Project-iM@S

THE iDOLM@STER => Other iM@S games => Topic started by: Teddie on February 11, 2017, 10:31:05 PM

Title: THE iDOLM@STER SideM: LIVE ON ST@GE!
Post by: Teddie on February 11, 2017, 10:31:05 PM
So, a new rhythm game is announced:

https://www.youtube.com/watch?v=jkeuCk_iMIg

It's a rhythm game.

Like with Deresute being Deremas's spinoff game, it is an another spinoff game (I guess.)

EDIT: I also forgot to add, but Yamamura Ken got voiced! His VA is Kawanishi Kengo.
Title: Re: THE iDOLM@STER SideM: LIVE ON ST@GE!
Post by: Kimiko on February 11, 2017, 11:23:51 PM
I am really happy that this comes out before any ML game
not becasue I hate ML but (as a girl) I am really happy to see Side M getting more attention
I hope Preregistrations open soon.
Title: Re: THE iDOLM@STER SideM: LIVE ON ST@GE!
Post by: Chihayaa on February 11, 2017, 11:43:32 PM
I'm extremely happy that SideM is getting a rhythm game! I expected Million Live to get one first so this is a very neat surprise. As much as I love Million Live and its songs, I love SideM even more.

Hopefully we find see some pictures, videos, and more info in the coming months! The trailer doesn't even specify if it's a rhythm game so Scamco really wants to keep 99% of LIVE ON ST@GE a secret I suppose.
Title: Re: THE iDOLM@STER SideM: LIVE ON ST@GE!
Post by: terucchi on May 16, 2017, 01:02:17 AM
I am really happy that this comes out before any ML game
not becasue I hate ML but (as a girl) I am really happy to see Side M getting more attention
I hope Preregistrations open soon.

surprise i guess
Title: Re: THE iDOLM@STER SideM: LIVE ON ST@GE!
Post by: Kimiko on June 07, 2017, 03:39:37 PM
https://youtu.be/w-SqU2l6B1o

New Trailer
Like it :-*
Title: Re: THE iDOLM@STER SideM: LIVE ON ST@GE!
Post by: Chihayaa on June 07, 2017, 05:21:36 PM
It seems like the idols don't get different choreography like they did in THEATER DAYS? Deresute at least has engaging camera work so hopefully we get to see more MVs soon and see what else they have in store. The last few seconds of the PV show "Scout" and "Produce" buttons so it's likely that it's indeed a card-based rhythm game! Not sure where the new character artwork comes from but if that's the style we get in-game, that would be really impressive since they all look so visually striking.

I can't believe THEATER DAYS and LIVE ON ST@GE (and the SideM anime!) are happening in the same year. This is such an awesome time for the mobile spin-offs and it leaves me to wonder what they plan on doing with the 765ALLSTARS. They'll be in TD but they'll definitely give the other girls more attention.
Title: Re: THE iDOLM@STER SideM: LIVE ON ST@GE!
Post by: Nagi on June 08, 2017, 03:25:58 AM
It seems like the idols don't get different choreography like they did in THEATER DAYS? Deresute at least has engaging camera work so hopefully we get to see more MVs soon and see what else they have in store. The last few seconds of the PV show "Scout" and "Produce" buttons so it's likely that it's indeed a card-based rhythm game! Not sure where the new character artwork comes from but if that's the style we get in-game, that would be really impressive since they all look so visually striking.

I can't believe THEATER DAYS and LIVE ON ST@GE (and the SideM anime!) are happening in the same year. This is such an awesome time for the mobile spin-offs and it leaves me to wonder what they plan on doing with the 765ALLSTARS. They'll be in TD but they'll definitely give the other girls more attention.
Unlike Theater Days, LIVE ON ST@GE is made by the same developer that made Deresute iirc, so we can expect them to have more similarities between both of them than Theater Days have with Deresute, one of them being not getting different dance movements (even though Theater Days also has this for solo songs like we could see in Suteki na Kiseki and Precious Grain's MVs). Theater Days' experience is closer to one of the main games than it is to a traditional phone rhythm game, while Deresute and now LIVE ON ST@GE (at least for what they've shown in the PV) are purely made to be rhythm games.

And about the art style... well, of course it will be that one the one featured in the game, it is the same art style and artist from the Mobage, I don't see why would they change that lol.

Title: Re: THE iDOLM@STER SideM: LIVE ON ST@GE!
Post by: mariokirby on June 08, 2017, 04:46:24 AM
That was pretty nostalgic seeing Jupiter dance again.
Title: Re: THE iDOLM@STER SideM: LIVE ON ST@GE!
Post by: Chihayaa on June 08, 2017, 08:08:55 AM
And about the art style... well, of course it will be that one the one featured in the game, it is the same art style and artist from the Mobage, I don't see why would they change that lol.

Ah, I see! I just noticed how much more polished the art style looks compared to the Mobage art. I also had no idea it was the same developer as Deresute and not THEATER DAYS, which might explain why Million Live has yet to get a crossover event with Granblue Fantasy (iirc Cygames owns Deresute, Raibuste and GBF)!
Title: Re: THE iDOLM@STER SideM: LIVE ON ST@GE!
Post by: MetalPredat0r on June 08, 2017, 07:51:44 PM
Wanted to clarify a few things.

I can't believe THEATER DAYS and LIVE ON ST@GE (and the SideM anime!) are happening in the same year.

This is unconfirmed. Theater Days is coming out this year, but Live on St@ge has no release schedule planned out at all. Perhaps it'll come out to coincide with the anime?

Unlike Theater Days, LIVE ON ST@GE is made by the same developer that made Deresute iirc

Actually, Live on St@ge is being handled by a separate developer from Starlight Stage and Theater Days entirely. Cygames has nothing to do with the SideM franchise, let alone Live on St@ge.

which might explain why Million Live has yet to get a crossover event with Granblue Fantasy (iirc Cygames owns Deresute, Raibuste and GBF)!

It has nothing to do with developer. It has to do with platform, though. Cinderella Girls and SideM are both part of the Mobage platform while Million Live is part of the GREE platform.

And even when taking developers into consideration, Cygames did not make SideM. They did develop Cinderella Girls, hence the large number of crossovers between Cinderella Girls and Granblue.
Title: Re: THE iDOLM@STER SideM: LIVE ON ST@GE!
Post by: Chihayaa on June 09, 2017, 03:06:16 AM
I see, thank you for clearing all of that up for me!
Title: Re: THE iDOLM@STER SideM: LIVE ON ST@GE!
Post by: Clear Blue on June 16, 2017, 04:11:59 AM
It's also undetermined that whether or not Live On St@ge is actually a rhythm game.

For now they've announced it as a "Dramatic Idol Producing Live Game", and we've only saw the 3D live section.

I'm worried that if SideM is going to release another rhythm game for the handheld, it won't be able to stand out with the rest. To me, it'll only become another money grabbing rhythm game.
Title: Re: THE iDOLM@STER SideM: LIVE ON ST@GE!
Post by: Nagi on June 17, 2017, 10:35:29 AM
It is obviously going to be a rhythm game. I mean, what would be the point of the game then? Watching the 3D MVs? And why would Scamco make a rhythm game for CG and ML! but not SideM? Besides, the screenshots of the main menu gives enough clues that this will be a rhythm game.

Also, we all know the game will be a cash grab. Every iM@S game is a money printer for Scamco tbh, but at least in rhythm games you aren't forced to pay, unlike in the mobages where ppl who pays have more privileges and its easy for them to get the event cards. In rhythm games there's still the gacha, but you can get the event cards easily by just grinding some points every day.
Title: Re: THE iDOLM@STER SideM: LIVE ON ST@GE!
Post by: Chihayaa on June 17, 2017, 06:43:36 PM
Yeah for me personally I think it's gonna be a rhythm game. I think rhythm games are the best way to advertise their music. Have either ML! or SideM earned a Gold certification for any of their CDs? I know CG has a few times but I've never heard of a SideM single getting Gold.

I definitely think SideM has the ability to stand up on top. IMHO no other male idol franchise will top SideM's songs (in fact a lot of idol franchises under the Lantis label have good music) and character designs and it's one of the only couple of male idol games out there that doesn't rely on the whole high school, otome, romance, or all of the above trope. I think the premise of SideM alone (men quitting their jobs to become idols)  really helps it stand out. Not sure what it is with male idol series taking place in high school and 90% there's a female student producing them, haha. THOSE are what I'd consider money grabbing tbh.
Title: Re: THE iDOLM@STER SideM: LIVE ON ST@GE!
Post by: Clear Blue on June 18, 2017, 07:48:39 PM
I mean, what would be the point of the game then? Watching the 3D MVs?
Tell that to Idolm@ster SP and iM@S 2, buddy. They aren't rhythm games but they have what Idolm@ster does best. Idol producing and LOTS of idol interaction.

SideM (card game) doesn't have much of that and I do hope Live On St@ge will give us something similar to that.
Title: Re: THE iDOLM@STER SideM: LIVE ON ST@GE!
Post by: Nagi on June 19, 2017, 11:03:11 AM
Tell that to Idolm@ster SP and iM@S 2, buddy. They aren't rhythm games but they have what Idolm@ster does best. Idol producing and LOTS of idol interaction.

SideM (card game) doesn't have much of that and I do hope Live On St@ge will give us something similar to that.
Expecting a Produce game similar to the main series is having so much hope, and even if that was the case the main gameplay would still be rhythm. They followed that path for both Deresute and Millitheater, and there isn't really any other gameplay for idol games on phones other than the tapping ones. I do hope we can get something similar to Millitheater tho, as it seems it will be the closest it can be to a main game but for phones.
Title: Re: THE iDOLM@STER SideM: LIVE ON ST@GE!
Post by: MetalPredat0r on June 22, 2017, 07:13:00 PM
There's little reason to believe that this won't be a rhythm game due to the success of Starlight Stage and how Theater Days is shaping up to be. It's only fair that all three iM@S Productions get a rhythm game. Plus how the 3D Lives are executed look very similar to SS and TD.

In other news, the game is officially coming out this year.
(https://pbs.twimg.com/media/DC7KYHFUMAAo_M7.jpg:large)
Title: Re: THE iDOLM@STER SideM: LIVE ON ST@GE!
Post by: Chihayaa on July 15, 2017, 03:09:37 PM
https://prereg.bn-ent.net/common/serial.php?app=imas_mstage
Pre-registration is open and premium currency + song trailers are incentives for players to pre-register!

(oh god its finally happening yes)

EDIT: http://side-m.idolmaster.jp/lo-stage/sp/
Here's a link to the official website, where you can watch the new trailer and see the UI and card previews up close!
I actually really like the return of the Shiny Festa gameplay style, with notes coming in two directions and one spot for you to tap. That was a lot harder than it looked in Shiny Festa, but at the same time it looks chill enough to be an easy and accessible game for newcomers.

I love the direction Theater Days and LIVE ON ST@GE are headed with rhythm games. TD has the whole 3D office environment going for it and focuses on idol interactions, and Raibuste looks to have a very unique UI and the Omakase? (can't remember what it's called) mode looks pretty neat, too. They prioritize the whole interaction aspect unlike other rhythm games out on the market and I'm glad Bamco is trying out new things with the rhythm games. They can always tweak the game according to fan response anyway.
Title: Re: THE iDOLM@STER SideM: LIVE ON ST@GE!
Post by: Kogami on July 15, 2017, 04:27:49 PM
I agree with ^
I like how both Mirishita and MStage are bringing back some features from the OG 765pro games as well, brings back the nostalgia feeling too since Million Live and SideM have OG 765pro girls and Jupiter + Ryo Akizuki respectively ww.

Also, I kind of prefer rhythm games with a little bit more side stuff than just the rhythm part- That's why I'm glad that MStage is also not solely focusing on the rhythm portion. (Though I can understand that it's not something that can be easily implemented in most mobile games, haha.)

Those appeals though. Kyoji's ex-konbini clerk appeal is A+++

Title: Re: THE iDOLM@STER SideM: LIVE ON ST@GE!
Post by: Teddie on July 15, 2017, 06:58:46 PM
https://www.youtube.com/watch?v=D1geDDWTyNY
New promo video~


Title: Re: THE iDOLM@STER SideM: LIVE ON ST@GE
Post by: Chihayaa on July 21, 2017, 03:00:34 AM
Infinite Possibilities MV: https://youtu.be/QASIVnsVeik

Happykira Park MV: https://youtu.be/LU_zt_1HoUc

Not too sure how I feel about the graphics. I have a feeling the choreography is done by male dancers and I actually like how different and "rougher" (not too sure what word to use?) the movements feel compared to the female idols, but it appears that all idols' mouths move even when they're not the ones singing. Even the back-up dancers move their mouths even though they're not part of the song. The camera movements and cuts kinda make that less obvious but I wonder why they couldn't polish the lip syncs before uploading the MV, considering pre-registration has started and everything else about the MVs look pretty good and finished. I'm worried that the weird lip syncs will prevent more dynamic camera movement and cinematography, since the camera usually cuts to another idol as soon as their solo line ends to hide the weird lip syncing.

Otherwise, I like how the models look and how similar they look to their card art style and the game surprisingly looks really good for something we've seen so little of. My only wishes so far would be to improve lip syncing and hopefully fix up those jagged lines and rough edges on the models (hopefully a case-by-case situation depending on your phone)
Title: Re: THE iDOLM@STER SideM: LIVE ON ST@GE
Post by: Kimiko on July 21, 2017, 05:15:56 PM
Infinite Possibilities MV: https://youtu.be/QASIVnsVeik

Happykira Park MV: https://youtu.be/LU_zt_1HoUc

Not too sure how I feel about the graphics. I have a feeling the choreography is done by male dancers and I actually like how different and "rougher" (not too sure what word to use?) the movements feel compared to the female idols, but it appears that all idols' mouths move even when they're not the ones singing. Even the back-up dancers move their mouths even though they're not part of the song. The camera movements and cuts kinda make that less obvious but I wonder why they couldn't polish the lip syncs before uploading the MV, considering pre-registration has started and everything else about the MVs look pretty good and finished. I'm worried that the weird lip syncs will prevent more dynamic camera movement and cinematography, since the camera usually cuts to another idol as soon as their solo line ends to hide the weird lip syncing.

Otherwise, I like how the models look and how similar they look to their card art style and the game surprisingly looks really good for something we've seen so little of. My only wishes so far would be to improve lip syncing and hopefully fix up those jagged lines and rough edges on the models (hopefully a case-by-case situation depending on your phone)

theater days does the same.
blue symphony, sentimental venus, marionette wa nemurenai, are all songs were 4 idols sing in the original but 5 move their mouths
I guess they are just lazy, because they would need to chance the code for tha idols that don't sing
Title: Re: THE iDOLM@STER SideM: LIVE ON ST@GE!
Post by: Nagi on July 22, 2017, 04:55:31 PM
This whole lipsync thing used to happen in Deresute too back when it was released in Onegai! Cinderella's solos. You choose a girl who had a solo version and even though the song was sung by her, the rest was also lip syncing along with her. This was fixed in an update however, so we can only hope that the same goes for Millitheater and Livesute.

Also, some of them (at least in Deresute and Millitheater, didn't really checked the Livesute PVs in detail to notice this) sing when being back dancers in the chorus parts, maybe because Scamco wants to give the feel of having the backdancers be the ones who do the chorus parts. Again, I didn't check the PVs in detail (too busy looking at Michio and Shiro ww) but I doubt they would make the backdancers lipsync the entire song.

The choreographies are AMAZING, and compared to the first PV where they danced like robots, they really smoothed them.

Now, the actual problems here (imo):

-No hair physics? I mean, I know the game is still being developed and they need to polish a lot of things, and they probably rendered the MVs without paying too much attention... but did they really need to use models like Chris', one of the few idols who have long hair? That makes that even more notorious! Chris' hair stays rigid the whole song. It looks like it was made out of cardboard. Again, I'm sure the models are still not finished and they need to add physics to some of them. Or at least, that's what I want to believe, because I doubt they're gonna leave long haired idols without physics when some short haired models like Kanon's and Jiro's have physics (even though they look so bad... hope they also fix this).

-Weird proportions... this can be noticed in SEM's PV the most... it may be only me, but, don't they have really long arms and legs compared to the torso? Mofumofuen's models look nice, but SEM's models look so out of proportion. Again, this may be me, so if someone can confirm this...

Overall, the game is looking amazing and I can't wait for its release! They really need to polish those things asap tho, because considering how they already opened preregistrations and seeing how Scamco always release their phone games two months (more or less) after this, the game may be released in September. And considering how the anime airs in October, the release date may be at the end of September, so the game can promote the anime and viceversa. It's a win win.
Title: Re: THE iDOLM@STER SideM: LIVE ON ST@GE!
Post by: Roswell on July 23, 2017, 06:22:26 AM
But in Mirishita, only the character singing is lip syncing during their respective solo parts, just like in Deresute. Even in Kokoro ga Kaero Basho, when they're singing in pairs in the beginning, only the respective pairs lip sync. The 5th member only lip syncs during the group parts. This feels off in that everyone's lip syncing even during the solo parts.
Title: Re: THE iDOLM@STER SideM: LIVE ON ST@GE!
Post by: Chihayaa on July 23, 2017, 07:43:44 AM
Personally, the SEM models look pretty good, but I do agree that something feels just slightly off about them, now that I take a closer look. I don't know what it is specifically but maybe it's their height differences that kinda make the arms and legs look longer than the norm?? I definitely see how Rui's legs look a bit longer than they should, in regards to his slightly shorter height, and they probably could've done a better job scaling the arms and legs according to their various heights. Or it might just be their skimpier outfits throwing me off since Mofumofuen and the four back-up dancers look fine? haha

And the hair physics AND cloth physics both could definitely use some improvement. I think Starlight Stage has some awesome cloth physics, especially the long-sleeved dresses. They started off kinda rigid but seemed to drastically improve as SSRs released overtime (so I'm sure Raibuste will follow, as there's always room for improvement for new games), but the fact that SEM's pink cape-like things are so rigid and frozen in this MV is crazy to me.

Especially since their album artwork makes them look so thin and flexible and the dance is so hyper and epic, yet their capes just kinda freeze in place. lol I just hope they touch up on these things as the game is released!
Title: Re: THE iDOLM@STER SideM: LIVE ON ST@GE!
Post by: Kimiko on July 23, 2017, 11:15:27 AM
you guys need to keep in minde that the game is not finished yet
the sure will change a bunch of things till the release or as the game get's it's updates.
deresute wasn't perfekt at the beginning too
or any other mobile game
thinking about those mistakes now is only gonne cost your nerves
just wait till the game is out and then decide, if it is good or bad, if those things improved or not

sure it looks strange now, but maybe you even get used to it
I personally don't think that tey are too of...
maybe because I played dream festival for a time and at the beginning the models were really bad
but they fixed that with updates too
Title: Re: THE iDOLM@STER SideM: LIVE ON ST@GE!
Post by: Nagi on July 23, 2017, 05:55:40 PM
you guys need to keep in minde that the game is not finished yet
the sure will change a bunch of things till the release or as the game get's it's updates.
deresute wasn't perfekt at the beginning too
or any other mobile game
thinking about those mistakes now is only gonne cost your nerves
just wait till the game is out and then decide, if it is good or bad, if those things improved or not

sure it looks strange now, but maybe you even get used to it
I personally don't think that tey are too of...
maybe because I played dream festival for a time and at the beginning the models were really bad
but they fixed that with updates too
I'm the first one that defends the games till they are released, so don't worry, I know they will fix this hahah. I'm just pointing some of the weird things I see in the MVs, but considering that the 2nd PV they released on the 15th still had the "Graphics in development" message onscreen, I'm not too worried. They could've easily rendered the three MVs right after making the PV just to have them prepared to whenever they reached the goals and keep developing the game. I'll start to worry if I don't see any improvements on the videos/screenshots shown some days before the release, but I doubt this will happen at all.
Title: Re: THE iDOLM@STER SideM: LIVE ON ST@GE!
Post by: Kimiko on July 23, 2017, 09:42:46 PM
I'm the first one that defends the games till they are released, so don't worry, I know they will fix this hahah. I'm just pointing some of the weird things I see in the MVs, but considering that the 2nd PV they released on the 15th still had the "Graphics in development" message onscreen, I'm not too worried. They could've easily rendered the three MVs right after making the PV just to have them prepared to whenever they reached the goals and keep developing the game. I'll start to worry if I don't see any improvements on the videos/screenshots shown some days before the release, but I doubt this will happen at all.

yeah I'm sure they had the videos made some time before the preregistration started, so they could concentrate on finishing the game
what I have to say is that, besides characters who don't sing moving their mouthes, I think the mouth motions and lip synching is better than in theater days
I often have the problem that when the girls sing words like "sou" or something like that, they make that wide mouth and not a "o" mouth
in the pvs for live on stage it looks like they are really singing the words and not just try to to some playback xD
Title: Re: THE iDOLM@STER SideM: LIVE ON ST@GE!
Post by: ChocoCats on July 23, 2017, 09:48:11 PM
So uh, impressions (copy pasted ver. from a while ago)

- Models look better, motion still feels weird/stiff (still in development, apparently)
- Kyoji's burst is hilarious
- Gameplay's concerning (it's PS/Shiny Festa rhythm)
- Side Mini sprites are coming back to haunt me again
- Premium currency is M Star
- At least the confirmed song selection is *thumbs up*
- Hope the game isn't rushed (which is the most concerning part. I'm looking at you, TD)
Title: Re: THE iDOLM@STER SideM: LIVE ON ST@GE!
Post by: Chihayaa on August 04, 2017, 06:05:04 AM
what I have to say is that, besides characters who don't sing moving their mouthes, I think the mouth motions and lip synching is better than in theater days
I often have the problem that when the girls sing words like "sou" or something like that, they make that wide mouth and not a "o" mouth
in the pvs for live on stage it looks like they are really singing the words and not just try to to some playback xD

Honestly I'm just not a big fan of, in Theater Days, how the girls never show their teeth for the Japanese characters with an ee sound (such as ki, shi, ri, etc.), resulting in a really weird mouth formation lol. It has some awesome choreography, but Raibuste and Deresute seem to have nailed choreo AND lip syncing (besides the whole issue with idols moving their mouths when they're not singing) and I'm very glad Raibuste nailed it from the very start. Hopefully they can optimize lip syncing and add teeth in a future TD update! (which sounds very weird lol)

Anyway, here is the new STARLIGHT CELEBRATE MV for hitting 315,000 pre-registration accounts! -> https://youtu.be/rh2zrhGSN6M

(i love teru's smile before the beginning instrumentals omg)
Title: Re: THE iDOLM@STER SideM: LIVE ON ST@GE!
Post by: Nagi on August 04, 2017, 01:10:28 PM
Tsubasa winking melted my heart

Also...

FINALLY! I'VE BEEN ABLE TO SEE HAYACCHIN'S MODEL CLEARLY AAAAAAAA
Title: Re: THE iDOLM@STER SideM: LIVE ON ST@GE!
Post by: Kimiko on August 04, 2017, 08:42:39 PM
Tsubasa winking melted my heart

Also...

FINALLY! I'VE BEEN ABLE TO SEE HAYACCHIN'S MODEL CLEARLY AAAAAAAA

even thought kaoru is my favourite from dramativ stars
tsubasas wink was just *dying of overfangirlism*
Title: Re: THE iDOLM@STER SideM: LIVE ON ST@GE!
Post by: Nagi on August 08, 2017, 07:09:20 AM
Honestly I'm just not a big fan of, in Theater Days, how the girls never show their teeth for the Japanese characters with an ee sound (such as ki, shi, ri, etc.), resulting in a really weird mouth formation lol.
This has been pretty common in the iM@S franchise tho, characters in the main games (not only 765 girls but also rivals and DLC guests included too) never really used their teeth on i sounds (even though Scamco bothered in modeling their teeth as I could verify by ripping some of iM@S 2 models). It was not until Platinum Stars that they got their teeth visible, heck I remember being surprised by this on Twitter lol. I think it is more of a design choice rather than anything else, they probably just wanted the game to mimic everything from the main games including some extra and minor details like this one. Idk, it doesn't surprise me that some ppl see it weird, but I got used to this after all this time playing the main games so that's probably why I don't see that as a big problem.
Title: Re: THE iDOLM@STER SideM: LIVE ON ST@GE!
Post by: Clear Blue on August 18, 2017, 03:06:17 PM
When will we ever reach to 500,000?

After seeing the seiyuu's perform it at the 1st Live, I wanted to see the Jupiter's "BRAND NEW FIELD" without the switching camera angles and mic in hand.
Title: Re: THE iDOLM@STER SideM: LIVE ON ST@GE!
Post by: Kimiko on August 22, 2017, 08:52:03 PM
When will we ever reach to 500,000?

After seeing the seiyuu's perform it at the 1st Live, I wanted to see the Jupiter's "BRAND NEW FIELD" without the switching camera angles and mic in hand.
actually#we finally hit it
here is the link to brand new field
https://www.youtube.com/watch?v=09ZAlipqCBE&t=0s


I think the motions got better for the accesoires
but some thinks (like the bandana) are still a bit stiff
Title: Re: THE iDOLM@STER SideM: LIVE ON ST@GE!
Post by: Nagi on August 23, 2017, 02:50:21 PM
I think the motions got better for the accesoires
but some thinks (like the bandana) are still a bit stiff
I noticed that too, Michiru's bandana looked immobile in his shots, probably still not rigged?
I also think this game needs an antialias asap. Everything looks too rough, especially the model's edges.

In other news, I'm so glad we reached the max reward!!! Now, we only need to wait for more news.
Title: Re: THE iDOLM@STER SideM: LIVE ON ST@GE!
Post by: Kimiko on August 29, 2017, 08:20:15 PM
For those who didn't know already
the app is up on play store /qoo app/ app store to download now
Title: Re: THE iDOLM@STER SideM: LIVE ON ST@GE!
Post by: Nagi on September 03, 2017, 11:51:03 AM
Well, after some days with the game released, I want to know what's everyone's thoughts about it! And did you play it a lot?   ;D

For my part, I wrote a long critique in a comment on a reddit post (https://www.reddit.com/r/SideMLiveonStage/comments/6x2cyf/discussion_what_are_your_thoughts_on_the_game_so/dmdpnka/) in case someone wants to check what I think about it. There are a few good and bas things I left out because I was lazy to continue writing, but for the big part, that's what I think about the game so far.

TL;DR version would be that I think the game looks more like a Early Access more than a finished product. It has lots of bugs (even with the daily login, yikes), a kinda bad organized UI, slow Producer level up (and lack of Producer Rank) and the fact that there's no MV mode and the 10 draw gacha won't give you at least 1 SR (two basic things for every iM@S game, the ability to watch your idols dancing has been there since Arcade and the 1 SR with each 10 roll since Deresute) its kind of a bummer. Nonetheless this is SideM's rhythm game and I'm gonna support it as much as I can, but I really hope Scamco step their game up and start fixing things as soon as possible, because at this moment, I can say without a doubt that I'm not surprised. In fact, I'm disappointed with them and their treatment to my beloved boys.

What about you guys? Any good/bad things you've noticed during your time playing the game?
Title: Re: THE iDOLM@STER SideM: LIVE ON ST@GE!
Post by: ChocoCats on September 04, 2017, 02:59:58 AM
So... If there are a few obvious things about it, it's that this game is more story-focused (which is fine for the most part) and it's rushed. Really rushed. I don't think I need to say more about the lack of MV mode, voices in story mode, and Master as well as the bugs (guess they gonna keep the Ken memes going). If this game is released around the time the anime airs instead of trying to compete with UtaPri, I wouldn't have many problems with it.

The entire point of getting SSRs in this game besides the stats is the special performances, not the costume. And honestly, you don't need SSRs (or SRs for that matter) to complete the current missions other than getting Kaoru or Tsubasa for certain missions if you don't pick either of them as starters (their R versions exist and are easier to obtain theoretically). A fully leveled R+ team plus a star rank or 2 will do the job as long you play well. You won't get a higher rank than A, but it's whatever.
Title: Re: THE iDOLM@STER SideM: LIVE ON ST@GE!
Post by: MetalPredat0r on September 06, 2017, 08:42:18 PM
I guess it's safe to say that this isn't a pure rhythm game. There's a rhythm game mode in it for Lives, but that's not what the entire game is built around.

it is a terrible idea to go into this expecting the exact same experience as SS or TD.

You're setting yourself up to hate this game because if you're going into it for the rhythm game, you're looking at a shallow game with no challenge.
The game is all about the entire package rather than just one mode. Idol Training, interacting, etc. are what make the game whole, not the rhythm game.

The lack of an MV mode and no voices in commus are the most baffling things and show the game was rushed to compete with UtaPri. I don't even mind the lack of a Master difficulty because you can't even lose in this game anyway, so the mere concept of having multiple difficulty levels is entirely moot if there's no challenge or stakes if you fail.

Overall, it's okay. I'd still play Deresute or Mirishita over this, but this is on the back burner for when I'm bored.
Title: Re: THE iDOLM@STER SideM: LIVE ON ST@GE!
Post by: Chihayaa on September 17, 2017, 07:22:57 PM
I like mostly everything about the game. The UI is vibrant and really unique to me (the chibis are my favorite part) and it feels the most "console experience" out of the three iM@S mobile rhythm games out on the market right now. At first I thought the work-produce aspect was really boring and tiring but it's actually pretty nice to do while watching/listening to YouTube videos, especially when you're grinding for event points. The graphics thankfully look much better than the YouTube videos and the anti-aliasing's pretty good too. The cloth physics need work though and the models... yeah idk it's a toss-up on the graphics, really.

But speaking of event points, oh my god this event is just way too punishing on casual players lmao. I know it's their first event but only the top 5k players get the event SR? And they aren't giving out an SR through points rewards? This event already has a lot of aspects in common with the mobage Live Event type, but I didn't think the tiering in this game would be just as harsh as the Mobage... Perhaps the anime will increase the playerbase and in turn those tier cutoffs? Idk it's just crazy harsh and requires you to play every hour of the day. I can't even imagine a High x Joker or Jupiter event jfc.

Basically, add a goddamn guaranteed SR in the gacha (HOW is that not a thing for this kind of game omfg), make events WAAAAY more friendly (add a points SR and increase tiers), have a huge graphical update (like pay-Cygames-to-redo-all-your-graphics type of update), or... maybe just not release your game solely to compete with UtaPri? Maybe have a grand late September/early October SideM celebration with the anime and rhythm game at the same time? Give time to promote the game like Millishita?

Sorry for the long ranty post, but Bamco really didn't do SideM justice and I hope we can get on the level of Millishita in the next year. Idk they could've done so much better but meh. I enjoy it for what it is, I just expected so much more for my favorite male idols :/