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Author Topic: Just for fun: What were/are your favorite im@s game play elements?  (Read 1037 times)

animagic4u

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All of the games throughout this series have varied slightly in their game play and style.
What were some of your favorite im@s game play elements over the years?

What kinds of lesson mini games did you enjoy the most? Or which ones pissed you off to no end?
What was your favorite audition style?

etc...

DeviantProtagonist

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Re: Just for fun: What were/are your favorite im@s game play elements?
« Reply #1 on: May 29, 2015, 05:21:47 AM »
From the top of my head...

1. An endless sandbox as seen with One for All, because it's piss easy to unlock S4U things for request work.

2. The fact vocal lessons from the aforementioned game weren't nearly as nauseating as was Idolmaster 2's.

3. Bursts and appeals in general -- as they're strategic element in festivals -- which expertise got mandatory.

4. Having the freedom to do whatever through song customization; it really sort of just says "you" all over it.
Suddenly, bow-wow-wow~. :3

animagic4u

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Re: Just for fun: What were/are your favorite im@s game play elements?
« Reply #2 on: May 29, 2015, 05:57:07 AM »
4. Having the freedom to do whatever through song customization; it really sort of just says "you" all over it.

I miss being able to pick which idols sing which lines.
This was kind of fun.

Allithus

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Re: Just for fun: What were/are your favorite im@s game play elements?
« Reply #3 on: June 06, 2015, 09:05:27 AM »
What I really like about Imas is that it's not very difficult as a practice game and it has strategy. So it's easy to get into and has depth.