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Topics - Naryoril

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1
http://idolmaster.jp/event/765pm2017.php

Who is going or is planning to go to the producer meeting on the 28th and 29th of January 2017?

Personally i would really like to go, especially since it now looks like it will be a proper live (at least that's my impression after looking at the merchandise you can currently preorder), not to mention that it will be the first time in several years where all the seiyuu will be present.

Unfortunately i didn't land a hit at the ticket lottery from Platinum Stars, so now i'm hoping i'll have more luck with the lottery from the Platinum Master 2 (bokutachi no resistance) and 3 (amaterasu) CDs.

If anyone has spare tickets or lottery codes they don't need that would help too ofc. I'm applying for 2 tickets with each lottery entry, i'm sure i'll find someone who will want a ticket should i win.

2
THE iDOLM@STER Platinum Stars / DL Lives
« on: August 10, 2016, 12:47:30 PM »
The next DL live has been announced:

http://idolmaster.jp/blog/?p=22191




And this line from the blog
Quote
配信期間は2016年8月17日(水)~2016年8月30日(火)となりますので、お忘れなくゲットしてくださいね♪
might mean that the DL lives are only time limited to download, but once you got them you can play them as long as you want.


Edit: The more i look at it the more i think that there is no time limit whatsoever to the DL lives, even for the download. Well, apart from when they start. The 2 week time limit is just for the P drops.

3
THE iDOLM@STER Platinum Stars / Translated trophy list
« on: August 07, 2016, 05:24:21 PM »
I'm using this list as a reference:

http://psnprofiles.com/trophies/5138-%E3%82%A2%E3%82%A4%E3%83%89%E3%83%AB%E3%83%9E%E3%82%B9%E3%82%BF%E3%83%BC-%E3%83%97%E3%83%A9%E3%83%81%E3%83%8A%E3%82%B9%E3%82%BF%E3%83%BC%E3%82%BA?secret=show#content

I'm not translating names, just what you need to do:

The obivous one:
Get all other trophies

This batch is completed automatically in the tutorial phase
Complete a live
Complete a live with 2 members
Complete a live with 3 members
Complete an all star live
Do some other job


One year ingame time passes

There are 13 trophies of the type (one for each idol):
Idol wins the extreme live

The next batch is partly done in the tutorial, the others by completing various all star lives:
Get the song Happy
Get the song Live Kakumei de Show
Get the medley Kirakiraippaiway
Get the medley the happy live


See all affection events with an idol. This requires 5 hearts with the idol. These events appear in the evening, typically on the same day as you got a new heart with her.

Another set of 13:
Get 1,2 ... 13 idols to S rank

Yet another set:
Reach producer rank 2, 5, 8, 11, 14, 17, 20


Get a score higher than 76500

Turn in 5 tickets once
Upgrade a costume or accessory once


This one could be a major pain:
Turn in 5 tickets 50 times

Perform 50 costume or accessory upgrades, combining multiple copies of the same item at once only counts a once. Do it one by one if you don't have the trophy yet

Another set:
Collect all non DLC Cute/Cool/Clever/Cosmic costumes
Collect all costumes

And the last one will probably also be a major pain:
Get all non DLC congs to Legend status (playing them 200 times, not counting magazines)


4
THE iDOLM@STER Platinum Stars / Scoring mechanics and strategies
« on: August 04, 2016, 12:07:40 PM »
I have completely overhauled the text from this post, added new information and sections and posted it as FAQ on GameFAQs.
http://www.gamefaqs.com/ps4/730583-the-idolmster-platinum-stars/faqs/74300
I'll try to keep the GameFAQs version up to date when things change (such as new skills becoming available or old skills on new slots).

But for consistencies sake, i'll keep the old text here:

I want to write down all the stuff i have found so far about scoring. I have written it down for myself so far, but posting it here will allow more people to benefit from it, and others can help me fill out the gaps i still have. So if you have anything to add, please do so.
This should also give us a base for discussions.

Normal Appeals
The score of normal appeals is more or less constant for all songs, there are some differences though. This means: the more notes a song has, the lower the score per appeal. I do not know if this factors in the double score from double notes (where you have to press 2 buttons) and the double score from the burst. It also means that the song or difficulty doesn't matter (much) for this part of the score.

The number of points you get for a normal appeal is linear to your unit's appeal. So if you increase your unit's appeal by 50%, the points you get from normal appeals also increases by 50%

If the event has a special type (idol, shiny star, kirakira girl, heartful lady and genki musume), wearing a costume with that type doubles the points gained from normal appeals.

The special types on some of the DL live costumes also count as the corresponding "normal" type. For example charming lady also counts as heartful lady, but not the other way around, or trickster counts as shiny star.

There is also a factor for the score depending on your timing:
Bad: 0 (you don't get any points for a bad)
Normal: 0.5
Good: 0.75
Perfect: 1

Burst Appeals/Extreme Burst
Once per song there is an opportunity for an extreme burst. The score for the burst itself works off the unit's burst score. While the burst animation is running, all appeals give double score. After the animation has ended, this bonus stays intact, as long as you get perfects or goods.

The score of the burst appeal is multiplied depending on the type of burst you perform (and then rounded down). There might also be more burst types (such as solo 1, trio 4 or quintet 2), but i don't have them on my costumes:
No burst skill: 2
Solo Burst 2: 6
Solo Burst 3: 8
Duo Burst 1: 4
Duo Burst 2: 4.5
Duo Burst 3: 5
Duo Burst 4: 5.5
Duo Burst 5: 6
Trio Burst 1: 6
Trio Burst 2: 6.5
Trio Burst 3: 7
Quintet Burst 1: 10

To perform a certain type of burst you need a costume with the corresponding skill.
For duo bursts you also need an accessory (typically head) with the skill charge lvl 1
For trio bursts you need charge lvl 1 AND charge lvl 2 (typically hands)
For quintet bursts and solo burst you need charge lvl 1 AND charge lvl 2 AND charge lvl 3 (typically legs). At the beginning of the game you get a head piece which has all 3 charge levels in one item.

Omoide Appeals
The base score for these is exactly the your unit's omoide score. It is then multiplied by a factor depending on the type of appeal:
Solo: 1
Duo: 1.5
Trio: 2
Quintet: 3

To perform duo omoide appeals you need an accessory with the drive duo skill (usually body)
To perform trio omoide appeals you need an accessory with the drive duo AND another one with the drive trio skill (usually legs).
For omoide quintet appeals you also need the drive quintet skill on top of it, it's quite rare and on costumes.

The first omoide appeal is always a solo, the next is a duo if you have the corresponding skill and the next is a trio if you have the skill. If you don't have the corresponding skill it starts over (so it's solo, duo, solo, duo, solo...) or (solo, duo, trio, solo, duo...)

For events which also require the correct costume image (cute, cool, clever and cosmic), having the correct costume image multiplies the omoide score by 3. These events appear at A rank.

If you have 5, 6 or 7 omoide appeals, including costume bonus, the last omoide appeal will be in the burst bonus section, if you didn't screw up your burst by getting a normal before it. If you have 8 omoide appeals, the last 2 omoide appeals will be in the burst bonus section. The score of these appeals is doubled as for any other appeal.

So on an event with an image type doing a duo omoide appeal on the 5th appeal will give you: omoide score * 1.5 (duo) * 2 (burst bonus) * 3 (image type) = omoide score * 9

So here is a table of the total factor you get over the course of a song. If there are more than 5 omoide appeals, the last is counted double, with 8 appeals the last 2 are counted double. The costume image bonus is not factored in (which means these factors must be multiplied by 3 if it is an event with a costume image):

#Omoide Appeals   Without skill   With duo drive   With trio driveWith quintet drive
11111
222.52.52.5
333.54.54.5
4455.57.5
5678.59.5
6791111.5
789.51114
81012.51420

Chain Bonus
Every 10 notes you chain (normal, good or perfect) you get an extra bonus for your score. The base bonus is 50, and for every rank your song gains it increases by 25, up to a maximum of 275. For the more mathematically inclined the chain bonus is 25 * (1 + song rank)
The main difference in scoring potential between songs and difficulties comes from the chain bonus, the more notes a song has, the more chain bonus points you can get.
There are accessories which increase the chain bonus. Not counting DL live rewards there are 50 and 100 point variants, and they are all on the leg slot on which they compete with drive trio (trio omoide appeals) which is also only available on the leg slot, so you can't have both at once.
The DL lives changed this though. The 4th event of the ちょっぴり大人な気分 DL live rewards you with a leg slot accessory with chain bonus 150, and the first (or maybe the second) event of the いつまでもkのままで DL live gves you an accessory with 100 chain bonus on the arm slot, and thus freeing up the leg slot for drive trio. In combination with the F rank tiara on the head slot you can still keep the charge level 2 which is usually on the arm slot to enable trio (and even quintet) bursts.


Song note numbers
Because of the chain bonus, the number of notes in a song is important.
SongDebut    Regular   Pro      Master
Happy!113149221260
The live kakumei de show!129168249300
The Idolm@ster130157253317
my song81113159270
Watashi wa Idol114155249264
Go my way!94135217277
Honey heartbeat99130157259
Kimi channel92124217251
Ready!!82139207297
Change!!!!121145211266
Jibun Rest@rt121157246301
99 nights82125209267
Visionary125165254308
edeN116148202226
Vault that Borderline!99144200249
Nanioro Button90111150211
Kiramekirari109162218358
Ippai ippai105140205256
Kirakira ippai way medley138182256372
The Happy Live medley159207285358


Original post:
I think a topic where we discuss what to do to get a high score won't hurt. I'm not at a point yet where i can really contribute, but what are your findings?

What are good skills or skill combinations for scoring? What should you focus on in lessons to boost your scores? Questions such as that.

The only thing i can say is that the difference whether you use the correct costume type or not is huge. I tested it with the preorder (or maybe it was because of the limited edition) costume, which is C rank and much better than the other costumes i have. The preorder costume has much better stats and skills, but i scored way lower than when using the correct type of costume, in fact i even failed that live with the preorder costume.




5
Other iM@S games / THE iDOLM@STER Cinderella Girls: Starlight Stage Game IDs
« on: September 03, 2015, 01:41:58 PM »
You can add people as friends through their Game ID. I think it makes sense to have a list of codes in a separate thread so we don't have to plow through the other thread to find them or to spam the other thread with codes.

I'll post mine as soon as i have it.

6
Other iM@S discussion / European Ps (im@s fans) United
« on: August 19, 2015, 09:46:43 AM »
I recently opened a LINE group for European producers and invited all European im@s fans i knew of, and they invited all they know of. Now we reached the huge number of 7, and one pending...

That can't be all, i know you are out there European Ps!

If you want to join send me a PM here on the forum or send me a message directly on LINE. My LINE name is the same as in the forum here (and basically everywhere else): Naryoril

7
Well, as the thread title says i'd like to visit an im@s concert, but i really have no idea where to start. First off, where can i find the dates for upcoming concerts? The wiki only lists the past ones. Then the next step is where to buy tickets. It seems they are sold at convenience stores in japan, at least sometimes. But i have no idea how far in advance and at which stores. Where can i find the corresponding information? I don't care if it's in Japanese, i should be able to work my way through, but i really have no idea where to start.

8
Community works / Yakusoku on ocarina and piano
« on: January 09, 2015, 10:04:27 AM »
Well, it isn't exactly community work, but i didn't know where to put it otherwise and it means a lot to me.

On the background: After coming across the YouTube channel of David Ramos (aka Docjazz4) with him playing the ocarina and also teaching how to play it and all other things around it, i started playing it too. Anyway, about one and a half years ago David started a kickstarter campaign to release his first ocarina album. I pledged a few dollars, but a few hours before the deadline, he was missing about 1000$. The 500$ tier included a YouTube cover of a song of my choosing. I increased my pledge to that level, the album was funded (in the end he had about 1000 or 2000 more than needed) and i chose Yakusoku as a song.

Because of this album and some personal stuff (i think he moved about 2 or 3 times since then) he didn't get the time to make the cover, he hardly made any new videos at all since then. But since this week he's back in full blast, posting one video on Tuesday about how to play the ocarina, music theory or the ocarina in general, and one video on Thursday with a new song. And the first one he posted was Yakusoku, with ishter-kun providing the piano track:
https://www.youtube.com/watch?v=rvwTgWcaVNg


I have to admit i didn't play much in the past 2 or 3 years, mostly because my japanese studies took up so much time, but now i'm at a point where i can cut that back a bit and it want to pick up the ocarina again. I hope he can send me the sheet music for Yakusoku, it would be a fitting song to start again.

9
Other iM@S games / Im@s in english, there might be hope
« on: December 12, 2014, 09:08:25 AM »
I just read an interesting article on Siliconera about Namco's recent push in releasing "niche" games in english:
http://www.siliconera.com/2014/12/11/bandai-namco-say-theyre-paying-attention-fans/

This is the most interesting bit for us here:
Quote
With that kind of opening, I had to ask about two of my favorite, Bandai Namco series. I needed to know what could happen with Idolmaster and Taiko no Tatsujin. While O’Leary didn’t have anything to say on the latter, he definitely recognized the former. “I’ve played all those Idolmaster games. There are always talks if we should do it or not. Nothing has been announced yet for that series. But, a few years ago, if you asked me if Project X Zone was going to come here, I’d have said, ‘No.’ So, you can never say never.”
Read more at http://www.siliconera.com/2014/12/11/bandai-namco-say-theyre-paying-attention-fans/#0epYuHpZlDcU98EY.99

Let's hope they make the right choice. And not a troll like the Shiny Festa release.

10
THE iDOLM@STER ONE FOR ALL / One For All Story Translations (spoiler)
« on: September 21, 2014, 12:59:46 PM »
Okayu made a detailed summary/translation of Chihaya's EX story Part 1 to 4 here. Because of this i really wanted to understand Yukiho's EX story in detail as well. I got the general idea when i was playing through it, but now i wanted to get the details as well.

So i started to translate it. Apart from knowing the whole story, i will also be a good exercise for my Japanese ;) I'll ask my Japanese teacher about all the parts i don't understand or i'm not sure of. But since i only have lessons once a week and they only last an hour, the progress won't be very fast. I expected to do 1 part per week, but i had my first lesson today since i started this project and clearing up the points i don't understand takes more time than i thought, since i'm also getting a crash course on the grammar or speech patterns used.

I'll post the translations every time after my Japanese lesson. I intend to continue this until the very end of the EX story, i just hope i have the stamina to do so... and my teacher the patience :p

It's my first attempt at something like this and i'll stay close to the Japanese wording, which isn't what a good translation should do, but it's easier for me :p But this will lead to quite a bunch of unnatural sounding English sentences i would never write like this when i'd write it myself from scratch (not to mention that English isn't my native language either).
In that regard i'd like to make a disclaimer: I have trouble translating a lot of the Japanese expressions, expressions which don't have a real counterpart in English. A good example for this is "itadakimasu", even though it doesn't appear in Yukiho's story. I'm sure you have heard it a hundred times, and seen at least half as many translations, since there is no counterpart in English (although there is one in probably every other language in this world).

I'll also add the transcript of the story. I made it using this video, thanks a lot to Byuusan for uploading it (i guess Byuusama on youtube is Byuusan here ;) ). Because of this i'll also stick to the commu choices he made in this video.


If anyone else wants to add their own translations, no matter how brief the summary is, please be welcome. I'm also happy if someone corrects any mistakes i made ;)

Translations by others:
I'll try to maintain a list here of where to find the translations by other people, so you don't have to search the thread for them

Okayu's summary of Chihaya's storyline (Rank up festivals as well as all Ex episodes): http://pastebin.com/fR6FPgCS
He also made a direct translation of her storyline: The main story up to IE: http://pastebin.com/q7MdeDEA and the EX episodes: http://pastebin.com/NB7EbimQ
YashaFox's translation of Takanes Storyline (without EX episodes): http://pastebin.com/7MrtaZcK

11
THE iDOLM@STER ONE FOR ALL / One Wiki For All
« on: May 19, 2014, 09:51:56 AM »
In the other thread the idea of an english wiki popped up several times. Has someone already started it? If so, what is the address and what does one need to do to help?

I think there are many people here in the forum willing to help out and we could use this thread to coordinate our efforts.

I'd help, if i ever get my game. Mostly by adding my own findings/experience but i can also add stuff i need to look up on the japanese wiki (i'm not really up for a full on scale translation though).

12
THE iDOLM@STER ONE FOR ALL / Own (sub)forum for One For All?
« on: March 21, 2014, 09:24:37 PM »
I think a new forum for All For One would be a good idea as the game seems to be quite complex. I guess we'll have a lot to talk about, especially since we'll need to figure out a lot of the systems and how to use them to our advantage.

What do you guys think?

I have no idea who could do that or if that person is even still reading this forum though ;)

13
Heya

Is there an official off vocal/karaoke version of Yakusoku? Preferably the allst@rs (anime) version of the song.

As for what i need it: David "docjazz4" Ramos is a guy from San Antonio who has played a lot of instruments. Some years ago he picked up the ocarina and started posting youtube videos of various original songs and cover versions of songs. He also made several videos about the ocarina itself and how to play one. Here is an example (cover of Blue Bird, the 3rd Naruto Shippuden opening): http://www.youtube.com/watch?v=B3J6TvdEcgc

A while ago he started a kickstarter project to make his own ocarina album. http://www.kickstarter.com/projects/docjazz4/an-album-of-ocarina-music
One of the possible rewards (for a pledge of 500$) was that you can choose a song he'll cover in a youtube video. I really learned a lot from him and i wanted to support him. It was a really close call, of the target 22'000$ he had about 19'000$ one day before the end of the fund raising so i increased my pledge (it ended with 22'800$). And i wanted to hear an im@s cover and get the sheet music for it ;)
After discussing it with him i chose Yakusoku, it's a great song and it nicely fits within the range of a 12 hole ocarina (which is the kind i play myself).

And that's the reason why i'm looking for an off vocal/karaoke version, as a backing track he can use. And i guess if there was an official one, that would be the best available quality.

14
General chatter / Project Diva f for PS3 coming to NA and Europe
« on: June 07, 2013, 09:57:34 AM »
http://kotaku.com/incoming-hatsune-miku-project-diva-f-heads-west-in-aug-511648053

The demo will be up next week and the full game in august, so it's pretty soon. Let's hope it sells well, maybe that will help preparing the stage for future im@s games.

15
Is it just me or is Shiny Festa relatively easy to understand? I still consider my japanese as beginner level. I'm around lesson 20 in the first みんあの日本語 book (of 25 lessons in that book) and i can read around 420 kanji (after using wanikani.com for about 4 months).
So i recently picked up the Shiny Festa games again (Groovy Tune and Honey Sound) to check how much i understand now. And i'm amazed that i understood about 80% of what's going on in the SOF mode story parts. I can follow the story general story and most of the other stuff they are talking about, but there are some lines where i hardly have an idea what's going on. But compared to when the games came out, i understand a lot more. And i think Honey Sound is easier to understand than Groovy Tune.

So i just wonder, are the Shiny Festa games really that easy on the language side? How about Im@s 2? Due to other games on the list (like Ni no Kuni) i didn't have the opportunity/time to go for another im@s 2 playthrough,  especially when i want to read the promotions, story parts and stuff. What are your experiences? How about other games from the franchise?

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