It depends on what skills your idols who are double/triple appealing and bursting have.
All the appeals and bursts do is add the idols stats together, then slap a % bonus on top of the lot.
So if you have 3 idols who don't have any skill ups (namely, you went for base stats), you get very little multiplicative effects, or in short, double/triple anything is going to net you very little above a solo. (Or basically, the slight global multiplier you get does... well, next to nothing really)
If you unlock all the skills (Burst and the skills that look like little hits on the grid) you'll find that the gains are way beyond what happens when you do the same thing 3 times. However, if you focus nothing BUT those skills early on, your base stats will be lower. Basically, it's a choice between a selfish stat allocation, or a team based one.
So consequently 'It depends'.
In an absurd example, a full level 35 team made up of Takane, Miki and Azusa (Going left to right, Miki being leader) will result in something along the lines of this:
- It will take 3 appeals and a couple of notes to reach burst, from a standing start at the beginning. Depending how you do it, they will chunk down equivalent amounts of voltage from the other team.
This is because the solo uses one idol's voltage appeal modifiers, the second will use TWO idols' voltage appeals multipliers, and the triple will use all THREE of them, on top of the base appeal effect.
This doesn't of course affect ranking up the burst to involve two or three idols. You require the skills (and in the above scenario, they're max level) to do so.
On unleashing the triple burst the following effects will happen:
- Due to Miki being on the team, you will get a 1.5* multiplier on her already absurd visual multiplier during the burst notes during a burst. (Hint hint, let Miki burst)
- Azusa will give the ability to regain roughly 18% chance per burst note to recover an appeal. (Max 3)
- Takane will (assuming you complete your burst successfully) provide a 33% voltage bar granted when you complete the burst sequence.
There's what, 8 notes during a burst? So that's pretty good odds about recovering a few appeals, right there..
From here, you can double appeal, get to burst status, then do it all over again.
And again... (Up to 4 times, because no song can fit that many appeals beyond 4. You straight up run out of notes first.)
Now we walked through the most ABSURD scenario, let's actually compare to what happens when you do solo appeals and bursts.
Since Solo appeals don't get any bonuses, assuming you are level 35, you need 5 appeals to get from 0 to 100%
If you went full stat, and you didn't get any party based skills (appeal up bonuses), and aren't level 35, you will require 7 or 8 appeals to make it there.
Now, a single burst gains no % gains.
Azusa if she was the burster on a single, at level 3, will get a 12% chance to recover an appeal (Max 3) per burst note during her burst sequence.
If she's walking around with a level 1 burst skill, she's only got like a 5% chance or so.
Takane if she is a solo burster at level 3, will recover 20% of the voltage bar at the end of a completed burst (no missed notes)
At level 1 burst skill, she recovers like 8% of the voltage bar.
Miki will gain (off the top of my head) a 3x multiplier on burst visual notes.
At level 1 burst skill, it's like 1.5x
So in short, your idols skills will determine how well they work in groups, namely during appeals, and during bursts. Your idol stats will determine how they perform as individuals, or basically during standard notes and regular scoring.
Thing is if you're working off a very low multiplier (namely your base stats are low), the % gains from teamwork end up being very, VERY expensive for the amount of resources (namely appeals) that you have to expend to get it.
If you don't have enough appeals, trying for a triple appeal (Assuming you even got far enough to unlock triple appeals on the grid for at least 1 idol) is very risky, considering it takes time, and that time can be used by your opponent to burst you down.
Of course, if your appealing is weak, they'll be able to burst and run away with a better score than you.
So you figure it out. The team I named is very good mid to late game, but only if you have the skills to go around and enough appeals to start it up. If you're going for picks that don't rely on massive synergy and want to raw stat someone down, you probably want to try Makoto, Haruka or Yukiho (I think it's Makoto for dance) where their burst effect grants a massive multiplier to their respective stat after the burst is done. It's hard to say no to a 480+% multiplier.
I have some very basic questions about memory/burst duo and trio variants. Sorry, if this has already been answered.
So, doing the memory duo/trio variant would increase the voltage meter greater than if doing solo, correct? Would it also decrease the rival voltage meter even greater than solo?
It seems to activate duo/trio memory variant it has to be performed in consecutive memory appeals while pressing L1 to quickly change idols though it seems harder this time since I can't seem to switch idols until the memory appeals fully ends. Which means not a whole lot of time to switch idol and perform a duo memory appeal before the next note (general appeal). Am I understanding this correctly?
But, what is the advantage for burst duo and trio variant? Do you get more points? Or is it something else? When I peformed a duo burst, it didn't seem like I was getting a whole lot of points. Maybe, I'm still early in the game.