Hello! I'm new here, and I'd like to discuss something my brother and I have accidentally "discovered" in Idolmaster SP. x_x;
Everyone knows that auditions are composed of three phases, and each phase contains nine turns. Well, when my brother was doing an audition in Wandering Star, he was intending to make a dance appeal for the first turn of the first phase, so he pressed the button that corresponds with dance appeal. However, after pressing the button for dance appeal, he accidentally (and consecutively) pressed the button for visual appeal! Strangely enough, both appeals registered, and he was able to appeal to TWO judges in a single turn!
However, the points that he got for both visual and dance were cut in half (for example, if he only did a dance OR visual appeal, he would have gotten 128 points in either category. However, when he made a dance AND visual appeal in the same turn, he only got 64 points in both categories), but in that single turn, he was able to get points for both visual and dance! Of course, we were both shocked, because after playing Idolmaster for about 2 months, neither of us knew that making multiple appeals in a single turn was possible.
So, to test this out even more, my brother tried to appeal to ALL THREE judges in a single turn, and as he predicted, the points that he got for each category was only a third of the points that he would have gotten if he only made a single appeal in one turn (instead of getting 128 points in either vocal, visual, or dance, he only got 43 points in each category).
Of course, we found this tactic to be quite effective in pulling off genocides. For example, this is a typical "balanced" approached to a single phase in an audition:
()()()()()()()()() <-- these represent the 9 turns in a single phase
(da)(da)(da)(da)(vo)(vo)(vo)(vi)(vi) <-- the typical "4-3-2" strategy (assuming that dance is most popular, and visual is least popular)
Total points received at end of phase:
4 Dance appeals, 3 Vocal appeals, and 2 Visual appeals
Dance: 128 x 4 = 512
Vocal: 128 x 3 = 384
Visual: 128 x 2 = 256
Now, instead of pulling off the usual 4-3-2 strategy, we did this:
(da/vo) (da/vi) (da/vo) (da/vi) (da/vo) (da/vi) (da/vo) (da/vi) (da/vo)
Total points received at end of phase (using "double-appeal" approach):
NINE Dance appeals, FIVE Vocal appeals, and FOUR Visual appeals!
Dance: 64 x 9 = 576
Vocal: 64 x 5 = 320
Visual: 64 x 4 = 256
A different variation of "double-appeal" approach:
(da/vo) (da/vi) (da/vo) (da/vi) (da/vo) (da/vi) (da/vo) (da/vi) (vi/vo)
Total points received at end of phase (using the variation):
EIGHT Dance appeals, SIX Vocal appeals, and FOUR Visual appeals!
Dance: 64 x 8 = 512
Vocal: 64 x 6 = 384
Visual: 64 x 4 = 256
We did two appeals in one turn, and we alternated between dance/vocal and dance/visual. In the end, we got about the same number of points we would get if we did the typical 4-3-2 approach. However, because we appealed to the dance judge EVERY turn, that judge's interest was decreased by a huge amount by the end of the phase.
So what makes this approach special? Well, in a usual genocide, I noticed that a player would only do one kind of appeal for several turns, to try and bring the judge's interest down to zero. However, a straightforward approach like that is dangerous, because the player may not get points/stars for the other two categories. By using the "double-appeal" strategy I just explained, the player can not only decrease a judge's interest by a huge amount, but he or she can also get points/stars for the other two categories that are not being genocided.
Now, I don't know whether people already discovered this or not (and please don't flame me if other people already discovered this before we did x_x), but I just thought that sharing my game experiences/strategies would be helpful to some, because all the FAQs I've read never mentioned this at all! x_x;
Of course, you can also do a "Super Genocide" by appealing to ALL judges every turn! XD
(da/vo/vi) (da/vo/vi) (da/vo/vi) (da/vo/vi) (da/vo/vi) (da/vo/vi) (da/vo/vi) (da/vo/vi) (da/vo/vi)
Total points received at end of phase (using triple appeals):
NINE Dance appeals, NINE Vocal appeals, and NINE Visual appeals!
Dance: 43 x 9 = 387
Vocal: 43 x 9 = 387
Visual: 43 x 9 = 387