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91
THE iDOLM@STER Stella Stage / Re: THE iDOLM@STER Stella Stage Gameplay Thread
« Last post by Treemotan on December 23, 2017, 10:42:02 AM »
I'm still waiting for FedEx to deliver my copy (got delayed til after the holidays... yippee...) but out of curiosity, for all y'all that have the game already, how playable/friendly would you say it is for someone who is somewhat limited in their Japanese? Am I going to be doing alright with my fairly basic grasp of the language (as in OFA and PS), or am I going to be reaching for the pause button and frantically attempt to screenshot the dialogue before the boxes disappear so I can actually take a minute to read it because it'll screw things up if I answer wrong on a commu?

Mind you, gonna play and enjoy the heck out of it either way. Just curious is all.
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THE iDOLM@STER Stella Stage / Re: THE iDOLM@STER Stella Stage Gameplay Thread
« Last post by Okayu on December 22, 2017, 04:27:19 PM »
Let's say this. There's actual major plot points. One of them (it's the spoiler thread in question) most people haven't seen yet. You might suspect PART of it, but one part WILL catch you by the curve.

...

It's the sort of slow play, but there IS an end in sight, and unlike PS, it's all dependant on you and your progress in the game. I've no idea how many items are in the game, cause I haven't done a count yet. Just say 'A lot' for the time being.

Thank you for replying. I didn't mention the story as much as I should of as I had only gotten Chihaya to S and thought it wouldn't be fair to base all of the stories on that. I also wanted to keep Shika's plot point spoiler free as the game only just released.

As for my gameplay while I focused on Solo I did go back to earlier lives to EX Clear them for more CP to boost stats. I had planned on doing the other units and missons after that which I just reached.

I did notice some songs come out of seemingly nowhere, like Kiramekirari. I didn't know iDOLM@STER 1 was in there as I hadn't unlocked it yet.

I definitely think the game has plenty of content in pretty much everything but the communications, which is important to some people including myself. I didn't mean to say this game is just an improved PS, I just wasn't sure I could say with confidence that people who felt burned by PS would enjoy this game as much as One For All. It's possible the DLC could change things just like OFA was improved through free updates and it's DLC.
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THE iDOLM@STER Stella Stage / Re: THE iDOLM@STER Stella Stage Gameplay Thread
« Last post by Setsuna on December 22, 2017, 03:49:40 PM »
Actually, the fun part is that if you think it's just an improved PS well... It's a significant bit closer to OfA than you'd think but most people don't check. Heck, I'd argue it's also got aspects of im@s PS3 in there too. Or some SP.

Let's say this. There's actual major plot points. One of them (it's the spoiler thread in question) most people haven't seen yet. You might suspect PART of it, but one part WILL catch you by the curve.

There's also a significant running storyline, but most people will miss that unless you try out the various non live options. It's not that far off the track but... if you focus on levelling your idol above all else, you won't see it for a long time.

There's also a STUPID amount of content interdispersed. If you can name it from im@s there's actually decent odds you can find it there, as a unlockable, unless the song is in catalog 1, or was already part of the PS DLC set.

I'll start off with one surprise - The original THE iDOLM@STER is in Stella Stage. So is 2nd Mix.

Weird when you consider that the original was retired FOR 2nd because of the move to second vision.

There's 35 trio/Quintet, and 2 medleys that are NOT DLC, and I suspect there's still some left I haven't found, and I've got ~70% of the game EX'd. The hard part is 'finding the live that has it as an unlock' although the CP grid has some as unlocks.
 
It's basically a spin on OfA but you have to explore the menus and do more than the 'Run a live, clear, run to next live' in the solo chain (even though that's actually the most inefficient way to play due to how Extreme Clears double all rewards gotten) because some events will only unlock if you EX clear events in the chain (as well as various unlockables)

It's the sort of slow play, but there IS an end in sight, and unlike PS, it's all dependant on you and your progress in the game. I've no idea how many items are in the game, cause I haven't done a count yet. Just say 'A lot' for the time being.
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THE iDOLM@STER Stella Stage / Re: Stella Stage Spoilers - Discussion
« Last post by Setsuna on December 22, 2017, 03:19:12 PM »
I'll start with my take, bearing in mind I am not a Japanese speaker, and you may wish to consult with a Japanese Speaker for your legal and comprehension needs.



I mean where do you start? The first thing to note is that when you pick up Shika for your secret production runs, is that she'll ask for 30 minutes first, so she can slip away first.

Bearing in mind you're taking her to a concert for her to perform in front of thousands of people.

So this leaves a series of questions:

a) She might be busy, and even if the producer can plan things meticulously to have her ready to go to perform when she gets there (not happening cause she needs to get stage makeup and prep and that takes time) and that wastes all the resources the producer has to outlay for these events to happen. (Fortunately, the president is allowing the use of resources for this, or otherwise our P would be an embezzing P, and will be spending time practicing the jailhouse rock if court)

b) Kuroi IS going to notice his own daughter suddenly getting popular and writing in mail and other oddities. Nevermind the producer being the best business ninja ever - you don't HIDE that sort of thing forever. I mean the producer's job during this arc is to help her make the extreme live (which means you do Kuroi's job for him, more or less) and... Kuroi doesn't really notice?

c) Could you imagine the conversation? "Dad, I need to do something for the next few hours, mind if I go?"
"You're scheduled for vocal practice in an hour, you're not going anywhere."
"But please?"

... Seriously? I somehow doubt that Shika making puppy eyes to her dad's going to convince him to let her disappear for hours on end.






Then there's the legal problems.

If I remember right, Shika isn't that old, so there's the big problem of age - As her legal guardian, he could charge the producer with kidnapping. He could allege poaching and contract breach if she's formally part of the 861 agency. Doing this LITERALLY gives Kuroi the ammunition to destroy 765 with so many clauses that it is business suicide to go ahead with this.

If nothing else, by law, he could instruct 765 from ever getting near her for business purposes, and legally 765 has to obey the moment they become aware of her identity as long as the request was legal and reasonable.

The president is AWARE of the arrangement - he's there when she asks the producer, and agrees and lets the producer be a secret producer (He suggests the title in fact), and allows him to do work for her while letting 765 run itself for a while.

Uh, mister president. Corporate responsibility for your COMPANY?




Then there's the relationship issues - nevermind the grudge and the rest of it, Kuroi's had enough intimacy to have a KID. If the President KNOWS about it (and it's suggested he's aware) he's either a moron (see previous point) or he's doing it to score a cruel point against Kuroi (which works tactically, if you ignored the previous point) in their feud.

Of course, I don't know much more - her mother isn't discussed. Cue the fanfiction I suppose?


In short: At first, second and third brush, the sequence of events that occur given the facts given at the end of her arc is... a bit fantastical, considering im@s is a heavily romanticised (Namely, it's buffed up and shiny and the real industry is much more cutthroat) but actually fairly realistic simulation about how the idol industry works. There's absolutely no way in HELL you could have the above happen without spending time doing the jailhouse rock.
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THE iDOLM@STER Stella Stage / Re: THE iDOLM@STER Stella Stage Gameplay Thread
« Last post by darkthunder on December 22, 2017, 02:13:46 PM »

While the gameplay structure is great, I can't really say I can recommend it to people burned by PS. At least not right away. There aren't many new features added, but I found the few they did add made things much more enjoyable.
Luckily I stop playing before I got burned out by PS. On another note anyone know where is the code for Producer Meeting 2018, planned to give it away since I won't use it.
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THE iDOLM@STER Stella Stage / Stella Stage Spoilers - Discussion
« Last post by Setsuna on December 22, 2017, 01:53:58 PM »
If you do not want to be spoiled for Stella Stage's plot - And there IS a major plot, do not continue.

Don't say I warned you.

I mean it. If you even THINK of highlighting, this is your problem.

If you want to know if you know consider the following question:

"How many lives are listed in the column for 961 in your lives list? Why asking THAT mean anything?"
or "Have you found a head accessory that wasn't level 1 when you obtained it? Why would THAT question be relevant?"

If you can answer either pair of questions with a functional answer, you can read the first spoiler without worry. If you know the end result of the first spoiler, you'll know what I'm talking about.


They vary in levels of spoiler, so I'll separate them in parts. Refer to part 1 and part 2 if you want to openly discuss.

Part 1: 

This fact will be revealed in the first Compendium release, so you got 2 months to deal with this one.

Shika is producible - You become her Secret Producer. She becomes playable with a mini cycle and the average playthrough to get through her arc is roughly 3-6 months of lives. She gets 4 songs to choose from,. including the titluar song of Stella Stage's 765, ToP. The president is IN on this, by the way.



Part 2:

Shika is Kuroi's Daughter.

Incidently, she's not 18, which raises how the hell any of this works. Even if you ignore the massive amount of suing just due to contractual breeches, the fact that Kuroi is a terrible parent (but the latter's believable) and the fact it makes the president of 765 look petty and vindicative... The entire plot could be stopped simply by Kuroi saying 'no, I do not give permission' and it'd be incredibly legally binding.

This explains why Shika does not have her last name disclosed in ANY of the Stella Stage promotional material. Yes, they planned it big.


Discuss.
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THE iDOLM@STER Stella Stage / Re: THE iDOLM@STER Stella Stage Gameplay Thread
« Last post by Okayu on December 22, 2017, 01:43:26 PM »
So having gotten Chihaya to S rank here's some positives and negatives about the game.

DISCLAIMER: This is only based on what I experienced from the beginning to 1 idol solo route. This is NOT 100% of the game's content.

Positives
  • The unit system! You can actually use solo, duo, or trio to S rank! Coaching also has it split into these and quintet. However note 100% completion will need to use the other types.
  • Obtaining songs and costumes is much easier than PS! While some are harder to get than others it's more a matter of saving up money than RNG. Presents in this game are for fan letters and bonus items only.
  • I won't spoil how but the credits for this game was my favorite since the original game.
  • The time limited system brings more variety to the lives as well as some sense of time management. You also get related rewards. (for example clearing the halloween live gets you a halloween recolor)
  • DLC from Platinum Stars carrys over.
  • New costumes. I really liked some of the new costume designs in this game.
  • Another little thing but I loved the different burst animations.
  • It's also much easier to max a song's level compared to PS
  • You can unlock Master difficulty early on and the gameplay for Master is harder (from my experience)

Negatives
  • While the gameplay structure is great, I can't really say I can recommend it to people burned by PS. At least not right away. There aren't many new features added, but I found the few they did add made things much more enjoyable.
  • Not enough communications again! This is my biggest reason I have trouble giving the game glowing reviews. The day off commus were shockingly short (About 2-4 lines from Producer) and there's not really much more commus than in PS here. It's a shame as I did enjoy the ones they had even if short.
  • It takes a year to unlock the time limited lives. I nearly forgot about them until it was like "here they are". I get why as they're aimed at higher players mostly but they could have at least had the usual holidays during year 1.
  • The game seems to only have 6 DLC catalogs once again. Even including the PS carry over that's 12 catalogs, which is below average still. With the sped up release it also means support for the game may end quicker than last time if they don't do more afterwards.
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Other iM@S discussion / Re: Unpopular opinion
« Last post by SapphicSari on December 22, 2017, 02:24:11 AM »
Geez, I wonder what this is, then.

And comments like this I’ve seen a lot, included on Twitter. So yeah... talk about a “complete misinformation” thread.

OOOOOH SNAP GOT EM
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Other iM@S discussion / Re: Unpopular opinion
« Last post by Nagi on December 22, 2017, 02:13:52 AM »
Also literally no one is saying “wahhhh I didn’t want Stella Stage I wanted a CG console game” so idk where you’re gettinng that utter falsehood from

This is the “unpopular opinion” thread but a better title would be the “complete misinformation” thread lol
Geez, I wonder what this is, then.

And comments like this I’ve seen a lot, included on Twitter. So yeah... talk about a “complete misinformation” thread.

PS: Just letting this clear: I don’t hate CG (I can’t hate anything imas related because I LOVE the franchise entirely with no exceptions) and I agree with you that PS was bad because it was, not because of CG, but you can’t say people in this thread is misinformed when we are just stating our opinions. Opinions =/= Facts, and as such, there can’t be any misinformation. It is just what they and I think about x thing of the franchise, and you must admit that Deresute’s popularity has brought lots of people into the fandom including people that hate 765 and only cares about CG, thus those comments about them wanting a CG game become a reality as I’ve shown you. Did Deresute itself affect 765? Heck no. Did the fandom affect it? Yes. The fandom is segregating CG (or Deresute only) from the rest of the franchise. NOT EVERYONE CONTRIBUTES TO THIS, of course, but a huge part of them do, as they either are just idol phone gamers or people that came from other idol fandoms such as Love Live (a huge part of Deresute fanbase are formal LL players who migrated to Deresute because of it being a rhythm game, not because of imas) and thus they either see the original girls as “rivals” to their loved idols because they have similar concepts or just don’t see them too different to what they already have in LL unlike CG which has a total different concept from other idol franchises in terms of cast, so they see imas as CG only (and the fact that it was the first rhythm game for phones for the franchise just makes ppl who don’t know a thing from imas’s belief of CG being the first imas title seem real. An example that backs this up is that there legit were people who thought every girl’s introduction to Deresute back when they were still adding girls to the game was “new”, as back then I saw ppl saying “omg why do they keep adding more girls if they’re gonna be unvoiced” confirming that they didn’t know anything about CG prior to Deresute, making them think imas was a new thing).
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THE iDOLM@STER / Re: Song differences based on Idols
« Last post by SapphicSari on December 21, 2017, 03:23:06 PM »
Hibiki is the only one who winks at the line "Koko ni hibiki wataranakucha" in Overmaster. Here's a comparison of Hibiki's and Iori's for example.
UPDATE: I'm pretty sure this is only in Platinum Stars onwards.
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