seen a song that was in the base Platinum Stars in Stella Stage yet, you will need to keep playing.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: DylanP on January 13, 2018, 05:50:55 AM
Wow! Thanks for the the info guys! I really appreciate it! I have one more question though!

To get the theme currently in the store right now "Casual Wear Theme" do I have to own all of the dlc packs from Catalog 1 of SS or just one of the following from the list the store shows?
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: esdamibe12 on January 13, 2018, 03:43:59 PM
Thanks for your tips!!

The black version of the dress is the special bonus that comes in the Stella Stage Box.

Thank you!, seems each version comes with it bonus.