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Author Topic: Localizing iDOLM@STER 2  (Read 16196 times)

SakuraMaxX

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Re: Localizing iDOLM@STER 2
« Reply #60 on: December 05, 2012, 02:21:24 AM »
NBGI likes destroying things.

zeda12123

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Re: Localizing iDOLM@STER 2
« Reply #61 on: December 05, 2012, 03:20:09 AM »
like our hopes and dreams
besides one time they registered a tales of game over here and then flat out said they would never localize it so i mean

for the record i think i'm thinking of tales of VS

Yodudes0

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Re: Localizing iDOLM@STER 2
« Reply #62 on: December 06, 2012, 04:18:24 AM »
http://www.siliconera.com/2012/12/04...international/

Namco isn't one to file patents without means.
Get on the hype plane, iM@S might just be leaving Japan.

That link doesn't work (I think it's because you copied the text, not the actual link).
Try this one instead.
http://www.siliconera.com/2012/12/04/is-the-idolmaster-going-international/


Setsuna

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Re: Localizing iDOLM@STER 2
« Reply #64 on: December 06, 2012, 01:35:59 PM »
There's usually two types of trademarking.

One's the usual 'We're going to make a release' trademarking which you sort of have to do to sell a product, at least if you don't want to have to fight off people in a court of law.

Then there's what's known as defensive trademarking.

This is when you trademark something to basically tell any other parties that may encroach on the IP in a country to 'back off', as you are apparently intending to release something (and it works on a first come, first serve basis, but there are of course costs and paperwork in doing so.)

Depending on the region, you have to let go of the trademark after a certain amount of time, if you fail to do anything with it, but the period is fairly long (due to you know, registering a trademark, and you know, developing an IP, for example) and it's mostly the renewal costs that get you if you intend to do it for fun.

This is normally used for IP defensive reasons, and it's pretty common in business.

It's also used as due cause for a C&D. If you're working on the IP commercially, and someone is infringing on your work (fan translation, for instance), having the trademark there as proof of deployment usually gives a lot of legal clout, if the C&D is ever contested in a court of law.
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TheTanStar

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Re: Localizing iDOLM@STER 2
« Reply #65 on: December 06, 2012, 03:47:23 PM »
If Namco was going to actually release the Shiny Festa games, wouldn't they also trademark the titles Funky Note, Groovy Tune, and Honey Sound? It clearly isn't going to lead anywhere toward a release.

Bro

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Re: Localizing iDOLM@STER 2
« Reply #66 on: December 06, 2012, 06:00:43 PM »
Alright, alright, alright!

I have three titles in mind of my own that were trademarked and released, those being Beautiful Katamari, Katamari Rolling Whopper, and Katamari Amore. I didn't just make it up, but I've also never heard much of the Tales games. No reason to sandbag me with examples here.
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Re: Localizing iDOLM@STER 2
« Reply #67 on: December 11, 2012, 09:43:14 PM »

Radiosity

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Re: Localizing iDOLM@STER 2
« Reply #68 on: December 22, 2012, 06:36:28 PM »
wrong

http://www.siliconera.com/2012/02/22/tales-of-hearts-trademark-filed-by-namco-bandai-in-the-us/
http://www.vg247.com/2011/04/08/namco-bandai-re-trademarks-tales-of-innocence/
http://www.1up.com/news/namco-trademarks-tales-rebirth

Tales of Hearts makes sense, as does Innocence, since they're both on Vita, Innocence out already and Hearts coming early next year. I haven't heard anything about localisations (particularly since Hearts isn't even out yet) but if they want to they can do so at any time if they already have the trademarks here.

*goes back to impatiently waiting for Hearts preorders to start*