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Author Topic: THE iDOLM@STER 2 Gameplay Thread  (Read 95067 times)

Cael K.

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Re: THE iDOLM@STER 2 Gameplay Thread
« Reply #15 on: February 26, 2011, 08:25:27 PM »
... If anyone has any data on how multipliers increase or decrease, I'd appreciate actual numbers.

Does anyone know what this criterion is referring to? It's the one that says "genzai produce chuu no rakkyoku de aru".

現在プロデュース中の楽曲(がっきょく)である - The song you're currently producing.
« Last Edit: February 26, 2011, 08:28:37 PM by Cael K. »
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S(mile)ING! (English version, singable) - http://d.hatena.ne.jp/caelk/20140911/1410422445
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KIRBYSIM

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Re: THE iDOLM@STER 2 Gameplay Thread
« Reply #16 on: February 26, 2011, 09:50:52 PM »
... If anyone has any data on how multipliers increase or decrease, I'd appreciate actual numbers.

現在プロデュース中の楽曲(がっきょく)である - The song you're currently producing.


Yeah I know, but why is there another clause under the 'Break' conditions that read something like "The song must be your latest release"?

Doesn't "the song you're currently producing" and "the song must be your latest release" mean the same thing? Or are there circumstances where the song you're currently producing is NOT your latest release, and vice versa?
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Cael K.

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Re: THE iDOLM@STER 2 Gameplay Thread
« Reply #17 on: February 26, 2011, 10:00:32 PM »
Yeah I know, but why is there another clause under the 'Break' conditions that read something like "The song must be your latest release"?

Doesn't "the song you're currently producing" and "the song must be your latest release" mean the same thing? Or are there circumstances where the song you're currently producing is NOT your latest release, and vice versa?

Ah, okay. I was taking those points as separate things.

... Thought it was a bit odd you were asking about that. ^_^;

Same page, though: For a revival, you have to use a song that's not your latest release. I'm guessing you can choose which song you use, from your current to the first one you ever did. That seems to be the only thing that makes sense to me...
« Last Edit: February 26, 2011, 10:02:45 PM by Cael K. »
Cael's Im@s Ranking: Azusa, Yumeko, Tomomi, Haruka

How to get stuff from Japan without causing things to explode in a shower of sparks and misery: http://forum.project-imas.com/index.php/topic,1108.0.html

Memories of Melon Pan: http://d.hatena.ne.jp/caelk/
Translations: http://www.mediafire.com/?hzc4b0jy7pwll

Currently translating (text only):
S(mile)ING! (English version, singable) - http://d.hatena.ne.jp/caelk/20140911/1410422445
Neue Green, Volume 3 - Will start sometime. ^_^;;
Rockin' Girl, Volume 1 (Chapters 1-5) - http://www.mediafire.com/?z00ffkvg5ocg11e

Sakura

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Re: THE iDOLM@STER 2 Gameplay Thread
« Reply #18 on: February 26, 2011, 10:09:13 PM »
Yeah I know, but why is there another clause under the 'Break' conditions that read something like "The song must be your latest release"?

Doesn't "the song you're currently producing" and "the song must be your latest release" mean the same thing? Or are there circumstances where the song you're currently producing is NOT your latest release, and vice versa?

I haven't exactly tried out the Break and Revival stuff yet, but when you decide to produce a new song, there is a 4 week period after you choose your new song until it actually starts selling. So week 2 after you've decided to produce Shiny Smile, your latest release would still be the song that you produced before that. If you understand what I'm saying.

Also, before a performance I've seen it ask me if I want to change the song. I've never tried it, but I assume it might change the song you are producing back to one of the other ones you have.

KIRBYSIM

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Re: THE iDOLM@STER 2 Gameplay Thread
« Reply #19 on: February 26, 2011, 10:40:22 PM »
I haven't exactly tried out the Break and Revival stuff yet, but when you decide to produce a new song, there is a 4 week period after you choose your new song until it actually starts selling. So week 2 after you've decided to produce Shiny Smile, your latest release would still be the song that you produced before that. If you understand what I'm saying.

Also, before a performance I've seen it ask me if I want to change the song. I've never tried it, but I assume it might change the song you are producing back to one of the other ones you have.

Yep, I understand what you're saying perfectly. This is as opposed to your latest release being the new song you've just announced (but is not on sale yet), right? From an English-speaking perspective that would make the most sense. A song cannot be "the latest release" until it's actually released to the market.

But I don't know how it is in Japanese. It's possible that "saishin release" might be whatever new single you've just announced, but doesn't go on sale until four weeks later. After all, they used a foreign word ("release" in Katagana) instead of Kanji. Their understanding of the foreign word "release" may be different from ours, and it may not carry the same connotation that something must first be released before you can call it a release, in the same way they use the word "information" different from us English natives (they use the word "information" the same way we'd use the word "announcement").

Long story short: can someone please test this thing out, please?
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Katsuyuki-P

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Re: THE iDOLM@STER 2 Gameplay Thread
« Reply #20 on: February 27, 2011, 02:05:06 AM »
You want me to attempt a 'Break'? or a 'Revival'? I'll do it since I'm still on my first single.



On another note, RK is owning the crap out of my precious 'Firefly' unit. Like 30000+ owning, is the Fes at Week 10 supposed to be a losing battle?

Also, could someone tell me what the symbols in the Unit mood thing in the upper right of the screen mean exactly? And how to err, fix them? I'd really appreciate that, thanks.
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Sakura

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Re: THE iDOLM@STER 2 Gameplay Thread
« Reply #21 on: February 27, 2011, 02:56:37 AM »
You want me to attempt a 'Break'? or a 'Revival'? I'll do it since I'm still on my first single.



On another note, RK is owning the crap out of my precious 'Firefly' unit. Like 30000+ owning, is the Fes at Week 10 supposed to be a losing battle?

Also, could someone tell me what the symbols in the Unit mood thing in the upper right of the screen mean exactly? And how to err, fix them? I'd really appreciate that, thanks.

I'm 99% sure that the first FES against RK is supposed to be a loss. The symbols in the upper right of the screen should be on page 17 of the manual. And the producer generally says what the problem is.

Sakura Zou

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Re: THE iDOLM@STER 2 Gameplay Thread
« Reply #22 on: February 27, 2011, 03:32:26 PM »
Also, could someone tell me what the symbols in the Unit mood thing in the upper right of the screen mean exactly? And how to err, fix them? I'd really appreciate that, thanks.

I'd also really appreciate some info about that.

Thanks everyone with all the other information so far.  It's really great!

KIRBYSIM

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Re: THE iDOLM@STER 2 Gameplay Thread
« Reply #23 on: February 27, 2011, 05:31:30 PM »
Also, could someone tell me what the symbols in the Unit mood thing in the upper right of the screen mean exactly? And how to err, fix them? I'd really appreciate that, thanks.

The text in the scan is too small for me to read them properly, so I don't know exactly what you have to do. :(

But generally there are symbols that tell you stuff like, your unit's in the mood to do Da/Vo/Vi lessons. Or if two of them are doing good and one of them not so good, etc.
« Last Edit: February 27, 2011, 05:33:55 PM by KIRBYSIM »
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meltdowner

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Re: THE iDOLM@STER 2 Gameplay Thread
« Reply #24 on: February 27, 2011, 07:39:40 PM »
The text in the scan is too small for me to read them properly, so I don't know exactly what you have to do. :(

But generally there are symbols that tell you stuff like, your unit's in the mood to do Da/Vo/Vi lessons. Or if two of them are doing good and one of them not so good, etc.
Is this any better?

If you can't read the text on the left, it says:

かしましい
小躍り
きらり
鼻歌
普通
どん引き
らぶすね
喧嘩
倦怠
ちょー倦怠
ぎすぎす
« Last Edit: February 27, 2011, 08:01:06 PM by meltdowner »

Sakura

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Re: THE iDOLM@STER 2 Gameplay Thread
« Reply #25 on: February 27, 2011, 08:11:56 PM »
At the end of each week, you are given the option to talk to your team. If they are having problems, the Producer will address that, and you'll be given a dialogue option to try to make them better. Fan letters also help, and the morning greeting I believe too.

KIRBYSIM

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Re: THE iDOLM@STER 2 Gameplay Thread
« Reply #26 on: February 27, 2011, 10:50:21 PM »
Is this any better?

If you can't read the text on the left, it says:

かしましい
小躍り
きらり
鼻歌
普通
どん引き
らぶすね
喧嘩
倦怠
ちょー倦怠
ぎすぎす

Yep, much, much better.

Unfortunately even though the text is super clear now, I still can't quite make heads or tails with what you're supposed to do with them... can someone else please shed light and translate this part? They used quite a number of kanji that I'm not too familiar with (will have to look it up), and even then, without having played the game I wouldn't know if my interpretation is accurate or not.
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BT2

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Re: THE iDOLM@STER 2 Gameplay Thread
« Reply #27 on: February 27, 2011, 11:11:44 PM »
Something like this I guess.


kashimashii - Everyone in the unit gets along well. Everyone will perform better than usual.
Dancing of joy - Someone in the unit specialises in dance, if you go to a dance lesson then...
Sparkle - Someone in the unit specialises in visual, if you go to a dance lesson then...
Humming - Someone in the unit specialises in vocal, if you go to a dance lesson then...
Normal - A well-balanced team. Everyone will perform normally.
Turn off - Someone's in high spirits, leaving the other 2 behind. The energetic one will be focussed on.
rabusune - Two members in the unit get along well, leaving the remaining idol out. The 2 will perform better than usual.
Quarrel - 2 people in the unit are having a fight and wont perform well, the other member won't behave like usual either.
Fatique - Someone in the unit's tired and won't perform well
Extreme fatique - Worse than fatique, something bad might happen if you continue like this.
Strained atmosphere - All members in the unit don't get along at all and won't perform well either.
« Last Edit: February 27, 2011, 11:14:48 PM by BT2 »

KIRBYSIM

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Re: THE iDOLM@STER 2 Gameplay Thread
« Reply #28 on: February 28, 2011, 11:47:40 AM »
Ah, okay. I was taking those points as separate things.

... Thought it was a bit odd you were asking about that. ^_^;

Same page, though: For a revival, you have to use a song that's not your latest release. I'm guessing you can choose which song you use, from your current to the first one you ever did. That seems to be the only thing that makes sense to me...


I haven't exactly tried out the Break and Revival stuff yet, but when you decide to produce a new song, there is a 4 week period after you choose your new song until it actually starts selling. So week 2 after you've decided to produce Shiny Smile, your latest release would still be the song that you produced before that. If you understand what I'm saying.

Also, before a performance I've seen it ask me if I want to change the song. I've never tried it, but I assume it might change the song you are producing back to one of the other ones you have.

You guys were right. Actually when Boss Takagi (or was it Kotori? Can't remember) first explains to you the mechanics of announcing and releasing a new single, he/she mentions that from your second song onwards, at any point in time if you choose to do a previous song at a Live/Fes/Audition, then that song becomes the one you're currently producing.

However, if you choose an old song during an encore/quintet live, it doesn't count.
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KIRBYSIM

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Re: THE iDOLM@STER 2 Gameplay Thread
« Reply #29 on: February 28, 2011, 11:48:53 AM »
Something like this I guess.


kashimashii - Everyone in the unit gets along well. Everyone will perform better than usual.
Dancing of joy - Someone in the unit specialises in dance, if you go to a dance lesson then...
Sparkle - Someone in the unit specialises in visual, if you go to a dance lesson then...
Humming - Someone in the unit specialises in vocal, if you go to a dance lesson then...
Normal - A well-balanced team. Everyone will perform normally.
Turn off - Someone's in high spirits, leaving the other 2 behind. The energetic one will be focussed on.
rabusune - Two members in the unit get along well, leaving the remaining idol out. The 2 will perform better than usual.
Quarrel - 2 people in the unit are having a fight and wont perform well, the other member won't behave like usual either.
Fatique - Someone in the unit's tired and won't perform well
Extreme fatique - Worse than fatique, something bad might happen if you continue like this.
Strained atmosphere - All members in the unit don't get along at all and won't perform well either.

Thanks dude, it's a very handy list to refer to. I still haven't got to the part where I have to start managing the unit's mood status yet, but I tell ya it's gonna be soooo confusing. This'll help.
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